That, when they made Lifeweaver, they made a Utility Support and not a healer? I mean, let’s look at his launch kit - It’s proof enough.
He had Thorn Volley, Healing Blossom, Parting Gift, Petal Platform, Life Grip and the Tree of Life. And there’s a couple things of note here:
- Life Grip shipped without a heal, and had a shorter cooldown
- The Tree of Life didn’t have an overhealing mechanic, and was worse for it
- Healing Blossom had a max heal of 65, and less ammo, but a faster charge speed
Okay, so let’s look at an actual dedicated Healer for comparison. Like Ana.
Ana has her Biotic Rifle, Biotic Grenade, Sleep Dart and Nano Boost. Notice something?
Lifeweaver had a single ability that healed, at launch, being the Tree of Life, on top of his weapon, giving him 2 ways to heal. Now, he has Life Grip, but this only heals 50 HP, comparative to Protection Suzu, which is a Utility tool, over a healing tool; the fact that they both have long cooldowns is proof of that.
Ana has 2, with Biotic Grenade and Nano Boost, on top of her weapon, giving her 3. What’s important to note is the massive gap between healing numbers with Ana’s abilities and Lifeweaver’s. Bionade heals 60 HP and doubles healing done for 4 seconds. Nano Boost heals for 250 HP and provides 50% mitigation and damage boost. Her weapon also has much higher average healing, even factoring in the chance of missing.
Lifeweaver was never a dedicated Healer. He, like Zen or Brig, was a Utility Support, or Off-Support, with healing on the side, as his utility is incredible. It always has been. There’s a reason pairing Lifeweaver with an Ana, Baptiste or Moira works great, but pairing him with a Zen, Lucio or even Juno, from her playtest, sees his value drop significantly. He simply doesn’t have the healing numbers to support being a Healer. And that’s okay - A Support doesn’t need high amounts of healing to be a good Support. I mean, hell - Look at Lucio. He’s living proof of that.
What Lifeweaver needs is a small rework, not changing his abilities, as they’re all good. He just needs to have his focus shifted from being shoehorned into a Healing role to being pushed into a Utility role. Because that is clearly what he was designed for, but people saw the weapon swap and decided he should be played similarly to Mercy. So Blizzard kept trying to buff this playstyle, but it still hasn’t done much for his overall viability as his very design plays against this playstyle.
If he was meant to be a dedicated Healer, they would never have given his healing a charge mechanic. A dedicated healer would need their full healing output as and when they needed it; Lifeweaver doesn’t have that. And unless they rebuild him from the ground up, no amount of buffing his healing will fix this.
So, here’s what I hope we see, with these new changes. I’m not expecting anything drastic, or multiple changes, but these are ones I’d like to see. Also note that this isn’t me saying ‘Give Lifeweaver all these changes all at once’. These are just ideas that would help make him more effective as an Off-Support.
Lifeweaver:
General:
New Hero Setting: Confirm Life Grip
Toggling this setting on will prompt the player to confirm a Life Grip, before pulling the target.
Parting Gift (Passive):
Ability returned to Lifeweaver
- Now creates 3 Lotus Flowers on death
- Allies who pick up a flower are healed for 20 HP/s for 4 seconds
- Enemies who pick up a flower take 20 HP/s for 4 seconds as *true damage
- Enemies who pick up a flower are revealed for the duration of the damage, and 3 seconds afterwards
- Picking up additional flowers resets the duration of the effect, but does not stack the effect
- Each Lotus flower lasts for the duration of Lifeweaver’s respawn time, and 4 seconds after, on his respawn or revival
*True Damage deals damage to the target whilst ignoring any and all beneficial effects, like Armour and Mitigations. The damage cannot be reduced in any way.
Healing Blossom:
- Max Healing reduced from 80 to 70
- Charge Time reduced from 1.2 seconds to 1 second
- No longer slows Lifeweaver
- Automatic Reload time reduced from 3 seconds to 1.5 seconds
- Delay before firing removed
Thorn Volley:
- Damage per projectile increased from 6 to 7.5 (15 per shot)
- Automatic Reload Time reduced from 3 seconds to 1.5 seconds
- Delay before firing removed
Petal Platform:
- Now grants allies standing on the Petal 20% damage mitigation
- Max duration, when raised, reduced from 10 seconds to 9 seconds
Life Grip:
- Healing reduced from 50 to 0
- Now removes negative effects on the target (I.E Burning, Hacked, Anti Heal, Sleep)
- Cooldown reduced from 18 seconds to 16 seconds