Moira Is Not A Problem

Moira pros:

  • Very strong healing in bursts
  • Good survivability and mobility
  • Can build ult charge very fast in coordinated teams
  • A good balance of damage and healing

Cons:

  • Low health pool with no damage mitigation
  • Lowest DPS in the game
  • Limited healing and cannot solo heal
  • Healing further reduced if damage orb is used
  • Healing range is limited making it difficult to heal flankers, snipers and Pharah
  • Ultimate does not save the team (like Transcendence and Sound Barrier)

Many of the complaints surrounding Moira centre around her damaging potential.

She has 50 DPS, equalling 4 seconds to take out an average 200 health hero. This is PLENTY of time for a DPS to react. But if the Moira does kill her target, the potential causes would be:

  • Moira used her damage orb and took out the DPS
    In this situation, the DPS was most likely alone and took ALL of the damage from the Orb. Furthermore, being in an enclosed space made it impossible to escape from the Orb. Why was the DPS alone? If they were with the team, none of this would have mattered.

  • Moira uses Fade to chase the DPS and kills them
    Here, the DPS attempts to disengage but Moira keeps up with Fade. This means Moira did not need to use her Fade to close the distance in the first place, it has a 6 second cooldown. Either due to lack of awareness or picking the wrong fight, the DPS ran into a Moira and couldn’t back out.

  • Moira focuses you in the team fight
    If a Moira is focusing on damaging you, then she is not healing her team. Keeping in mind that Moira’s healing is incredibly strong, this means her team is lacking a SIGNIFICANT amount of sustain and if you lose the fight, it is a problem with the team. Additionally, it would take even longer for the Moira to kill someone in team fights due to the target being constantly around healers and her damaging Orb being less effective.

A lot of these problems and complaints stem from either poor teamplay or simply a lack of awareness and positioning. Yes, there are often cases where a stray Orb will randomly catch someone sitting at 1HP but that’s just part of the RNG that exists in this game. I often find the Orb to be rather fair compared to a random Junkrat shot or Scatter because at least with the Orb, I’m incredibly low instead of half health.

Secondly, her primary fire is often seen as an issue due to the lock on and range. Her lock on was already nerfed and is MUCH more similar to Zarya’s beam than Symmetra’s.

  • The beam stops damaging the moment LoS is lost, unlike Symmetra’s.
  • While generous, the lock on still needs to be a LOT more accurate than Symmetra’s beam and it breaks off immediately the moment the target is outside of the lock on range. It is far more linear than the twisting, turning Photon Projector.
  • The damage is constant rather than scaling. And keep in mind, the lowest DPS weapon in the game.
  • While 21m is long, it still puts her in the effective range of basically every DPS hero and the beam does not penetrate barriers.

Moira is fine, leave her alone.

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Stopped reading at “…no damage mitigation” … are you serious? lol.

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She doesn’t have damage mitigation. She has self heal, which is reliant on hitting or expending an ability.

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She has no base armor, so yes I’m serious.

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This thread really is just a great reference for moira haters who hate her becuase they dont understand how she works. So many arguments on other threads could never of happened if they read this first.

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Only tanks except (Zarya and roadhog) and bastion has armor so what is the point of bringing this up.

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This is quite hilarious: https://i.imgur.com/cSZwUCv.png :laughing:

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It’s simply to highlight how squishy she actually is.

Even despite the life steal, I often see Moiras hiding around waiting for the Orb to come off cooldown because they’re simply too low to risk trying to deal damage, whereas Mercy has self heal and Zen/Sym have shields.

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How about everyone else who can’t even heal themselves.
So you are saying Moria is more tanky than over half the dps.

That depends on your skill

Mercy healing reduced using power boost
Lucio healing reduced using speed boost

Most heroes have 200hp and even more doesn’t have armor

Every support has a limited range except Ana

Ultimate heal and deal damage so how doesn’t it save team.

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Ok, if you don’t count a low cool down invulnerability that lets you re-position yourself and drop all debuffs on you as “no damage mitigation” then I don’t know what to tell you.

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I am going by the definition of mitigation, which is the act of reducing the severity or painfulness of something. Synonyms include weakening, cushioning and lessening. Which is exactly what armor does, it reduces the amount of damage you take.

Mitigation =/= Prevention

Tank and Sustain are two different things. It’s not difficult to understand that while she has more sustain than a hero like McCree, she is of the same tankiness as McCree also.

She is squishy and has a low health pool with no damage mitigation. ie, she cannot tank damage.

But Mercy and Lucio both have infinite healing as long as they are on the healing beam/healing aura. Moira has a limited supply and can run out of healing juice.

It’s important to note that limited range is a con that is shared among many support heroes. I do not state that other supports are also not plagued by this issue. Lucio, for example. And Mercy has to follow her target into the fray. Nonetheless, it is a con that should be mentioned.

The nature is which Transcendence and Sound Barrier work is vastly different from Coalescence. Can Moira’s save a teammate from a sniper headshot or Pulse Bomb? No. Can Moira’s ult heal enough to negate the damage from a Grav + Dragonstrike combo? No. But Zen and Lucio can.

Stopped reading at low health pool. Do you people even read what you’ve written?

It is a low health pool though. 200 health is pretty much the standard for squishy characters, besides Tracer who is ultra squishy but she has recall so she’s pretty much got an extra life.

I’m going to take this one step at a time because of how wrong you are and I didn’t even bring up your claims for her secondary fire.

    • Transcendence can’t help with sniper headshot and can only heal tanks from pulse bomb.
  • Sound barrier will only help with sniper headshots if he drop the beat before they take the shot I mean landing the ult not just pressing Q and Pulse bomb has an even smaller window.
  • Moria might not be able to beat two ults with one but you said it yourself she get it extremely fast.
    • You may not have said that most support hero has limited range but you did choose to say that it is con for Moria and not the class basically just trying to make Moria sound weaker than she is.
    • Moria may have limited healing but she still has more healing per second than Mercy or Lucio
    • You said she was squishy because she has trouble healing her self and the opposite of SQUISHY is TANKY so you said tank and sustain is the same thing and stop saying that she has a low health pool and no damage mitigation because no other support has more hp than 200hp and damage mitigation and 15 heroes have the same hp and no damage mitigation as her and 1 has lower hp
    • You right mitigation isn’t prevention but prevention is a lot greater than mitigation.

So how does “Low health with no damage mitigation” count as a valid point when
A) All healers have 200 health
B) Health Regen doesn’t count, which literally everyone but Ana has.

You can’t start out your “she’s balanced” post by listing a feature that literally everyone in her class shares.

No healers have armor, all healers have 200 health.

How can you seriously think that’s a valid point to make?

Lowest Dps huh? I guess her orbs dont count either? Sending them into a room with a squishy then attacking. Her dps is not as low as you make it seem. Ontop of that, how can a support with such a trash dps as you make it seem get play of the game with kills on a much more common frequency then any other support? She really is OP as with the mercy nerfs, she is essientially in mercys spot as a must pick. Which feels like the lazy way of solving issues with support.

Perhaps I would not feel the need to if it didn’t seem like all the nerf threads make her out to be an unkillable 1v1 god.

But it’s whatever, I’m simply sharing why I think Moira is balanced so I’ll leave the post as it is. Nitpick at the generalised cons or my loose wording if you will, this is all I’ll say on the matter.

Make her orb cooldown longer or nerf her orbs

Nerf her range

Make her fade to 8 seconds like genii and reaper

The end.

1 Like