Moira isn't fun to play with/against

Every time I return to this game, I am reminded how awful Moira is. It’s just not fun to play with or against and never will be. I don’t understand how it’s a good idea to have such a lock-on character in a mostly shooter game.

Her kit just makes her players play damage all the time instead of support. And if you’re a DPS player, you’re always being harrassed by a “support” character that takes 10 times less skill to play and can just fade out when you almost kill her. I have left this game before because of Moira and I will leave it again until hero bans are live. She doesn’t belong in this game.

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I agree, she needs buffs! :smile:
:purple_circle: :yellow_circle:

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She does need some buffs. :joy:

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S9 made her survivability slightly too good. The amount of times she fades for the second time with 1hp is annoying. That used to never happen before. And you have to land headshots, not body shots, because body shots don’t deal enough damage to kill through her self healing. But really she is just mildly annoying sometimes and far from a character who makes you want to scream for nerfs and uninstall. There are much worse heroes. I don’t think moira is even good.

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It’s good that there are no such things in the game then)

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It’s embarrassing to admit but… my Moira play is very lacking. I guess her kit is just too simple for my big brain to comprehend.

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If you have a moira who is only doing Damage then they are holding the team back and should’ve queued DPS. Her alt fire is a healing beam that is restored by dealing damage.

Moria is supposed to balance dealing damage with healing

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Nah we don’t need to power creep her.

Just nerf the problem supports to make her more viable. Indirect buff.

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I would say it’s a matter of taste.

I find her big brain in her aggressive play style.
She becomes kinda brain dead as a healbot.

Moira’s true potential is unleashed when going full DPS mode. But that style is unfortunately unpopular in most ranks.
Your team, especially those who play slow heroes, will blame you for not doing your job.

DPS Moira still works well with dive though. Because everyone is as aggressive as she is and everyone is within her reach.

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True. I primarily only play her in OQ comp, and really only when I’m the solo support. There’s no time to focus on damage when you have to keep 4 tanks alive.

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Honestly, I’ve always thought Moira needed a utility, even if it was a small one, so I don’t really consider it power creep. Ana getting no-drawback self-Nano on the other hand… IDEK what to call that.

Not that I think she needs/deserves any nerfs for her to get said utility, I’d be prepared to take a tiny stat hit on either PeeHPS/DPS or a lower amount contained in Orbs for something like 0.5s (or even 0.25 or 0.125) AOE Invulnerability on Fade activation (they tried it on Fade exit which was just kinda really stupid). I don’t particularly enjoy balancing via cooldown increases/think it’s mega lazy (and it’s not fun to not use abilities).

It doesn’t have to be that, either. Fade Activation could cleanse, instead (or Speed boost, or like a hundred things). I’ve also posited it to be something like a Mute or Counterspell button while needing to have a succ attached, the ability to burst your Orb into tiny Baby Orbs, or even something as wild as consuming your Orb to teleport to its location.

A lot of that isn’t hard utility like Sleep or Anti but would help Moira out and actually include skill expression, which she kind of lacks.

But I’m of a separate mind of the devs and I think every hero should be viable in T500/Champ, as opposed to having ‘good heroes’ and ‘bad heroes’. It’s currently not fair to people who like/play Moira to just get dunked on by every single other support (even Mercy) because she doesn’t get a gimmick like the rest of them.

I get their thinking, but it’s not like Junkrat is unplayable in high ranks due to something in his kit (and when he was unplayable, they very eventually buffed him). Bastion even had time in the sun at the top, not long ago. If you can excuse Mauga and Orisa for being best in slot tanks, you can 1000% excuse Moira for shining once in 16 seasons instead of it being Ana-Kiri-Ana-Kiri-Lucio-Juno(Brig)-Ana-Kiri.

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If you play dps and have a skill issue where you cant hit the dps moira, just go torb and it will instantly counter dps moira as moira cant do much against the turret.

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Moira is a net negative to player base and experience.

Everyday she drives many casual players away.

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Moira would be fine if they added a linger to her heal reduction perk and gave her some HP or orb capacity buffs. While other supports are indisputably much stronger than her, she trades consistency and survivability for that strength. Hence, I don’t think it would be right for Moira to be on the same level as e.g. Ana or Juno as her skill expression is rather minimal and has a much larger margin of error.

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Make her lifeleech a skillshot, but buff it to do real good damage and lifesteal.

Moira’s the worst, she’s a big reason I swapped to MR, so much better.

Maybe I just lead a charmed life but I don’t honestly run into many DPS Moiras on my team. If anything, I can be reasonably sure that I’m going to get a ton of healing as a tank if I’ve got a Moira backing me up.

For me, a regular occurrence is that someone instalocks Mercy at the start, realises over the course of time that nobody on the team is able to do anything with blue noodle, and then trades in that blue noodle for Moira’s purple one. They’ll belch out a ton of healing and add a bit of reliable damage. I’m okay with this.


As far as going up against DPS Moiras go, I find that effective counterplay is to shoot her. If I hit my shots, then she knocks it off real quick. If I don’t, then I get embarassed over losing to someone with a ten year time-to-kill. Embarassment’s not a nice feeling but I don’t think it’s actually a problem with Moira’s kit.


As far as playing Moira goes, I feel that she’s missing spice. C&D over in Rivals is the good stuff to me, because she gets to have fun chaining abilities together, plus she has actual utility, plus her ult’s a big deal even after the nerf.

As much as I would like Moira to become C&D, all the Moira experiments were disasters so I don’t think the OW team can pull it off. So instead I’d give her precision headshots with the purple noodle, the green light/red light orbs from that one joke mode, and lingering anti-heal on purple orb like suggested above.

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i guess you don’t know about scarlet witch then :skull: or cloak and dagger for that matter

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Sorry, this got a little ranty cause I feel strongly about the topic.

Not opposed to this and it’s a step in the right direction, but I think 25% isn’t enough utility. Could you imagine if—like Ana throwing two Grenades—Moira threw two Orbs (that had 25% Anti on them)? People would lose their minds, but they just donate that to Ana, with zero drawbacks whatsoever. They even let the 2nd Nade do 100% dmg and heals (though yes, I understand Nades and Orbs work differently, it doesn’t matter because Nade completely denies 100% heals without a cleanse).

Lucio, Juno, and Brig are all consistent and survivable but they get some of the strongest utility abilities in the game, plus two of them get consistent CC. All 3 get potential game-winning ults. Moira’s Coal is just tickle slightly harder (the heal is ok, but it’s no Beat, Orbital Ray, and less than half the HPS of Trans).

This argument, to me, is pretty much: yeah, well she’s a noob stomper so she’s allowed to be completely unviable at higher ranks.

It’s an argument, I’ll just never think it’s a good argument. Why bother making and calling them heroes if they can’t be heroic at every rank? Where is the incentive for Moira players to climb and get better? You effectively have to swap heroes as you climb, which seems antithetical to the essence of what OW was (or should be). Mercy is pretty trash at higher ranks (less so with busted Soj running around) but the things you can watch high rank Mercy players do is nothing short of awe-inspiring (plus being able to get a dead teammate up to turn a fight/game is kind of wild).

All Moira gets is to tickle people with purple or yellow, and a couple of neat Fade jumps. If that’s it, she should stomp noobs harder and get better base stats if that’s the hill we’re choosing to let her die on.

But as stated, I’d much rather her actually get some skill expression at the cost of a couple stats vs gatekeep her to being bad cause she can kill someone in 8 seconds if they run in a straight line or enter an enclosed room.

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Shes terrible to play with as a tank because those DPS moira usually only focus on dps and don’t heal our team at all. I can already guess most of the time that it’s a guarenteed loss because one healer can’t sustain the whole team.