Tracer
Health Pool - 150 (150 health)
Role - Offense (Assassin/Flanker)
Pros - High Mobility, Good Burst, Ability to Undo Mistakes, Small Hitbox
Cons - Low Health Pool, Close Range, Difficulty to Master, Ability Reliant
Pulse Pistols
- Damage
- Has a Damage Per Round (DPR) of 1.5, a DAM. of 3, and a DPS of 60 at 30 meters/98.45 feet - A DPR of 2.4, a DAM. of 4.8, and a DPS of 96 at 26.2 meters/85.95 feet - A DPR of 3.3, a DAM. of 6.6, and a DPS of 132 at 22.4 meters/73.49 feet - A DPR of 4.2, a DAM. of 8.4, and a DPS of 186 at 18.6 meters/61.02 feet - A DPR of 5.1, a DAM. of 10.2, and a DPS of 204 at 14.8 meters/48.55 feet - A DPR of 6, A DAM. of 12, and a DPS of 240 at 11 meters/36.08 feet
- General Information
- Has a rate of fire of 20 rounds per second
- Uses 2 rounds per Action (Mouse click/Trigger Pull)
- Has a magazine of 40 rounds
- Can Headshot for double damage
- Has a reload time of 1.25 seconds
Abilties
- Blink
- Has a maximum range per use of 7.5 meters/24.6 feet, with a total distance traveled of 22.5 meters/73.8 feet when all charges are used in quick succession
- Has 3 charges
- Recharges at a rate of 1 charge every 3 seconds, maxing out at 3 total charges
- Is considered in-game as a burst of movement, like swift-strike, meaning it is still able to trip traps, like Steel Trap and Widow Mine
- Does not cleanse the player
- Recall
- Heals to the value the Health Pool was at 3 seconds prior, unless the value is less than what the Health Pool is at currently
- Has a cooldown of 12 seconds
- Instantly Reloads Pulse Pistols
- If used on a mobile platform, the player will recall onto the current position of the platform instead of in the middle of the air
- Makes the player immune to all damage for the duration
- Sends the player back 3 seconds, over a duration of 1.25 seconds
- Cleanses the player of Debuffs
Ultimate Ability
- Pulse Bomb (Arcing Projectile/AOE)
- Has a damage value of 400 with 5 impact damage
- Its AOE is 3 meters/9.84 feet
- Takes 1 second after landing or sticking to an enemy to detonate
General Strategies
- Pulse Pistols
- Best to aim at upper chest or neck area because of the spread
- Does require tracking, especially at cqc
- You can abuse your 11 meters range against heroes who excels at cqc like Reaper, Symmetra, etc.
- Blink
- Can be use to jump to unreachable platforms
- Can be use to dodge abilities
- Can be use to disoriented enemy during 1v1 (Try to be unpredictable), especially during your reloads
- Can shoot while blinking when chasing enemies
- Try to fight 7.5 meters so you can melee blink, might have to 180 if closer
- Only blink if it’s necessary, especially during teamfights. If the enemy team aren’t looking at you, then you don’t have to blink.
- Rule of thumb - Always have 2 (preferably 3) blinks before engaging.
- Recall
- Try to use it as a last resort, dodge lethal abilities, or get out dangerous situations that would get you killed.
- Play very aggressive whenever you have it
- Play defensive when it’s on cooldown
- You can use recall to cancel the animation from melee or pulse bomb
- Pulse Bomb
- Try to use it on dps or healer as often as possible unless you’re playing a tank killer role
- Be mindful of the throwing animation which takes 0.5 seconds so it can interrupted by cc or death.
- Don’t stick it on sleep targets that can negate pulse bomb damage from their abilities such as Zarya’s bubble, Tracer’s recall, reaper’s wraith form, etc.
- You can throw it straight on the ground for faster detonation and bigger blast radius instead of sticking.
- If you have a Zarya on your team, save for the graviton bomb combo. It is best to throw on the ground where the black hole is.
- General
- Always flank (crouching really helps to be sneaky as possible). Use your mobility to do so. Standing at the choke point is basically asking for a death.
- Be autonomous - focus on pressuring the enemy backline
- Focus dps threat or healer during team fights.
- Use health packs to substitute your recall (Knowing health pack location is very important).
Synergies
- Offense
- Defense
- Tank
- Support