Mobility: excessive value for little skill-expression

Put simply; why do heroes with mobility deserve to be hit less? Why should killing a Tracer require substantially-higher aim-skill than a Soldier or McCree?

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Because Papa Jeff decided so long ago.

Nowadays game clearly turning into Dota-like thing.

Omg right?

“Tracer is sooo high skill!!!”

Yeah with her spammy blink that’s easy af to use and her spammy guns and her get out of jail free card? Totally high skill.

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they have substantially more health than tracer?

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If you want everything to be “perfectly fair” in terms of hitboxes and gun choices, you have many FPS games for that like COD and CSGO/Valorant.

Different hitboxes and abilities is what makes OW unique

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Doesn’t that just increase randomness, though? Making a target smaller and then reducing the health only increases how fiddly they are. It just means that Tracer is going to have times where otherwise-sufficient aim just goes completely unrewarded, giving her “free life” without any skill demonstrated.

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this just boils down to taking the time to learn how to time the shots on tracer by learning the distance of the blinks, the time between them as well, tracking the number of blinks they have used.

when i play mcree against a tracer, ill be honest, it is difficult to dink her without hitting that stun, but im also not the best mcree around.

now, when i played ana, i could sleep a tracer with both eyes shut.

again, its just taking the time to learn how that character works.

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I completely agree that you can get better at it, I’d never contest that, but my point is that it increases the randomness involved. Tracer has the ability to just TP somewhere, and you need to look around for her and readjust. You can certainly improve the speed at which you do that, but that still increases the randomness, all the while; the Tracer did nothing but press a random direction.

It’s, at very least, unhealthy.

It is, but that’s the issue. There’s next-to-no consistency when fighting a Tracer. It doesn’t really matter how good you are, she’s able to avoid an incredible amount of skill without demonstrating much at all.

It’s a question of skill-input to value-output, and I think that’s really out-of-whack for most mobility.

People like to misconflate ‘difficulty-of-skill’ and ‘difficulty-of-chance’ as if they’re the same. Roulette is hard to win, but not in the same way that Archery is. I think mobility, because of the aim-mechanics, is closer to Roulette than it should be.

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i think its timing, cant over abuse the stun, on other chars if the tracer is wrecking the backline.

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Because Tracer has 150hp?

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Why lower the HP?

It sounds like ‘low HP because hard to hit, hard to hit because low HP’, when all that’s saying is “an increase in inconsistency”.

who wanna tell him the buff dps are getting for OW2?

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Oh dear…

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Because she has the most mobility in the game and should be high risk high reward, if she stands still for a second or gets caught out by CC she should and does get punished.

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Up front they have more health than tracer, but due to her recall, she has upwards of 299 health. But that aside, the sheer amount of mobility a tracer has vastly outweighs that due to that blink potentially stopping 150+ on a single use

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Sounds like ‘high inconsistency, high reward’ to me. Risk isn’t something to balance a game by unless you’re playing dice.

You say that as if it requires skill to not stand still. Being aware of CC is certainly a skill, but it’s not unique to her at all.

So far, we’ve managed to whittle that down to ‘more inconsistency for similar skill’, which is my opinion to begin with. Why the extra inconsistency?

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She is probably the hero punished most by CC.

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I agree, but how hard someone is punished is a measure of value, not of skill from either side. That’s not the conversation. Nor is it a measure of how skilfully one can avoid/use said CC.

Your OP just doesn’t make sense. A hero with mobility is harder to hit BECAUSE they have mobility, they don’t “deserve to be hit less”, they are hit less because they are more mobile that is the entire point of mobility.

However when they are hit, they die pretty easily because they most likely got outplayed.

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Then you don’t think they deserve the mobility or you think that the mobility shouldn’t affect their likelihood of getting hit.