It’s happening!
Easily the bit of news I was most pleased to see ![]()
It still won’t be enough ![]()
Finally
now more people can avoid me and be cool with their games ![]()
best change theyve done so farr
People won’t be satisfied with 10
Well when every player on the planet is bad except me, I need more
Yep, that’s the mindset I was referencing. You expressed my message far better than I did.
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Here’s something Tekken director said recently.
In team-based shooters, when players win, they can say that they won because of their own contributions, but when they lose, it’s because they got matched with a lousy team.
I barely even use the feature. Only for people who hard throw the game which is relatively rare to begin with. And honestly, I do not even understand why I bother because I genuinely do not care.
Still not sure when I’m going to feel the need to use it for the first time
I’ve probably avoided 30 people in the entirety of OW2, max
I don’t use it that often either honestly, but if it makes people happy then I’m for it.
This looks like a nice rework of the current system. All the important issues are adressed.
Though I almost never encounter the same players with bad behaviour. For my queues it’s probably just a placebo to put anyone on that list.
Well, more kind-of avoid slots… but like many people here I barely use the three I have, anyway. In my 6 years or so of playing I’ve avoided 50 people maybe ![]()
And now that I think about it, it’s usually when I play incredibly bad and I don’t want them to have to endure me in another game ![]()
I use my list as an ‘oh yeah report that person, they were toxic/abusive/tantrumy’
The auto replacing is most what I love about this.
50 is my single gaming session (ok exaggerating a little but still use it way more than you obviously)
Cool, now I can have 10 Mercy mains on my avoid list. Improvements!
Need more though…
best OW2 news since ever lol
Ten isn’t significantly better than four. 100 would be getting somewhere.
Interesting, tho I don’t know if how the “unlikely to be avoided” goes. Is it not 100% besides the top of the list? Does it mean not in the same lobby or not on the same team?
What I wanted is 4-5 people not be able to queue into my team 100% for that single session I’m doing and that’s about it, the other 5 slots may as well not exist and 99.9% of the time I wouldn’t bat an eye, and I’m more than happy if they are on the opponent’s side.
So the details of how this new avoid list works matters a lot if I feel it’s better than the previous or not.
That said, there ARE some people I would rather not have on my team that I have came to remember names of, due to how often I meet them and how every single time the experience are not pleasant. So maybe the permanent slot isn’t that bad of an idea… That said, if I can put the pinned avoid in the less likely to avoid spots is a whole other question on its own.