Biotic Grasp
- Healing received scales depending on the distance between Moira and the ally being healed. Within the first 5 meters, Moira deals 70 HP/s. Anything further than 5 meters deals less healing, with 40 HP/s being the absolute minimum at 15 meters.
- Healing is no longer decreased when it has to pierce through one ally to get to the other
- Damage beam range reduced to 15 meters
- Resource gain increased by 30%
Biotic Orb
- Moira now holds 2 separate orbs, one for healing and one for damaging, meaning Moira is able to use both orbs at the same time and each has its own cooldown.
- Orbs now travel at 8 meters per second and no longer bounce. Instead, they latch to the first target available within a 2 meter radius and follow them around until they are depleted. They still have to be aimed, though. Orbs that collide with the environment are destroyed.
- Damaging orb now deals only 100 damage in total, 20 damage per second, and reduces target’s damage dealt by 20%
- Healing orb now deals only 200 healing, 40 healing per second, and reduces target’s damage taken by 20%
Coalescence
- Targets affected by Coalescence now inflict the same effects as the orbs do.
- Allies affected by Coalescence take 20% less damage
- Enemies affected by Coalescence deal 20% less damage
- Damage per second decreased to 50
- Healing per second increased to 150
- Maximum range decreased to 25 meters
- Ultimate cost increased by 10%