Dunno, those “fix” feels bit bad.
I would rather keep aoe or increase it, keep the damage reduction and mess with duration/cooldown and overall damage like:
70-75% damage reduction, 3-4m radius, 1-5 damage to all targets instead of direct hit, 2-4 sec and cooldown like 10-15 cooldown
The ability has purpose and meaning, most of supports have abilities to actually give utility for them and for the team.
If they think her damage is low just bump it up to 55dmg/s. One thing I could say is that I would prefer as ult, but because ults aren’t exactly too frequent I would say a bad pick as ult. Her ult itself could use some love tho.
Moira needs to have her ult charge checked. Most of the strength of moira comes from high healing output, they’re shifting it, could be a good time to revisit fade function too and slightly pump her base ms.
Her ult isn’t exactly compatible with the current state, maybe turning it an ability with some other perks could do the trick like “sentry mode from bastion” a temp ult. Could be fun see fade as ult with longer duration or different effect like ethereal effect negating all damage for like 1-2 sec in a huge aoe.
They can do several stuff to address her huge healing output which weren’t compatible with their path on the game. Necro orb tbh could be a bit more forgiving on it’s AOE and have less damage or the inverse more damage but less AOE.
Nade, necro orb, lamp, lucio’s ult, zen’s ult, mercy rez are abilities with same perks around it, negating the value of the opposite team in some way or another. Some are ults others are abilities, brig had stun/flail for that I expect some revisit on her on that regard.
I like the direction of moira tbh, the OW1 moira doesn’t have much space on OW2, I would say brig also needs to have some revisit. Bap some tune down his damage and ana most likely a bit more cooldowns on some abilities or less duration on it to avoid too much cooldowns.
Healing+ultility would define really well supports and could also give them tools to “manage” the current high stream of offense heroes. Which I think they eventually would divide damage on Offense/defense again until sort the role out or just actually create an identity like they done on tanks and are doing on supports.
Moira has several paths to take, fade can be useful for several stuff or just her mobility tool. Her healing were needed to be decreased, her lethality never was high anyways,
I really don’t think necro orb is the issue, 75% I think is a good way to make her attractive as support. Even more when OW2 are more about duels of 2-5 characters on about 2-3 spots on the map.