Moira nerfs vs Ana buffs

Right now I would say that the Support Category is one of the most balanced ones if it wasn’t for Moira (Not considering Symmetra as a Support, and Blizzard is alreayd adressing her with a new rework…). I feel that Moira is completely outclassing Ana specially and that if she was nerfed a little bit, we would see all supports played and a really big variety of team comps with different supports instead of right now that we see moira almost all the time.

Im not a big fan of nerfing heroes, I would rather buff weak ones, but in this case I don’t think that Ana is far off, it is just that moira gives too much value for very little effort.

If we had to buff Ana, one cool idea I had is to reduce the Sleep dart CD to half if is misses the target (it is a very strong ability but it is very difficult to hit and has a long CD, this change wouldn’t benefit PRO players or GM’s that much but would make Ana much more aproachable for new players and people that arent that good at the game).

But the main issue here I believe is: How do we nerf Moira? The last thing I want is to see her disappear from the meta, I think she is great, but I dont like heroes being so prevalent. First and foremost I would remove her selfheal while doing damage. She already has her orbs to heal herself and also her fade to get away from dangerous situations, that ability just gives her an unfair advantage against other heroes due to how easy it is for her to aim (again if you compare it to ana she just have her granade to heal herself and no movility, sure she has CC but you can just sleep 1 enemy while fading away you can scape from a whole team). Maybe that change is enough, but she is still the healer with the highest damage output and also the highest healing (in general terms, and that is crazy) so to prevent that I would decrease her damage beam range a little bit (5 meters maybe) So you actually need to get into “dangerous situations” if you want to do damage and refill your healing bar (you can still fade away if necessary). If all that wasn’t enough (I think it is), my last idea is to make her orbs do damage a little bit slower (not less damage, just slower) because combined with her beam, the autolock dps is too high for a support, so if it did damage slower, there would be more window for counterplay and killing her before she kills you).

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LOL. Nothing more to say.

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Sleep dart is unfun to play against. It’s a skill ability anyway… reducing the cooldown if you miss a sleep dart takes that skill part away. Ana was never meant to be a low skill hero in the first place

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What’s the issued with that sentence?

I think Moira could survive a slight nerf in the form of decay on her orbs if they fail to heal/damage any targets. Cuts down slightly on the spam.

Ana, on the other hand, I’d like to see some sort of passive heal or armor-- anything that can let her back off and heal up if she’s skillful enough to hit her darts. OR maybe a slight speed buff being returned to nano, to open up more opportunity.

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Sure it is a skill ability, but you would agree that it is the hardest CC ability to hit in the game, and also the one with the longest CD. You can rather just reduce the CD to 10 seconds, but that would may make her very strong in hands of ryujehong or pro players, my aproach to the buff was to make it more like a “second chance mechanic”.

Moira doesn’t need a nerf. But before I go into this and counter your points I just have to touch on this: a quick search shows you’ve played less than an hour as Moira. So to ask an honest question: why do you feel like you are versed enough in the character to suggest nerfs for her?

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I wish people with barely any time on characters would stop asking for them to be nerfed

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The only good main healer right now is Moira, and even the pros prefer to use Lucio/Zen in most of the maps. Ana never recovered from her nerf, and Mercy ult is useless now. The only balanced thing in the supports is in how bad of a status they’re leaving them. And with all this crying about Moira let’s hope she won’t be the next one in the chopping block. Let’s not even talk about Symmetra, and the movement changed hurt lucio a lot too.

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  1. I’ve played that time with moira only in quick play, and I’ve also player her in competitive and arcade (wining deathmatches easily first try, by the way, because of self healing and autolock orbs and primary fire, not because I’m good at her)

  2. I look at stats and proplay in order to give my opinions on buffs or nerfs too, not just my personal experience with the heroe.

  3. She is the most played heroe with D.va in all ranks. Is it because she is a fan-favourite like mercy? no, it is because she is OP. Does it really seems balance to you that she has the highest healing overall, also the highest burst healing (even more than ana! which was the “burst-healing” healer) and also the highest damage (more than zenyatta in most ranks), while having a movility-invulneravility ability every 6 seconds?

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I checked the competitive and it’s still less than an hour. So altogether you have sub 2 hours played with her. I still don’t see how you can suggest things for a character you’ve probably played less than 10 matches with.

Which is fine but that doesn’t give you knowledge to know what the character needs or doesn’t need.

Moira is played often because Mercy got nerfed hard. That’s all. If Mercy didn’t get gimped, she’d probably be played more. As it stands, Moira is the only good main healer. So of course she’s picked more. But as Drixed said, pros pick Zen/Lucio in most maps. Should they be nerfed as well?

Moira is fine. As a Mercy main, she needs some buffs badly so she can be a better main healer and more attractive to pick. From what I’ve seen of Ana, she needs buffs to bring her in line.

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Not only talking for my personal expecience, which is not 1h as that other guy said btw. I look at stats and proplay, she is just everywhere, and that is not because the meta is good for her, it is because she is stronger than any other support and is used in all kinds of teamcomps.

The thing is moira is the only main healer that can defend herself consistently in this meta:

Mercy’s ult, while not entirely useless, can only help a team win a fight quicker, if they were already winning, or slow down the fight if they were losing and the enemy team doesn’t use any ults. She cannot consistently defend herself.

Ana is a victim of dive comp, and cannot heal through barriers, and has no movement abilities. She cannot consistently defend herself.

Moira has a measly 50dps, can be burst down easily enough if she doesn’t have fade, and if she uses her damage orb, she sacrifices her burst healing. You say that she does more damage then zen in some ranks, and highest overall healing, but you fail to mention that it’s on a resource meter. It doesn’t matter how much you heal, if it’s inconsistent, then it’s unreliable. You can make any hero sound overpowered by only listing their strengths and casually forgetting their weaknesses.
The fact of the matter is that with heavy shield comps, such as double shields on hanamura point a, a moira on the attacking team will have a difficult time regaining her resource, where as every other healer can still consistently do their job.
She doesn’t need a nerf, she’s only seeing so much play because she’s still in a balanced state as compared to every other healer that has been nerfed because of something the community decided was “op”.

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Moira is fine.

Ana needs a buff to her healing ability (not her potential) and self healing.

\end thread

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Moira just needs to be toned down.
Less healing output (80 hps on aoe is just op) and 8 s fade

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How about no?

80 HPS on a resource meter. Meaning, once that’s down, she cannot heal except with her ball (which really should be a situational tool and not wasted for generalized healing). Also worth noting that Ana does more single-target healing per second, so there’s obviously a trade-off on heals vs spread.

Fade is a little more contestable, but I’m still going to say no. Even with her self-regen, Moira isn’t a highly durable character, and given that she has no utility to bring to a fight, she needs something to offer. Thus, she gets survivability and generally good numbers on paper for heals. Hamper either, and she’s suddenly much less effective than I think most people would predict because she depends so much on those things to be useful.

I think Ana needs buffs, but Moira does not need nerfs.

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comp only shows this season when you click view profile for all you know they could of been a 100 hour moira main last season.

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Personal experience is the only thing that should matter. You looking up stats and proplay does not count towards your hands-on experience. It’s tiring to hear people who’ve never played a character for a reasonable time asking for nerfs because they have no perspective on what that hero can or can’t do. Something not learned in your amount of playtime. And Moira is barely touched in pro play anyway.

She has no utility at all. She heals and deals damage. Others heal, deal damage, and enhance the stats of their teams in some way beyond their normal capabilities.

So for the topic, obviously Ana needs the buffs. The game has become too fast paced for a character like her to not have any kind of mobility or reasonable self defense. She should’ve gotten Hanzo’s leap imo.

Moira is fine. 20 characters

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No wonder the forums have the worst reputation at the moment. Every day it reaches a new low.