My issue with Mcree

Is that he is Very effective at ALL ranges.

I don’t mind his stun, roll, primary/secondary fire and ult.

It’s just that no matter what range the fight is breaking out at, he is always giving out high value while also being able to protect himself from any 1v1 if the practice is there.

My suggestion would be that he needs to have a range that he fits into without every range being so effective.

My thought would be that he needs more drop off after a certain range.

So his role becomes refined into a duelist of a more specific range.

This doesn’t necessarily need to be the fix, just more along the line of how effective at every range he is is the problem IMO

Currently

He is ALWAYS a good choice no matter what the enemy runs and that’s a problem

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He’s not very effective at long range, you’re better off playing Ashe, Widow, Hanzo, even Soldier sometimes.

Same with short range. He’s only good in close range when he has flashbang. If he doesn’t have flashbang you can just press W in his face and all he can do is backpedal and hope to shoot his way out

Without flashbang (or if they use an ability to dodge it) close range heroes beat McCree

McCree excels in mid range, is good in close range with flash, and is not great without it and not great at long range either due to falloff

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In the extremes of long range I agree with you that he’s not an effective duelist…

That’s a fight he would take anyways.

He’s still ALWAYS a good pick no matter what the enemy is running due to his kit.

His kit is good against the vast majority of every role and that is an issue because there’s never a team comp that he won’t get high value against

I just think he needs a shift in power… not a nerf

That way there more of a reason to choose him and a reason to not

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Well, I’m not really sure what direction he could really go. Mid-Long range is already spoken for with Ashe, Widow, Soldier, and Hanzo if you want to include a nonhitscan

You don’t want him to just be a close range hero, as plenty of heroes already fill that slot. He’s kinda right where he needs to be, a hero that excels at mid range, is good in close range only with an ability but outshined without it/when outplayed, and is outshined at long range by heroes more dedicated to it

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Perhaps then his roll…
If it didn’t reload, that could be all he needs to be pulled back into line.

That way none of his numbers are touched and it’s just an escape

Double FTH is a bit much

It would also make his overall DPS more consistent and less of a spike.

How so? His kit is one of the simplest in the game. If his kit is so good why has he been terrible for most of his lifespan?

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He just needs his hp back to 200 and fth small nerfed really. He’s fine with the other buffs as it helps him out with his dps, stun, and keeping his distance with his stronger roll.

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This is the one that is not going to happen I guarantee it.

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a ranged hitscan that deals consistent and good dmg doesnt need that extra 25hp… someone like sym was fair to have that as shes a CQC hero that doesnt really have much to do from range while mccree can…

Never understood why that was at all a good idea in the first place. the other buffs were understandable but adding hp to a ranged hitscan that does consistent and reliable damage was asinine…

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See this is where you are mistaken. Anyone who understands McCree knows he needs the extra hp its been asked for years and they finally gave it to him and it had a positive impact on his gameplay. Its very obvious that is not going away.

He has a huge body and head hitbox with no defense or self sustain, also he is loud af and has low mobility. He is not good at long range only mid and close so its perfectly justified.

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If you played McCree with 200hp you’d understand.

His hitbox is large and his ult is a suicide button, even with 225hp.

He was not a good hero for literal years with 200hp, I’m not sure why people think he’d be a good hero if we went back to it.

The other path Blizz tried to take was faster fire rate McCree, and people didn’t like how fast he killed them, so slightly Thiccree is a better alternative

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Oh ho ho, but i did for years and i will admit he was struggling. but adding hp wasnt it chief. thats my main issue with this cowboy on why a consistent dmg dealing hitscan needed extra hp. the other buffs he’s received, i was fine with. good on blizz. the 225hp was the main problem i had with blizzard.

That still doesnt justify the 225hp. honestly, id rather make his hitbox smaller and more accurate. still dont like the 225hp change for a consistent dps like mccree. adding hp is more deserving to inconsistent heroes

if youre trying to justify this for flanking mccrees trying to get a 6K behind the enemy team, then yeah its a suicide button. his ult is only a suicide button if youre trying to be that type of mccree player trying to go behind enemy lines for a 6K. playing your team for just one kill, just one kill, and your ult is just fine. the ult is not the worst nor is it good. its mediocre at best just like the rest of the dps ults by itself.

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How was adding HP not it?

Suicidal ult, extra HP helps it to be usable without a team pocket.
Supposed to be an anti-flanker enforcer, was deleted by flankers because of his large hitbox & 200hp.
Blizz tried a faster fire rate with 200hp, and people didn’t like how fast he could kill them.

What is wrong with him having 225hp? I don’t see what other buff he could receive that makes sense

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Let me guess…

:thinking:

You are a...

Phara or Echo one trick…
or… :point_up:
Salty Genji or Tracer player.

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did you forget the other 3 buffs he’s received such as the reload, stun, and roll buff? those were helping him which were good. love it. the 25+hp? like why at all? again, i dont see a consistent damage dealing hitscan needing the 25+hp that made him more forgiving to survive even if the mccree is out of position. i’ll say it again:

  • I’d rather them fix his hitbox by making it smaller and making it more accurate to his player model than increase his hp. More hp is more deserving to an inconsistent dps. Mccree is not one of them. Thats why it made sense for sym to have it.

It makes more sense to just fix his hitbox than to slap on 25 extra hp to a consistent dps like mccree. Fixing his hitbox would actually help him a lot in the long run ngl.

McCree’s actually weak to close range and extreme ranges. Sure, his flashbang gets him ONE kill on someone who pushes him, but after that, any flanker will just solo him and his team. Its easy to do this with Doomfist after his flash is baited.

After that, any real sniper will destroy him. Its not even a challenge.

These buffs are actually easy to forget since they’re more useless than you think. For example, remember how when he got those three buffs and he was still terrible? There’s a pretty good reason for that.

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So you want to turn a good character into bad one? How about we buff or rework other heroes so everyone will be good?

How exactly is he effective at long ranges? Just because he’s a hitscan and can shoot far away? Does everyone on McCree can perfectly shoot from very long distances?

How exactly is he effective at short ranges? You bait his FB and he’s done for good.

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he’s received his 225hp buff in august… before he got those 3 buffs that happened in september and october… he started to rise more and more as the buffs came in. how was he still terrible when he got those 3 specific buffs that happened after his hp buff as he was rising in viability and pickrate? Pretty sure these buffs werent “useless” when you add it all together.

I’m fine with mccree being useable, im not fine with him being disproportionally better than majority of the dps cast and throw diversity out the window. And staying as the #1 dps ever since october/november across ALL RANKS. AND NOT BEEN LOOKED AT ALL FOR THIS LONG. Thats my problem with him right now. It’s just Mccreewatch in this game.

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The buffs were useless. I do not remember McCree “rising” at all when he was getting those buffs; people kept saying “he needs more, he SPECIFICALLY needs +25 HP!”, and you can look at past posts on here for starters to see that this kind of talk was even on here.

He’s really, really not. bait his flash, and he dies to any half wit flanker who dares to approach him. And you can just snipe him as any sniper, or even Soldier 76 at range.

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Teams including t2 and t1 literally scrimmed comps surrounded entirely around cree

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