Imagine you could play each hero without counterpicking and then see which of them stand up the best in 1-2-2.
Well, you can. RQ MH lets you do that. No counterpicking - just unlucky if you do get countered. It shows up which heroes are pretty busted without being able to choose your team comp against them.
Tank: DVa.
I just had my forth game in a row where I got DVa and never died from that point onwards. If DVa is not countered by Zarya or Symm then she gets free wins way too often. Close 2nd is Zarya.
DPS: probably Mei with Symm and Torb very close
Without ranged hitscans being common these heroes run riot.
Support: Weaver
With Illari or Mercy a close 2nd. Weaver pull is very strong and petal for rescuing a player. If he focuses on keeping the best hero on his team alive then he is very valuable and does more healing than any other support.
I think the whole premise of using any MH to assess RQ strength is extremely flawed, but that said your idea is still missing something: it primarily shows their base kit, without Ult getting factored into the equation.
That said RQMH doesnât actually show anything, besides which team wins first fight, as itâs by design the stompiest mode possible.
It does when there is a pattern like DVa surviving way longer than pretty much any other tank when there are no beams. The time a hero is in the game getting value without dying consistently game after game is quite telling. And this means those heroes are getting ults, sometimes more than once.
I first thought the rng was really bad and giving mei, torb and symm all the time (it is really bad as you hardly ever see hitscans though), but it turned out that it was just because those heroes live for so long once they are in the game. Same goes for weaver who rarely dies unless someone just doesnât know what they are doing.
mobility tanks: eg ball is probably the lowest risk character i have ever seen in a game, monkey has mobility and got ranged poke, dvaâs argueably the best tank for all of OW1/2
mobility DPS: eg, get all the same results as regular dps, but with half the aim requirement
auto aim healers: well because it just aims for you lol
learning to control mobility is not hard and in every game that has mobility options it is by far the strongest mechanic.
more people should take the time to get a feel for it
Not really, sheâs just a really good tank with solid survivability and a pretty poor Ult, so naturally sheâll do well in the âwin first fight and then steamroll with endless Ult advantage against people often playing unfamiliar charactersâ abomination that is RQMH.
Iâd argue that especially Ball, and also Doom, IF you are good on them are far more survivable when not insta triple countered.
Ball specifically is almost impossible to kill without multiple sources of CC.
Something wrong with the rng in RQ MH means you hardly see hitscans at all. But when you do they are generally short-lived. Mei and Torb especially survive consistently much, much longer than any of the hitscans. The most common ult in game is mei ult because she generally lives the longest of the DPS.
Tank: D.va and Reinhardt (my favorite two tank heroes actuallyâŚwhen i do play tank which is VERY RARELY
Dps: Mccree, Reaper, Junkratr
Support: Ana and Moira
1 percent of the population
Tank: D.va and probably sigma?
DPS: Tracer, Ashe and Widow
Support: Ana, Baptiste and Juno?.. dont really know much about support or tank
Reinhardt has this little thing called ââgetting constantly buffedââ. He isnt weak and he is hard to deal with when he can just statcheck entire teams and w+m1 entire teams now that most of his counters are poop tier.