Ana undoubtedly takes more skill than Moira. When a hero with a lower skill floor and skill ceiling than Ana is completely demolishing her pick rate amongst the best players in the game, it’s pretty obvious that Ana is not nearly awarding enough for the amount of skill it takes to play her.
Ana should be better than Moira when mastered, and she needs to be buffed until she’s at that point.
Ana does need buffs, but I’m really tired of this skill snob argument. just because a hero is harder to pick up and play does not give them a divine right to be objectively better then all other options once done well. Hero variety would go out the window in all high ranks if that happened, you would have nothing but Ana and Zen in every game in master and above.
Ana should not be objectively better. The average Overwatch player will have a higher impact with Moira than Ana and I’m okay with that, but a hero who’s harder to play should have more impact when played at her highest potential. High effort, high reward. That’s how competitive games are balanced. A mediocre player on Moira having the same impact as a high-skilled Ana is broken. It’s bad design. It defeats the purpose of playing Ana.
Exactly! There’s such an elitism argument against Moira when literally she isn’t the first hero to have great value for a lower skill floor. No one’s screaming for another Junkrat nerf, but he takes very little skill to play at high levels. Another thing I don’t like about this post in particular is that what would the proposed solution be? Nerf Moira and you get rid of the one engaging healer left, buff Ana too much and you get the tank meta everyone dreaded so many seasons ago.
They should both have advantages over the other, and be good in different situations. I agree that Ana needs a buff, but she shouldn’t be better than Moira, just good in other situations.
The purpose of playing Ana it seems has been for her utility - the grenade and sleep dart can be game-changers if landed. She does need buffs yes, but buff her too much and youll get another meta as stifling and rigid as the Mercy 2.0 meta we recently emerged from.
Except that’s not how competitive games are balanced, look at LoL, Dota, TF2, any class/hero based game, throughout the years the lower skill floor heros have always had a place at the higher levels of play without making higher skill floor hero irreverent.
The idea is to get a balance between the two, making high skill floor heros rewarding to play with their unique (and viable) style and kit, but not making the lower skill floor heros obsolete in the process.
The reason Moira might feel more ‘‘fun’’ is because she is so accessible.
She’s just easy to play. Winning is fun, so that’s why you like Moira.
I played her for a fair amount of hours now. She has just so much more value than Ana. For less than half the effort.
Meanwhile on OWL…
The best Ana player in the world is still playing Zen and Moira over Ana.
Oh, yeah. that anti heal must be soooooo good.
You keep saying this but you’re looking in the wrong places. That OWL thing you mention? Ana is played more than Moira there. But both are completely dominated by Zen+Lucio.
Ideally all characters should be equally effective at their chosen roles “when mastered” so no, Ana should not be more effective then Moira, they should be equally effective as whatever it is both of them do and how they do it.
The difference is, Ana was able to do “soooo much healing” while also having a hard long CC, and anti heal, a stronger but longer to charge ult, and the ability to increase the other supports healing. Meanwhile, Moira can heal, heal and heal, with a bit of damage thown in.