For starters so people won’t have to bother looking at my profile, I’m a borderline Plat/Diamond player on console who heavily favors supports. One of my best characters is Moira. From the start Moira did not appeal to me at all, and I just did not get her the idea behind her at all. Since then I’ve grown to really like what she can and can’t do, but I’ve come to see that Moira will always be limited if some changes are not made. I will start by outlining what I feel Moira should and should not do.
Moira should:
- Provide a ton of healing during the course of a game.
- Favor tank heavy comps or comps that are grounded and close.
- Be evasive and hard to attack.
Moira should not:
- Be a dps-character for people in lower elos.
- Be a character of great utility (think Ana).
- Be impossible to dive.
With this in mind I will start outlining my thoughts about her kit. Despite popular opinion, Moira is not a great dps in terms of damage. However, for people who struggle with aiming she can be a reliable source of dps. Add to this evasion and self sustain and it’s obvious why she’s an issue in the lower tiers. Meanwhile, in the higher tiers most dps will laugh at her little leech and will force her to retreat or die.
The natural conclusion would be to make her damage more aim intensive right? However, Moira’s leech is also her way to restock her healing pool. Make it too difficult and Moira will constantly be out of healing for her team, which is a big no. Hence her leech needs to be forgiving.
So what do I propose then? Moira is the only support that only has two things in her kit - damage and healing. Everyone else has at least three other aspects:
Mercy - Healing, boosting, rezzing (not counting damage as it’s pitiful)
Ana - Healing, damage, healing-boost, healing denial, stun
Baptiste - Healing, damage, immortality field
Zenyatta - Healing, damage, discord debuff
Lucio - Healing, damage, speed boost, boop
Brigitte - Healing, damage, stun, boop
This is very simplified of course, and you could argue that being evasive is a really good quality for a support (although it’s really only Ana and Zen that lacks it completely, but I digress). My point is that Moira needs some more utility to be a worthy pick in higher tiers, while at the same time she needs to become less of a reliable alternative dps in the lower tiers. This is therefor my suggestion (I know, I took a long time getting here):
Healing
- Moira’s primary healing is fine as is and needs no buffs or nerfs.
- However, Moira’s ult needs to reward healing a bit more. I suggest giving her Coalescence the same “over time” effect that her primary healing has. The “ticks” will only do 50% of the healing though, which is 70 hps, and only over 2 seconds instead of her normal 4.
- Moira’s healing orb now tethers more closely, slowing from 5,5 m/s to 4,5 m/s.
- Moira’s leech is nerfed from 30 hps to 25 hps.
Damage
- Moira’s primary damage is… fine. It’s 50 dps, and I find it hard to justify a nerf here. But, in case the other changes I proposed makes her too good it can be nerfed as far down as to 40 dps (but not more).
- Moira’s damage orb is nerfed to a total of 150 damage instead of 200. It still does 50 dps. Should other proposed changes prove too strong another nerf as far down as to 100 damage might be considered.
- Moira’s damage orb now gives an 50% anti healing effect for 4 seconds, meaning target healing is reduced by 50% from any source.
Evasion
- Perfect as is, leave it be.
Summary
The idea is for Moira to be played more as the healer she primarily is while still keeping her a good option if the enemies tries sending assassins for her. I’m cutting off some of her self-sustain and damage in favor of making her more valuable to her team, where she should always be anyway.
The changes to her damage orb in combination with her leech will make it so that even if you are unlucky enough to take the full brunt of the orb Moira will still need to attack you with her leech if she wants to secure a kill (and if you could not walk out of range from that thing for 3 seconds you kinda deserve it). The compensation of healing reduction I hope will give her some utility that won’t be as oppressive as anti nade, but still work to help her team against comps that rely heavily on sustain. It’s natural to worry about anti-heal stacking, but since Moira and Ana don’t really synergize well I think it should be fine. It would also make for a good opportunity to give us more cleansing abilities in future supports.
By improving the tethering I want the healing orb to “run away” less and making it a more secure source of healing for her team. The buff to her Coalescence is to make it a better defensive and offensive ult as Moira now only has to “tap” her allies for healing, making it easier for her to switch around to different targets while still leaving some healing active. So this change isn’t so much to give Moira more healing as it is to enable her to multitask easier while in ult.
The numbers can always be discussed, so I’m more interested in feed-back about the direction I would prefer Moira to go. Is giving her utility the right call, or can she be a strong character without it? Are the sacrifices to her damage and self sustain where you should cut, or would it make her weaker as a whole?
TL;DR: If you don’t care to read then why even bother commenting? Just type “Moira is fine” and move on.
And because this is what people actually want to see, here’s a pic of me typing this: