More balance patches for arcade modes

Honestly I’m happy with the recent balance patch for junkenstein lab. and actually this also happened for prop-hunt at the time of bugs or re-proposals, updating the rules a bit in a functional way.

however… I would have appreciated this approach ALSO for the other arcade game modes. I mean, how many times have we seen so many arcades that needed improvement? I’ll give some examples:

  • Battle for olympus: less OP the junkerqueen, more evident the community challenge board to get the statue of Ilios. or at least an annual or twice a year recurrence;
  • Starwatch: greater balance on the watchers’ stats (especially using wrecking Ball, too UP when using it) or give the same opportunity of “stupid” AI to the empire as Sigma. Greater graphic evidence for the objective in starwatch;
  • Demon king clash: UI polishing and greater balances or environmental buffs to the demon king, too penalized by loneliness. and better match times. Skins in theme in the castle;
  • Beast Battle: give different types of functional characteristics on orisa (even better if based on the type of element of the creature), different bonuses on the checkpoints won (not only “more life”, maybe additions like the supercharger or other), more aesthetic characterization on the participants (skins of beast hunters);

I mean, we have so many arcade technologies that in addition to not having a clear idea on how to set them for the future… often they have not had any decent balance patch. or the same functional care of other modes.

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The reason why the lab was changed, was mainly for them to test things out. In opposition to other modes, experimenting like 10% more heal on Mercy or more healing below 25% health is valuable and gives them a lot of data for either reworks, future heroes, balance changes or just how fun it feels to play with other things.

Other arcade modes dont have that and also are not in the RQ format like the lab. So dont expect this.