Revert all Moira nerfs to heal over time, heal consumption, hitbox damage attach angle and her self heal
She was never meant to require more skill than Ana to be effective. She was meant to be a solid healer with no utility and strong in deathball comps. Ana stole her last niche long ago, and not only that, but ironically, she requires even less skill than Moira now, having 300 effective HP, an ability with the power of an ult which makes enemy supports useless for 6 seconds every 10 seconds and she can just toss it behind a tank, a hard stun with big hitbox, big friendly hitboxes on primary, an ultimate which is easy to combo and does a lot of burst heal.
This is why people have been wishing for IQ tests to access forums since the dawn of the internet.
I have not played for months. I came back and played Moira the same as I did before. Never even noticed a difference.
Pick up Ana, die every time I get flanked. Have less healing than Roadhog, but still win games with like 50-60% accuracy rankings. Sleep dart, nano, and bionade are indeed super dumb mechanics.
She must be a throw pick in high ranks for a reason right?
As for Ana, her kit is generous, thats not the problem, but it got to the point where Moira requires more skill than Ana now which is dumb indeed.
So go take one, then come back on the internet
Thatâs really quite irrelevant. Thereâs no reason all characters should require the same skill.
This used to be true when Moiraâs healing was good (at 80hps and lasted longer too with linger heals and more forgiving damage and self heal).
But now when all her mechanics became harder and Anaâs mechanics became easier, thereâs rly no reason that Moira gets way less value for much more effort than Ana.
I rate this troll post a 3/10.
I mean obviously Ana has more value than Moira, but I donât see how Moira requires more mechanical skillâŚ?
Just for the effective range of healing / damaging she puts herself in more danger
Meanwhile ana can just toss a grenade, take 2 shots and she kills any squishy
I agree that the mechanical skill required to play Ana is often blown out of proportion, but to say that Moira requires more mechanical skill than Ana just isnât true.
The only thing I might agree with is if you have a main healer already just run ana as an offensive support over something like zen/lucio going for bionades, shots, and sleep dart (occasional healing) and youâll probably secure more kills than you ever could with Moira.
Ana just screws up pocketâd people because that Mercy canât heal what is purple. No more pocked smurf.
Moira may be closer-range than Ana, but she also has an easy escape ability that also provides invuln. And usually when youâre closer range for healing, that means you have teammates right there to help protect youâŚWhereas Ana has no escape ability and could be left to fend for herself in the back if her teammates are bad. And even being close range, neither Moiraâs attack nor heal skills are very mechanically difficult.
Moira does take less mechanical skill, also the net to her damage cone size was a buff because unlike other beams, it can only damage ONE person at a time.
Also, sleep is not easy to land
Her easy escape ability and invulnerability donât matter as long as Ana can just nade herself as an offensive and defensive ability having 300HP (the most a support ever had)
You donât need an escape ability if you got best ability in the game on a small cooldown which has the size of 1 quarter of objective and 1 single counter and thatâs only in tank role and a hard cc stun
Moiraâs attack became more mechanically difficult than throwing that op nade.
The hitbox change wasnât even noticeable but she feels absolutely terrible to play now. The #1 complaint you heard on the forums was that dps moira was annoying (in bronze) and now dps Moira (throwing plat and up) is the only thing you can do. You end up having to adapt to 0 IQ positioning or youâll watch people die because you ran out of juice.
Not such a bad idea.
Horrible idea.
She requires much less skill/effort to output value and thatâs exactly why the value she outputs is much lower than that if Anaâs.
Balanced, as all things should be.
Very and thatâs exactly why Made needs nerfs ASAP⌠And thatâs pretty much it.
False.
False.
False.
These 3 character-defining abilities can be separated and define 3 characters, and yet Blizzard has to cramp all of them to 1 character.
No wonder Sigma is an amalgam of discarded abilities stitched together. They exhaust ideas like drinking water.
Sorry, I meant to say relatively balanced, because yeah, I also agree that some of her healing nerfs should be reverted and who can forget her non - existent utilityâŚ
Itâs impossible for anything to require zero skill, I think thatâs more than obvious.
But, a hero/mechanic/ability/etc. can certainly require less skill/effort compared to another one.
Ana requires positioning and game sense, just like Moira does, on top of requiring aiming.
(For the sake of simplicity, Iâm gonna exclude Moiraâs Fade which significantly reduces her positioning requirements and Nade which significantly reduces Anaâs positioning/game sense requirements respectively)
No ââaim elitismââ involved in this train of logic.
And thatâs exactly how it should be. You are playing a hero with training wheels up to an extent. Said training wheels make it significantly easier for you to output value, but, just like in real life, they also slow you down.
Therefore, youâll have to down the extra effort in order to climb, just like your peers had to do in order to even pick up their hero in the very first place.
Completely false. A hero can very well be an example of âlow skill = high rewardâ design without also being overpowered. The examples of this are endless.
Yep⌠Just like all other heroes in this game have their weaknesses as well, on top of requiring more skill compared to Moira.
While i dont agree with this thread, there are plenty of reasons some characters should require less skill - games need to be accessible to everyone.