Moira's Primary attack

Does anyone know how to keep Moira’s animation on her primary, the one that heals. I want the animation but I’d like to change the color and make it deal damage and if possible damage overtime. If I can’t change the ability directly, does anyone know how to essentially make a flamethrower for her primary attack?

Impossible.

At first, go into the custom game settings and set moiras healing dealt to 0.

Then you need this rule

ongoing each player - all - moira

condition:
- is firing primary(event player) == true

action:
- stop damage over time(player variable(event player, A))
- while(is firing primary(event player))
- damage(players within radius(add(eye position(event player), multiply(facing direction of(event player), *distance*)), *radius*, opposite team of(team of(event player)), surfaces and enemy barriers), event player, 10)
- wait(0.25)
- end
- start damage over time(players within radius(add(eye position(event player), multiply(facing direction of(event player), *distance*)), *radius*, opposite team of(team of(event player)), surfaces and enemy barriers), event player, 4, 10)
- set player variable(event player, A, last damage over time id)

Of course you can adjust the damage, wait and dot duration to what you like.

To get the distance and radius numbers you can make a testing rule in wich you create an effect:

ongoing each player

condition:
- has spawned(event player) == true

action:
- create effect(all players(all teams), sphere, red, add(eye position(event player), multiply(facing direction of(event player), *distance*)), *radius*, visible to position and radius)

Now you can adjust the distance infront you and the radius of the flame to what you like / what fits her primary animation.

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This is amazing and actually worked perfectly. I’m still new to putting in all the words and numbers but this worked. Is it ok if I ask you for a couple other things?

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Of course :heart:

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I went to the settings and tried to turn off Moiras healing on her primary fire but it only goes down to 10%. Is there a way to make it 0?

For her Biotic orbs is there a was of disabling the heal orb and only make it the damage orb? Also is there a way to turn off the damage over time it does and instead make it deal damage on hit. Last thing for it it can you also reduce the duration or turn off the bouncing?

Thank you for helping me. I’m new to workshop and I’m trying to get into it.

Sry, I didn’t check it out. In this case you can do it this way:

ongoing each player - all - moira

condition:
- is alive(event player) == true

action:
- set healing dealt(event player, 0)

I don’t think so, but if you set her healing dealt to 0, the healing orb is basically useless.

No, only by recreating the ability from scratch (wich is a lot of work, so I won’t recommend it).

I don’t think so.

Good luck.
There is a lot of crazy stuff possible in workshop and creating a new mode is always a lot of fun :smiley:

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