and then the way it works is if you beat someone that is ranked higher than you, then you move up the list, right ahead of the person you just beat. so simple
this would also help with decay, because if you stop playing eventually people will defeat, those who defeated the decayed account
an extreme example. The 5 best players on the ladder and the worst player on the ladder face off against the players that are ranked 6th to 12th. if the 5 best player team wins, the worst player on the ladder is now ranked 6th.
Seems horrible, but you’d have to show a graph over the last 3 months to show the “real” rating of a player.
When matches are created, they just try to match the closest ranked players like they do now.
oh yeah, and all accounts start at the bottom, of course.
it’s tough to say if this is better than the current MMR system, because no one knows exactly how it works.
It’s quite easy to say that this is not better than the current MMR system. It’s just not a practical idea and knucklepuck was on the money:
You don’t beat a player, six of you beat six of them.
The current MMR system is actually very good. The problem is that the matchmaker uses MMR instead of SR in competitve.
Climbing is difficult because games are forced into as close to 50/50 winrates per match as possible regardless of your SR. Think about what that means. What was done as an effort to make games feel fair actually became the most unfair aspect about them. There is plenty written (and written off) about this so I won’t regurgitate it all here.
Your idea have some kink to work out from it but it is better than the current system. I know almost exactly how current system working and I can tell you it is like imagining a matchmaker is high on illegal drugs and has failed a math class, this is what it is now.