Hi, all.
I wrote all of this out in an attempt to address the issue I have with mobility and CC. They seem to be very apparent issues with the game, at least to me, and I’m curious as to what you all think about the issue.
Hero Roster
Let’s look through the hero roster really quick…
CC Effect | No CC Effect |
---|---|
Ana | Bastion |
Brigitte | Genji |
D.Va | Hanzo |
Doomfist | Mercy |
Junkrat | Moira |
Lucio | Reaper |
McCree | Soldier: 76 |
Mei | Symmetra |
Orisa | Torbjorn |
Pharah | Tracer |
Reinhardt | Widowmaker |
Roadhog | Zenyatta |
Sombra | |
Winston | |
Zarya |
Of course, you can’t look at all heroes abilities in a vacuum and judge them, but let’s continue There are currently more heroes in the game with some form of CC in the game than there are heroes with no form of CC.
That seems… off. I don’t play many games, but to me it seems like having a form of CC should something special to the hero; however, it’s more common for someone to have CC than to not.
Crowd Control Doesn’t Counter Mobility Well
Surely with this much CC in the game, mobility doesn’t stand a chance… right?
Quite the opposite.
Mobile heroes are more easily able to escape CC effects than low mobility heroes, especially with how much mobility a lot of heroes in the roster have. Having more hard CC in the game doesn’t counter mobile heroes – it simple makes the lives of low mobility heroes even worse.
The current meta right now is Tracer, Genji, Winston, D.Va, Zenyatta, Lucio (maybe switching out a DPS for Widowmaker, or Lucio for Moira/Mercy). This is the Dive Meta, and it’s been around for over a year now.
Notice that only one of two of these heroes have some form of CC (Winston/Lucio), but that isn’t even why they’re picked.
Crowd Control Does Counter Low Mobility
If having over half of the roster able to use some form of CC, a lot of it being hard CC, doesn’t counter mobility, then what does it do? Like I said - CC counters low mobility heroes.
Take our beloved Mei, for example. Sure, she can make Genji and Tracer have a hard time, but they’re easily able to get away from Mei so she can’t freeze them. The only way a Mei can counter a Genji/Tracer is if those other two heroes are making the mistake of getting close to her. Now, put her against McCree or Ana. These two heroes can’t escape Mei – if she manages to get close to either of them, and they don’t have good enough aim and reaction time to stun or sleep her, they’re dead. Almost guaranteed.
Now look at Brigitte.
Sure, she can do a fine job countering Genji and Tracer – IF THEY GET CLOSE TO HER. Them getting too close to her is their own mistake; they have the mobility to escape her and avoid her stun. A Reinhardt, Zarya, Roadhog, or Ana don’t have that option. If she manages to get close to them, they have no form of escape to get away from her. Thus, they’ll be stunned and bullied into submission unless they have team support (which can be hard to find, despite it being a team game). I love playing Brigitte, but she does have issues in her design. “Don’t get close to her” doesn’t always work, especially for tanks.
Personal Issues
I love this game. I really do. It’s my favorite multiplayer game (Stardew Valley, Terraria, and Skyrim beat it overall), and I’ve invested quite a lot of time and I’ve bought some lootboxes for the events.
But I’m really, really struggling to have fun lately. If I try to tank for my team, I spend a lot of time simply being beaten up and knocked around since I don’t play much Winston or D.Va. It’s downright miserable trying to tank. As for healing, I tend to play Ana (my account says I played Mercy the most, but I haven’t played her more than once in 7 months), so once again I tend to be fodder for other heroes since she’s so vulnerable.
There’s just so much CC in this game anymore, and since mobility is so incredibly strong, my games are filled with mobile heroes that annihilate my slower playstyle. Sure, I can survive and even win sometimes, but not often. It makes trying to play the game I once loved a miserable experience rather than enjoyable.
Maybe Mobility and CC Need Looking At
The devs want the game to be fast paced and action packed, and a lot of people claim that “if you want a slower game, go play Paladins or Pokemon,” but that isn’t my point. When the game was first released, we had a very slow Deathball meta, and then Triple Tank meta. I adored those metas, and a lot of people I played with enjoyed them too. With Dive and mobility being dominant for so long, now, it’s gotten very hard to get a good game.
Even then, the games I do enjoy tend to be CC-less, slow games with Reinhardts, Zaryas, McCrees, Soldiers, Reapers, Mercys, Anas, and Zenyattas.
If mobility were tuned down, as well as CC being far more valuable to a hero’s kit and design, I think the game would be in a far better place. If using a mobility effect meant a lot more than waiting 3-5 seconds for the cooldown, or just spamming the space key, it’d be far more skillful and impressive to see people who can manipulate those heroes. If CC was more valuable, less spamable, more effective against mobility than it is low mobility, and much more hero-oriented rather than over half the roster having CC, it’d be far more impressive to see someone able to use it to their advantage, as well as being much more fun to play against.
I don’t know. Maybe I’m just a slower-playstyle person, but I think if these two things were changed in a way to where they meant more, the game could be in a far better place.
Until then, I’ll try my best to sleep the Tracer/Genji/Winston/D.Va than enter the backline with ease every 10 seconds.
See you all around.