Point taken. The mere definition and substance of competition is SHOULD be more than enough to care about removing MMR from competitive. Right now with MMR in place, that word âCompetitiveâ is a farce and a complete lie. Consumers/players are being lied to when they play this game. Trust me. There is MUCH to gain both on the playerâs standpoint and companyâs.
Good for you for improving based on gear; Iâm sure quality gear can help improve your stats/skills to some degree. I have not argued that you cannot rank up with MMR in place. You can. I did. It will take ungodly amounts of hours though. Damn, Iâm constantly repeating my point to you. Itâs about COMPETITION. If youâre legitimately playing comp games (and Iâm not talking a batch of games like 10 or 12, Iâm talking youâre playing competitive matches), your win percentage will hover between 48-51% maybe 52%. Why? BECAUSE ITâS DESIGNED THAT WAY. It removes the potential for the Best of the Best players to have an undefeated, unbeatable win streak of potentially 100% in a series of many matches. This simple and TRUE FACT is proof that MMR removes genuine competition. âCompetitive Playâ is a lie. Blizzard needs to remove MMR. Theyâre totally misleading the public with this b.s.
The benefit? Dude, the benefit is the simple fact that Competitive play will be a CLEARER reflection of your own skills/performance because it allows you to compete freely without any form of objective, manipulative handicapping in your matches that is designed to get you to a win rate of 50%. In a TRUE competitive world, the BEST of the BEST player can go undefeated. Can Overwatch Competitive do that? NO it cannot BECAUSE of MMR.
Youâre missing the entire point of what real competition is. Competition is not about winning streaks or losing streaks. Itâs about the competitor competing to show/determine who is the best and/or better player and/or terrible player.
Bro, removing MMR only helps with this. By removing MMR, youâll see who REALLY belongs in each rank.
I mean it just cant. If you are diamond skilled, you cant take very long to push out of bronze if you want to push out of bronze. Doesnt matter how the mmr works. You can carry all of your games as a dps.
Now it may take a lot of games to push from high gold to diamond because the skill gap is closing.
You can be a gold player and it take a lot of games to push out of high bronze.
Im a gold level rein and its taking me a while to push out of silver, but when i was in bronze as rein just recently because i tanked playing another tank, I just destroy it and get back to silver.
The skill gap is just to easy to push through no matter what.
So, do you believe that an algorithm that is designed for players to have a at/near 50% win rate in all of the competitive matches collectively played by handicapping certain games based on how many wins or losses youâve had is considered genuine competition?
its designed to get you to an SR where you have a 50/50.
Are you guys high or something?
MMR could not put you into a bronze game and give you a 50/50 chance to win if you are diamong. You just arent diamond skilled and I guess ego doesnt want to admit it. You should win almost all your games as bronze if you are diamond skilled. Some hidden mmr couldnt change that by sitting you with the worst bronze and the other team with the better bronze.
Content creation utilizing high rank as clickbait to monetize a channel is (very smart) up to the person to do so or not. Iâm not against it, Iâm very for it. Iâm merely using it as one of the many examples as to why MMRâs real purpose and design is not for âbalanceâ, but for monetary reasons and, thus, removes genuine competition; Competitive Play with MMR in place is a lieâitâs FAKE competition. Thereâs a HUGE consensus about players wanting to get MMR out of Competitive play. Want to know what voices we need to help with that cause? You guessed it. High rank content creators utilizing their high rank for monetary reasons who are actually a part of Overwatch Content Creation! (MMR is designed for monetary reasons, which removes competition). Thatâs why Iâm calling them out. Players, such as myself, are extremely tired of this MMR b.s. in competitive mode and are almost forced to buy ANOTHER account if they want to try and rank up b/c your original account is filled with bronze stats, or whatever low rank you want to consider and ranking that sucker up will take ungodly amounts of time, which, again, youâre almost forced to buy another account should you want to rank up. Itâs unfair for the player who has progressed in skill to rank up in this MMR b.s. world. With real competition, it IS possible. This is what Iâm arguing for. #RemoveMMRfromcompetitive
The claim was that MMR would drag me down again even if I deserved the higher rank, but it didnât.
Only Blizzard can answer that question, but obvious benefits would be the reduction of one sided stomps, the amount and length of random winning and losing streaks that throw people into ranks they donât belong into and a better control over the ranks of smurfs and fresh alt accounts.
Also you are misusing the term âriggedâ.
The matches arenât rigged towards the one or the other side.
The estimation of the matchmaker is close to a 50:50 chance for either team to win, so the only thing deciding the outcome is, how much better or worse each team performs.
Both teams have their fates in their hands and get the opportunity to prove that the estimation was wrong and that they are better than the other team.
At least in my opinion that sounds as fair as it gets when it comes to matchmaking.
Itâs not by design but by nature.
If you are getting matched with and against players that are about equal in skill with you, then a winrate close to 50% is to be expected - no matter if matchmaking is based on MMR or SR.
If you get better it will rise, but as soon as you reach your new peak it will move back towards the 50% again. The only places on the ladder where this will not apply are the absolute top and bottom.
I really donât see the benefit in designing the whole game around the best of the best.
Also even the best Overwatch players will at some point take a loss for the simple fact that Overwatch is a team game and you are eventually bound to get the short end of the stick one way or another.
You clearly still havenât understood how MMR works.
Removing it would heavily increase the impact of leavers, smurfs and other RNG factors that you literally canât control no matter how skilled you are.
It helps the SR value to reflect your true skill level as accurately as possible.
DudeâŚall of your responses is legitimately what rigging is.
This MMR sounds incredibly socialistic by your response to be honest. Make everyone play equally by handicapping EVERYONEâs win rate and then itâll be fair. This is not real competition. This isnât competition based on your performance and skill level at all.
Think about a UFC championship fight. Can you imagine throwing the likes of MMR into an actual MMA fighting championship? When Fighter A is CLEARLY a dominate fighter and no one can stand a chance against him, you handicap him to fight against Fighter B who is not as good as Fighter A. You call that a real competition? Youâve got to be kidding me. It ISNâT competition. Itâs FAKE. Itâs RIGGED. Itâs a LIE.
Competitive Play should reflect PURELY based off the playerâs Skill and performance. Period. Donât add this B.S. of handicapping your win rate to 50% garbage. Thatâs not competition. Do you get it yet?
In a real competitive fight, no matter what Fighter B does, he/she will NEVER beat Fighter A. Why? because Fighter A (in this example) is THE BEST. And if youâre the BEST, there can ONLY BE ONE. Not two, not three, not four, ONE. ONLY ONE. And the BEST will ALWAYS be challenged by someone ready to out perform him/her. Get it through to your head what REAL competition is. Not this fake bull sh of what you call âcompetitionâ b/c it isnât. Do you get it yet? Wake up.
I never said it would. But keep playing and post replay codes. Otherwise itâs just another âmy bro climbed so itâs fineâ. The MMR rigging doesnât try and set a winrate it handicaps and taxes your progression i.e. makes mobility less efficient, particularly for accounts with anchor stats.
In theory, the existence of mmr would somewhat buffer your fall back down just as it would buffer your climb. So your self-collected evidence of 1 data point already supports what the mmr system is trying to do.
Well the dictionary says Iâm right and youâre wrong.
MMR matchmaking is by definition a kind of rigging. Itâs hidden and it forces odds/outcomes. Thatâs a fake, rigged contest.
Take it up with Merriam-Webster.
Technically itâs as rigged as it gets. Itâs totally hedging away the natural contest by rank. Defend your SR.
This noise would average out and affect most people equally by rank. Clean up the ladder properly (punish leavers, remove alts, reset every few seasons).
MMR isnât an excuse or substitute for ladder mismanagement. In fact, itâs just an additional attack surface for people to spoof and exploit. SR only system deals in wins and losses only. Nothing to (mis)classify.
Converting wins without tailored handicapping is the only true measure of skill. SR-only system. MMR has no place except to make games more fun and less competitive. Itâs unethical and fake contest.
Dude⌠you will literally end up with the same 50% winrate if you base the whole system on SR.
Itâs math, not socialism
Overwatch is a team game.
No matter what Fighter A does, at some point he will be matched with Fighter B and lose to Fighter C and D, because Fighter B screws up.
Like I already said:
Your mindset is more fitting for the tournament scene with premade teams and without MMR (or SR) based matchmaking.
Go and create the best team and go through an entire tournament undefeated, but it is not going to happen in ranked - with or without MMR.
And I never said that you did.
I was replying to this:
Wrong.
My MMR adjusted extremely fast and actually boosted the climb.
Around the 5th win I reached a point were I got 30+ SR for a win and it ended up at ~25 again when I got close to my new peak.
No, it doesnât.
The matches arenât fixed in advance and also not for a desired outcome.
The estimated outcome is a 50:50 chance to win for each team, but none of them is desired to win. The outcomes are also not fixed in advance, cause the winner is determined by which of the two teams performs better than predicted.
Dude. This statement is so socialistic in principle. Pretty much youâre saying: Because a player or players win TOO much, we must handicap EVERYONE so EVERYONE, losers included, are âequalâ when they âcompeteâ. This is rigging dude. This is not based on pure skill/performance.
My sponge cake has cinnamon in it. It adds a subtle hint to the taste.
Is that deceptive and dishonest? Have I rigged my sponge cake?
They have publicly confirmed MMR exists.
I have no people wanting fairer matches or believing there are improvements that can be made to the competitive system but to say itâs rigged sounds like someone is just not happy with their rank.
You obviously donât know how MMR works. MMR is used to rig the game. Team A will have MMRs close to each other versus Team B with another level of MMR and depending on that level will determine the odds/probability of who wins the match.
Many of not most of the Top500 streamers have done unranked to GM/T500 âeducationalâ streams and some of them doing it in just one sitting, essentially proving that they belong there regardless of any kind of MMR.
I am all for an MMR reset but your reasoning is flawed.
Wrong. Itâs not about not being happy or being happy about your rank. Itâs about FAIR and HONEST competition with absolutely no rigging to which Team has the higher probable odds of winning due to MMRâs existence and what itâs designed to do.