Overwatch is one of the greatest games I’ve ever played but I cannot come to terms with the ranking system. 50% percent of my games feel falsified. Allow me to explain.
The match maker is almost too specific in match making. The 50/50 chance comes down to, in my personal experience in Overwatch, if a DPS player has a wide range of capabilities(Crowd Control, Hit scan, etc).
Its no mistake that 50% of my game losses are completely out of my control in every aspect imaginable.
I’m not saying I’m a good by any stretch of the imagination. As other player have pointed out I missed a lot of flails. At the end of that game, the score card showed 77% Kill Participation, 17000+ heals, 30-40 Defensive Assists, 1,200-1,800 armor.
Let’s pretend I landed 50% of my flails. Looking at the video and the stats on the score card, every other player, DPS specifically, had a less that 30% hit rate. No amount of support or Tanking will ever make up for that deficit.
How did this happen?
I’ve had this account since Season 3. Its the only account I play on, an have ever played on. The matchmaker is messed up because the player base, values SR more than taking the time to improve.
Because of this culture, the way to climb is to purchase a new account. That will automatically start you in Gold. So you’re either a Bronze player in Gold, or a higher ranked player in Gold.
In order for the match maker to work correctly, you need to provide the match maker feed back by playing the game. This is where the problem, those games are affecting other games, because its the same player with a new account.
That does not bother me. What bother’s me is that Blizzard refuses to implement a time played metric into the match maker.
I understand why they don’t do it because much of their community will stop playing/buying the game.
That’s the painful truth, there is no integrity in SR from top down.