I’m looking to create some sort of high fantasy game, think sort of like Neverwinter (mmorpg) , where heroes have new abilities and effects somewhat related to fantasy, but I’m struggling with understanding the workshop. Can someone give me like a guide to it? This is my first time trying out something like this so I’m kind of a complete noob. Right now I’m imagining brigette but her passive also gives a stacking movement speed and damage buff
You ask something you cannot deal with at all. Better try to start something little that can be a part of your game then try something else and so on. Lean, read, try, ask but here is no a school or someone who is here from Blizzard to teach us. Good luck.
More info about me and my game mods you can find here.
well, what do the different symbols that pop up in the conditions section mean, what is the difference between a condition and an action and what do they do?
Rules get executed as soon as all of their conditions are true. When all of the conditions of a rule are true, the actions in the action list of the rule get executed from the top of the list to the end.
If (all of the conditions of the rule are true) ==> (perform the actions defined in the action list)
A rule gets executed once and after that, the conditions need to get false before the rule can get executed again.
There are multiple types of rules. For example, an “ongoing global” rule gets checked all the time. An “ongoing each player” rule gets checked all the time aswell, but also for each of the players. A “player took damage” rule gets checked if a player took damage, etc.
You have been quite helpful, but now I’m confused with giving effects a timed duration, how do I stop it from executing the action? (figured this out already, it’s just abort if, time elasped
You need to start even lower. First try to change the timer for hero select. Then move on to trying to change a character’s movement speed. One thing at a time. Both of those things require no guides or instructions, just load it up and start clicking things until you find it.
wait you can change the hero select time?
Yeah the Condition for that is that you let run the match/mode first and have a rule in the workshop that has the condition that the match is in assembling state, and in the action list u call the action Set Match Time to any number in seconds it counts the time from that number down to zero, when spawned or any time after assembling phase you can reset the Match Timer, and set a new value in it to accomplish the actual match time. i would advise to additionally use Disable built-in Completion when you set the Timer while Assembling and Enable built-in Completion, which resets the disabler, afterwards in match, to avoid the match to end when Match Time should reach 0 during Hero selection xD.
Well its the only way there is no direct action specially designed or internally bound to just assembling phase, o you need to work with the condition in that case. And its really easy it requires just 2 small Rules, one which fires or executes when the match is assembling the second when all players are spawned or/and the match is not assembling anymore. The Match Time set action is very globally meant it adjust the whole Match Time including Hero Selection time, unfortunately there is no separation.
it seems that on the c2p it works as per the normal game though, is that what you do if it’s say a skirmish mode? wait nvm there’s no assemble heroes in skirmish
For any mode this can work. The only mode you can modify Hero Selection or Assembling Time separate within the normal settings is Elimination, we can only wish for a new action which just adjusts Hero Selection Time to work for any mode much more easier.
as in with that action, the match time is still longer than 10 seconds