More avoid slots!

It’s happening!

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Easily the bit of news I was most pleased to see :+1:

It still won’t be enough :rofl:

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Finally
now more people can avoid me and be cool with their games :smiling_face:

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best change theyve done so farr

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People won’t be satisfied with 10

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Well when every player on the planet is bad except me, I need more

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Yep, that’s the mindset I was referencing. You expressed my message far better than I did.
:sweat_smile:
Here’s something Tekken director said recently.

In team-based shooters, when players win, they can say that they won because of their own contributions, but when they lose, it’s because they got matched with a lousy team.

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I barely even use the feature. Only for people who hard throw the game which is relatively rare to begin with. And honestly, I do not even understand why I bother because I genuinely do not care.

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Still not sure when I’m going to feel the need to use it for the first time

I’ve probably avoided 30 people in the entirety of OW2, max

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I don’t use it that often either honestly, but if it makes people happy then I’m for it.

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This looks like a nice rework of the current system. All the important issues are adressed.

Though I almost never encounter the same players with bad behaviour. For my queues it’s probably just a placebo to put anyone on that list.

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Well, more kind-of avoid slots… but like many people here I barely use the three I have, anyway. In my 6 years or so of playing I’ve avoided 50 people maybe :woman_shrugging:

And now that I think about it, it’s usually when I play incredibly bad and I don’t want them to have to endure me in another game :smile:

I use my list as an ‘oh yeah report that person, they were toxic/abusive/tantrumy’

The auto replacing is most what I love about this.

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50 is my single gaming session (ok exaggerating a little but still use it way more than you obviously)

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Cool, now I can have 10 Mercy mains on my avoid list. Improvements!
Need more though…

best OW2 news since ever lol

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Ten isn’t significantly better than four. 100 would be getting somewhere.

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Interesting, tho I don’t know if how the “unlikely to be avoided” goes. Is it not 100% besides the top of the list? Does it mean not in the same lobby or not on the same team?

What I wanted is 4-5 people not be able to queue into my team 100% for that single session I’m doing and that’s about it, the other 5 slots may as well not exist and 99.9% of the time I wouldn’t bat an eye, and I’m more than happy if they are on the opponent’s side.

So the details of how this new avoid list works matters a lot if I feel it’s better than the previous or not.

That said, there ARE some people I would rather not have on my team that I have came to remember names of, due to how often I meet them and how every single time the experience are not pleasant. So maybe the permanent slot isn’t that bad of an idea… That said, if I can put the pinned avoid in the less likely to avoid spots is a whole other question on its own.