so first I thought of a possible general change to tanks: tanks give less ult charge when damaged (idk I just thought about this and am not sure whether it would be good or not)
(just a note - yes I do believe powercreep exists however I dont see a way that nerfing the few viable tanks we have left would make tank balance better/make people want to play tank more, so these changes go the buffing route rather than the nerfing route)
and now for the balance changes
off tanks –
d.va: change health to 300/300, 15m dm, boop immunity during boosters, and more dmg/tighter spread (and let her crouch in mech)
hog: idk maybe give him the heal cloud w/dmg resist from experimental, make hook combo more reliable
zarya: make both bubbles have an 8 sec cd, increase size of m2 at high charge, increase radius of grav pull
sigma: either leave him as is, or increase his dmg so that the two shots and rock can kill again while allowing his rock to be eaten/deflected
main tanks –
ball: is fine, maybe revert his last nerf
monkey: change health to 300/300, potential idea of giving him a cd reduction on jump when he gets a kill but maybe not
rein: revert shatter nerf
Orisa: not sure, but I’ve been thinking about two things
- would changing recharge rates/cd on shields when two shields are selected while every other tank stays the same (this option disregards the changes I listed above) just make double shield a throw comp?
- if we left sigma as is and buffed orisa with either higher HP shield or shorter cd, along with buffing the other tanks, would the meta be a lot more varied?
so if we go with route 1, we could give orisa base 800 HP shield with a 7 or 8 second CD
and then if rein or sigma is also picked, her shield would go down to 600 HP/have a longer cd, and rein/sigma would have slower shield regen rates (despite making up this idea, I dont really like it)
but for option 2:
we would buff orisa to that same state as listed above without the second shield stipulation
I’d prefer this over option 1
this way all the tanks would be viable and more fun to play, orisa would be viable as a solo shield once again, sigma would see competition, and it beats making orisa and sigma as bad as, say, d.va and hog
I also saw the devs idea about making all tanks off tanks and personally I think that would be a bad route to go, since burst dmg is extremely prevalent and, for example, widow/hanzo/pocketed Ashe would be always good by default since there would be little to block their dmg
thoughts?