My suggestion for hated Hanzo

Hanzo is so hated, not because of mostly random headshotts, but the combination of his kit. He has very high dmg body shot, vision via SonicArrow and antidive machinegunbow plus good mobility.
I suggest to try this:

  • decrease his body shot dmg to 70(?) and give him critical multiplier 3x.
    This will make him diveable, and not so powerfull when hitting random enemies from distance but still able to 1shot due multiplier - rewarded players with good predictions.
  • Storm arrow same dmg (70) but decrease of number of shots from 5 to 3. With this change he can still defend himself while beeing dived by 200hp hero, but its more about skills as just randomly shooting and hiting.

Diveable? You mean free kill? Hanzo shouldn’t be a free kill sorry. The hero is fine, people hate him because they don’t know how to fight against him. Thats a skill issue, not a hanzo issue. Hanzo is nowhere near problematic in master and above. The last thing we need is another skill hero turned to trash because the lower rank players cant learn how to properly counter him.

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What exactly is skill on shooting choke and get free kills? Or hit a body shot with 125dmg?
And when you start to argue that those are prediction shots, I just say to you his arrow is not slow as pharah rockets…

Yo stop running raids from your alt accounts it’s boring, didn’t work last time won’t happen.

Hanzo mains be alert it’s the same raid by a single person as last time don’t reply to hanzo hate threads made by people with low post counts.

They are doing it to attract attention cause their long essays aren’t getting traction with their main.

Ignore these posts.

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Paranoid kid. Surely as you said. Dont forget to mark as trolling just because its how OW works. Reportwatch if somebody is saying something I dont like. You have to be sad, taht you dont live in stasi times or other secret reporting organisations

That isnt how that works?

I know how to do something is different from likeing or disliking a hero.

Just becuase I know how to deal/play around a hanzo, that doesnt mean I hate him any less. That goes for any hero.

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This is how you know people here do not play the game.

Storm Arrow has been doing 65 damage for more than a year.

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7 years and people still don’t know how to play against Hanzo in all ranks. :clown_face:

I mean same as normal arrow with my suggestion… you just made :clown_face: out of yourself

His normal arrow has variable charge. And the useful one is 120. Or was it 125? I cannot even remember anymore. So I do not blame you. I thought storm arrow was 70 as well. :sweat_smile:

So, nerf him into oblivion is what you’re saying? He would worthless without head shots at that point, it would make infinitely more sense to play Widow, Ashe, Cassidy, Ana, even Torb, Mei, and Pharah with these nerfs.

The only way this would be even close to balanced would be if he got a ROF increase along with a buff to his arrow speed and hit boxes.

I checked before I wrote it. I just spare out to explain like for childrens in special schooool :+1: my bad

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how would you suggest us peasants counter him then? pls good sir. spare us some knowledge? :pleading_face:

ah yes the very skilled spam, pinnacle of gaming

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Counters through a combination of one or the other, small hit boxes, high mobility, flanking, durability, or damage/ consistency:

Barriers
Just about every tank
Genji
Mei
Reaper
Sombra
Tracer
Symmetra
Pharah
Widow
Ana
Lucio
Torb
Longer ranges make it harder for him to hit people

Only in low rank does hanzo really benefit by spamming chokes. That stuff doesn’t work in high rank games. Everyone knows how to take other routes or flank around with other heroes. Tanks also have common sense and switch to dive or barriers depending on the map. In high ranks, everyone is out for blood, I mean it. The second you fire just one shot from your bow, you gotta expect at least 2-3 people rushing to kill you. Thats hanzos biggest weakness, straight up pressure. People are more coordinated too so hanzo cant deal with 2-3 people constantly rushing him at once, both his fire rate and his mobility is not enough to escape. You have to literally play flawlessly to make hanzo work in high ranks. Hitscans will decimate you and they all know how to properly strafe on hanzo, supports will shoot you 24/7 so hanzo is forced to back away or look for new angles. Unless your aim is legit, playing hanzo in high ranks takes a ton of skill. Now I know im speaking from both experience and im talking from my perspective. I know low rank players could never understand but I do know hanzo should be even easier to deal with in lower ranks. Just go pharmercy or get yourself a genji to rush hanzo down, you can go dva, ball or doom for tanks and you can use kiriko, illari and bap to deal with hanzo.

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Thats your problem and issue, I have no issues dealing with hanzo. The dude is easy to dive and easy to kill due to him slowing down and having a large hitbox. Hanzo is not a problem, he’s really not. Liking him or not is not a balance issue, it’s a personal issue.

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ppl actually switch to hanzo to break barriers.
Genji - lol its the other way around
Mei - i know from first hand experience mei does not counter him he shoots her before she can get close enough to freeze
Reaper- no. he just kills him before he gets close enough. why all these short range heroes to contest a long range luck based hero??
Sombra - again, sombra does not counter him sonic arrow exists.
Tracer - no
Symmetra - definitely no
Pharah - maybe the only one on this list that is
Widow - other way around XD
Ana - ?? how ??
Lucio - :joy:
Torb - :rofl: :rofl:

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The fact you even say all that about his counters is proof enough you don’t know what you’re talking about. Here’s a few facts for you:

If a short ranged hero gets in their range, they tend to have the advantage.

The smaller a target is, the harder it is for him to hit them.

The further they are, the harder it is for him to hit.

Same goes for speed and mobility.

Turrets can distract him and force him behind cover.

Sonic arrow is useless against characters like Sombra when they’re either placed wrong, she has other routes to take, or when it’s on CD.

People switch to him to break barriers? First I’ve ever heard that nonsense. 120+65(5)=445, less than half of what probably every barrier except Brig has. If people want to break barriers, it would make infinitely more sense to switch to Bastion or other characters that can disable/ ignore them like Sombra, Moira, or Symmetra. Not only that, but even with his barrier busting potential, using that potential lowers his ability to defend himself, trying to do it leaves makes him more vulnerable, and is usually a waste of time.

Ana? Projectile I’m pretty sure flies faster, has the same size, and like him, has no fall off. If Ana loses at long range, she’s doing something wrong, especially if she hits the sleep dart.

The only way he’s killing any of the characters listed is if the player is good or lucky enough to land head shots with a very small projectile that he has to charge up, sacrificing mobility for, or by landing 2-3 body shots or more depending on who he’s fighting, and each shot that doesn’t kill is another second the enemy has to win in a game where most characters can kill in under 2 seconds if that. All on a character that most players only hit around 30% of their shots with btw.

Theoretically, he’s a strong character against just about everyone. Realistically? No for one reason
or another. If we wanted to balance around theoretical effectiveness, we’d have to nerf quite a few characters. Ashe for example has the fastest ttk of all non-ohks in the game if she fires from the hip and immediately ADS for another shot as it’s much faster than just continuing to hip fire, 2 shots in like half a second or less can kill 200 hp.

Sombra just needs virus and like 8 crits to kill 200 hp.

Zenyatta needs his burst nerfed into oblivion since it could and probably still can kill full health tanks with Discord.

I could go on.

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sombra and tracers are definitely counters
any player with half a brain knows to duck and weave from cover to cover to close the distance and not to move predictably, theres reasons why the game gives you hints when you die to certain characters. Hanzo is not used to break barriers, thats bastion’s job.

Idk about symmetra, Pharah, ana or lucio, but Widow at long range definitely has the advantage