Moira grasp could feel like an m13. REWORK please

Moira is actually not an awful hero design. The execution is poor.

Suck is basically a high rate of fire weapon. Bc there are ticks. And it is hitscan or beam. (There’s no travel time)

It’s like a m13 high rate of fire gun.

Can we just give it a proper hitscan projectile size? Like it’s bigger than like a hanzo projectile (projectile with travel time). Make it smaller.

Maybe buff it to like 70-75 and try and get the average accuracy down a lot.

The rest of the hero kit is so easy it will still be for beginners.

You got fade.
Lifesteal.
Orbs you can bounce around.
Goku beam.

Why cripple the hero and also make her oppressive at low ranks when this hero could scale much better.

Even mercy for a pistol nerf. :frowning:

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Moira has her massive beam hitbox to be a soft counter to hypermobile targets/Dive via easily applied damage and very high survivability, giving her a restrictive hitbox changes the basic purpose of her. This is assuming we’d be adjusting her healing resource regain to be in line with her new aim requirements, another reason she has easy to land but low impact damage over high impact but more demanding to hit damage is so maintaining heal resource is reasonable almost regardless of who she’s versing.

A damage buff of 5-10 DPS won’t compensate for the lost accuracy either as far as improving lethality goes, this would just be like a massive nerf in practice.

Mercy was firing mini fridges at s9 start, she’s been firing PC towers basically since launch so it was on the more absurd side to buff her projectile size in the first place and she definitely did not need it buffed to the same degree as more reasonably sized projectiles. That nerf was totally understandable.

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I feel like when people mention her losing range forget she uses that same range to build her jamba juice resources. Nerfing her range will nerf her heal uptime.

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This is not the game from where this ‘‘m13’’ comes from.