"MVP" instead of "Play of The Game"

The actual system of highlights it’s outdated, mostly game it’s just a boring triple kill or a simple ultimate. And some heroes have low or even any opportunity to show their highlight animations (Majority Sups), what’s the point of making highlights for Mercy, Lifeweaver, Lucio. If there will be at least 2 DPS + 2 tanks with a much higher capability of getting it. Let it be like others games, in which your sequence of kills (And assistances, for sups), damage done (And healing done), damage mitigated, survivability, etc. Defines who will get it.

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The current system doesn’t reward skill either. A series of clutch plays as a support that are very hard to pull off don’t get seen because the algos prefer Roadhog right clicking two enemies that walked too close.

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Very solid take

We should have both. MVP highlighted at the Victory team pose, after match ends, followed by the Play of The Game spotlight

And fun fact, knowing how POTG and the On Fire systems work, gives you a pretty solid take on who was the MVP all along

… specially for those awkward or meh POTG

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I haven’t thought of that, but yeah we definitely could have both! It solves a problem I thought that since highlights animations are too short, the post-end match screen would turn so bland and empty, like something was missing. With both, it saves Blizzard from working in something to fill and satisfies our appeal at the same time!

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Yeah, and keeps the timing for players on all sequences about the same

Of course, that being related to Not keeping players stale on matches for too long, so they can return fast to the menu and queue again; specially if those sequences are “empty spaces” ( i dont know how to call em xD), like voting for maps, the the hero ban screen; player selection screen, etc etc

Supposedly they might be bringing back the ‘after match cards’ that you can vote on, one of which is MVP.

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The funny thing is… this exists already in Stadium. The MVP award is calculated on full round performance metrics, also it’s given out to all roles fairly evenly.

Blizz should get rid of PotG going to whoever had the most fire in 10 sec. They should instead show the highlight of whoever was the match MVP. If that player was so consistent to be on fire the most, there’s going to be a much more interesting highlight in their profile than whoever played terrible the whole match but pressed Q when the enemies were standing around.

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lul, I forgot of that one

And I don’t play Stadium, but I saw a lot of gameplay. And yes, for each round, the MVPs are shown; for each team

… it was always there. Since the beginning xD

But the animation shown is the PotG only, isn’t it? I don’t play Stadium either, but I watched a few times and if I’m not mistaken, it solves nothing if they “copy n’ paste” this to normal matches.

We had this in OW1

Also, random highlight, after I did nothing the whole game, but than I tripped over and accidently killed 3 people are funny xD

bring back postgame cards

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What I’m suggesting is: The MVP player will have their highlight animation shown. Not just a screen with “[Your name] - MVP” as it was in Overwatch 1.

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I’m imagining some ego-inflated DPS flaming everyone else because they got MVP by farming meaningless damage off the tank.

Surely the devs will take this in consideration, the same way you gain less ultimate charge when dealing damage or healing tanks. (And damage/healing shouldn’t be the only criterion!)

hey when I play soldier and do 12000 damage to the roadhog that means I’m doing a lot

I don’t care if the hog also happens to have 10000 healing

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POTG hasnt been even slightly accurate since maybe 3/4ths of the way through Overwatch 1 where they made some “changes” to how plays were scored, and its been the most basic garbage overriding 6k’s since.

Just yesterday I got a 4k as cree, 2 with ult, and it got overrode by a JR getting one kill during that same fight and nothing else.

Stadium has both PotG and MVP.

At the end of each Stadium round, whoever performed the best is called MVP and gets a little cash bonus to spend in the armory. It looks to be whoever had the best performance metrics, similar to total on-fire in that round. At the end of the game, there’s still a PotG.

I am saying that same calculation that picks an MVP, do that for the whole match and pick that player’s highlight for PotG. Instead of whoever had the “best” highlight.

We use to have this thing where we could kinda vote for the mvp. It was very unique.

I see, the problem in this case is: Suppose the MVP by metric was a Mercy, she kept herself alive, got many assistances, healed a lot, contributed for objectives, etc. She probably won’t have an interesting clip to been show. So if we’re going to keep the PotG clip, it must be a “kill streak-ish” as it is right now, it isn’t perfect. We could:

  1. We keep both and show both highlights animations plus the clip from PotG. (If the MVP and PotG are from different players)
  2. Delete the PotG and keep the MVP only

Copyright would like to have a word with you.