Does anyone remember the issues with mobility when OW2 started?
5v5 had dropped the off tank, and the CC drop required so the one remaining tanks didn’t get utterly monstered also made DPS mobility stronger.
Flankers were really strong, and the support players were struggling.
A lot of people were, unsympathetic, and those of us who had been around a while, said “well, they will end up buffing the supports ability to survive and/or fight back and DPS players shouldn’t get to comfortable with the balance of power.”
They solved the problem by nerfing the flankers a bunch, and giving the supports more abilities to deal with them, in particular Mercy’s enhanced GA is a direct result of this.
This is just the ongoing balance of OW2, shaking out the issues which moving to 5v5 gave us.
The enhanced GA didn’t come out of nowhere. This was utterly predictable, along with the reaction to it.
People will get used to it, and Mercy will fall out of the meta soon enough the moment Sojourn also falls out.
Snipers are likely to be hit, with the drop of an off tank, and the flankers being nerfed, they become strong.
Tank may find they will be soon after, with the supports having more survival, and less flanking and sniping dropping them the game is likely to slow down…
Support healing will likely be nerfed after that… Which will speed the game back up again.
Then? I’m not sure what comes after that…
The 5v5 Rock landed in the pool, and these are just ripples. Eventually we will hit an equilibrium point.
Just not yet.
Anyone who has been around long enough will get a feel for the ripples, and where they will go.