Competitive Play
- Must be level 50 or higher
- Must have a phone number (this is only for comp)
- Competitive SR for new accounts that have other accounts stored in its IP address and hardware_ID will start at that account’s SR
BALANCE CHANGES
My changes will be based on overbuff statistics, toning down overall power creep, and reducing doublebarrier. For Sigma and Orisa specifically, I will drastically nerf their utility as none of them will get reworks until OW2 comes out (specifically stated by OW developers). I will also make sure Orisa is more independent from Sigma.
Orisa
General
- Armor health reduced from 250 to 200
Fortify
- Damage reduction reduced from 40% to 30%
Protective Barrier
- Health increased from 600 to 900
Sigma
Hyperspheres
- Maximum range reduced from 22 meters to 16
- Damage falloff starts at 10 meters
Kinetic Grasp
- Damage-to-shield gain ratio reduced from 60% to 40%
- Cooldown increased from 12 seconds to 13
Reinhardt
Rocket Hammer
- Damage reduced from 85 to 75
Ashe
Dynamite
- Radius reduced from 5 meters to 4
Coach Gun
- Cooldown increased from 10 seconds to 12
McCree
Fan the Hammer
- Damage reduced from 50 to 45
Tracer
Pulse Pistols
- Damage falloff starts at 10 meters
Widowmaker
Grappling Hook
- Activation speed reduced by 30%
Baptiste
Biotic Launcher
- Healing reduced from 60 to 55
Immortality Field
- Lingering effect removed
Brigitte
General
- Base health increased from 150 to 200
Inspire
- Healing increased from 90 to 100
Repair Pack
- Maximum range reduced from 30 meters to 20
- Healing reduced from 110 to 60
Shield Bash
- Distance increased by 20%
I made Orisa stronger independently while nerfing Sigma. I also reverted the Rein damage buff. Most hitscans were nerfed. Tracer’s damage falloff was nerfed. Baptiste was nerfed which also helps on weakening doublebarrier. Finally, Brig was changed to be more of a hybrid between her 1.0 form and current form, which I think will be the healthiest version of her.