As opposed to my lazy attempt omegalul
General
- Reverted the change that made knockback the same to all heroes regardless if they had some form of knockback resistance.
Tanks
D.Va
- Defense Matrix
- Cooldown decreased from 1.5 seconds to 1 second
Orisa
- Protective Barrier
- Cooldown decreased from 10 to 8 seconds
Reinhardt
Roadhog
- Take-A-Breather
- Cooldown decreased from 8 seconds to 6 seconds
Sigma
- Hyperspheres
- Rate of Fire increased from 1.5 seconds per burst to 1.3 seconds per burst
- Experimental Barrier
- Recall cooldown removed
- Activating Experimental Barrier now has a cooldown of 1 second
- Gravatic Flux
- “Lift” duration decreased from 2 seconds to 1.3 seconds
Winston
- Armor increased from 100 to 200 (400/200)
- Jump Pack
- Cooldown decreased from 6 seconds to 5 seconds
Wrecking Ball
Zarya
Damage
Ashe
Bastion
- Configuration: Recon
- Rate of Fire increased from 8 to 9 per second
- Ironclad now applies to Recon
- Configuration: Tank
- Self-Healing casting time delay removed
- Health adjusted to have 100 health/ 200 armor
- Ironclad now gives 25% damage resistance instead of 20%
Doomfist
- Seismic Slam
- Range increased from 15 meters to 18 meters
- Rising uppercut
- Recovery time decreased from 0.35 seconds to 0.2 seconds
- Rocket Punch
- Maximum initial damage decreased from 100 to 60
- Maximum wall impact damage decreased from 150 to 90
- Maximum charge time decreased from 1.4 seconds to 0.9 seconds
- Meteor Strike
- Inner ring damage increased from 300 to 350
- Inner ring range increased from 2 meters to 2.2 meters
- Outer ring maximum damage increased 20-200 to 30-300
- Outer ring damage calculation change to decrease damage more rapidly if ring is closer to inner ring (so like if you’re near the inner ring, the damage goes down from 300 a lot more quickly)
Echo
- Focusing Beam
- No longer cancelable
- Duplicate
- Echo returns with 50% health if her duplicated form is destroyed
Genji
- Shurikens
- Damage increased from 28 to 30
- Dragonblade
- Damage increased from 120 to 125
Hanzo
- Storm Bow
- Projectile size decreased by 10%
- Storm Arrows
- Damage increased from 60 to 65
- Number of arrows increased from 5 to 6
Junkrat
- Frag Launcher
- Projectile size increased from 0.2 to 0.26
- Riptire
- Area of effect increased from 10 meter radius to 12 meter radius
- Cancel button removed (literally no change because the cancel button also detonated the tire for some reason)
McCree
- Peacekeeper
- Recovery time increased from 0.42 seconds to 0.46 seconds
Mei
- Endothermic Blaster (Primary Fire)
- Beam width decreased 10%
- Ice Wall
- Health decreased from 400 to 350
Pharah
- Health Adjustments
- Health decreased from 200 to 150
- Shield Health increased from 0 to 50
- 200 Hitpoints (150/50)
- Hover Jets
- Horizontal speed increased by 15%
Reaper
Soldier76
- Heavy Pulse Rifle
- Ammo increased from 25 to 30
Sombra
- Moved to support category
My changes although they are largely irrelevant compared to the entire comment section
- Opportunist
- Shows a light pink model when an enemy is below 67% health
- Shows a red model when an enemy is below 50% health
- Shows a dark model when an enemy is below 33% health
- Hack
- Can now hack allies
- When allies are hacked, they get healed 40 hitpoints per second
- Their cooldowns are halved
- Lasts for 5 seconds
- Cooldown is 8 seconds
- Hack casting time and duration now depends on the healthpool of the enemy
- If an enemy has 200 or below hitpoints, then cast time is 0.5 seconds and lasts for 5 seconds
- If an enemy has 200 to 350 hitpoints, then cast time is 0.65 seconds and lasts for 4.5 seconds
- If an enemy has more than 350 hitpoints, then cast time is 0.9 seconds and lasts for 3.5 seconds
- Can now hack allies
- EMP
- Hacked ally effect only lasts for 2 seconds
- Healing is amplified into 60 hitpoints per second
- Everyone will be hacked for 5 seconds, regardless of healthpool
Symmetra
- New Passive: Shield Bender
- Damaging any sort of shield (Barrier, Shield health, Temporary Shield health) regenerates her shield health by 30 per second
- Does not regen normal health (white health)
- Photon Projector (Primary Fire)
- Range increased from 12 meters to 15 meters
- Damage ramp-up increased from 60/120/180 to 90/135/180
- Level 1 Beam width increased from 0.2 meter width to 0.3 meter width
- Photon Projector (Secondary Fire)
- Splash Damage decreased from 70 to 50
- Maximum charge time decreased from 1 second to 0.8 second
- Teleporter
- Cooldown starts when deployed
Torbjorn
- Rivet Gun (Alt. Fire)
- Damage increased from 10.5 to 12 (105 to 120)
Tracer
- Pulse Pistols
- Falloff range starts at 12 meters instead of 13 meters
Widowmaker
- Widow’s Kiss (Sniper)
- Receiving any burst damage greater than 55 will knock her out of scope
- (ex: Genji’s shurikens cannot knock her out because they individually do 28 (or 30 if you count this) damage but Junkrat’s mines will because they do 130 damage)
- Venom Mine
- Can now hold 2 Venom Mines
Supports
Ana
- Sleep Dart
- Projectile size increased by 6%
- Duration decreased from 6 seconds to 5 seconds
- Nano Boost
- Damage-boost no longer applies to “special damage” from hero ultimates*
- Healing increased from 250 to 300
- Ultimates using abilities that you could use normally are still applied (e.g. Genji’s dash, Soldier’s entire ultimate, Reinhardt’s hammer, etc.)
- Ultimates using abilities that come with it are not applied (e.g. Genji’s dragonblade, Reaper’s death blossom, Reinhardt’s earthshatter damage, etc.)
Baptiste
- Biotic Launcher
- Healing increased from 50 to 55
- Immortality Field
- Cooldown decreased from 25 seconds to 22 seconds
- Duration increased from 5 seconds to 6.5 seconds
Brigitte
- Barrier Shield
- Cooldown after being broken decreased from 3 seconds to 2 seconds
Lucio
- Note: I would really wish for Lucio to get nerfed because he is always a top tier meta, but honestly it’s just the problem where he’s the only one possible to buff ally speeds and no one outside of Sombra could really cancel that. My sombra changes however might be enough to make her a decent counter to Lucio.
Mercy
- Caduceus Staff
- Healing per second increased from 50 to 55
- Angelic Descent
- Lowers the impact of Caduceus Staff a little
- Healing per second decreased from 55 to 50
- Damage Boost decreased from 30% to 20%
- Lowers the impact of Caduceus Staff a little
- Resurrect
- Resurrected targets now only start with 50% of their maximum health
- Cooldown decreased from 30 seconds to 24 seconds
- Casting time decreased from 1.75 seconds to 1.45 seconds
- Valkyrie
- Duration decreased from 15 seconds to 8 seconds
- Healing increased from 60 to 90
- Chain healing increased from 60 to 75
- Damage boost increased from 30% to 50%
- Chain damage boost decreased from 30% to 25%
- Movement speed increased by 15%
- Resurrect casting time decreased from 1.75 seconds to 0.8 seconds
Moira
- Biotic Grasp
- Now does 25-60 damage depending on range (closer the stronger)
Zenyatta
- Orb of Destruction
- Damage decreased from 48 to 46
- Harmony Orb
- Can now go through enemy shields
- Discord Orb
- Damage amplification increased from 25% to 30%
My guesses on what’s going to happen: Everyone on the forums are going to wonder if I have a brain tumor with the suggestions I made.