Blizzards idea of MMR is very different than the traditional meaning. Traditionally MMR is a reflection of your personal skill level. In OW2, your personal skill has almost nothing to do with your MMR. ONLY wins and losses affect your MMR, NOT skill level.
In other words, you can play like a god, but if your team loses, your MMR goes down. If you absolutely play horrible and your team wins, your MMR goes up. This is NOT a reflection of skill level or real MMR. Of course your play contributes to the win or loss but you’re only 1 of 10 people in a game. A lot of people can throw it for you and affect YOUR MMR despite playing well.
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Overwatch is a team based game and the only sure way to measure skill is to measure your ability to help your team win games.
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While I agree your skill can be swayed by a team. Winrate is still the best way to score MMR.
Stat ranking would be a worse alternative. Stop looking at the stat boards. The only constant factor to skill is winrate. In fact, many stats get lower when going to the top of the ranks.
Game is more complex then just marking elims, deaths, DPS, and healing.
i’m really not sure what traditions we’re talking about here
lots of games use w/L derived mmr. even dota, one of the games that popularized using “mmr” when talking about computer games. even the elo system, which mmr was derived from, used only w/L
just last year there were people here who, for years, were begging for this game to get a w/L derived mmr with no stats/perf trickery 
technically this is how normal MMR works.
the best systems are the simple systems, where you have a single number and that number is both your rank and your mmr and it goes up or down based on win’s and losses.
the truth is that if you played like a god you wouldnt lose. stat padding doesnt mean you belong higher it just means you are really good at padding your stats.
ive explained this to other ppl but carrying games isnt 1v5ing, its giving your team an advantage they wouldnt of had without you. and that advantage can in most cases allow other people too get kills they otherwise couldnt of gotten.
such as an ana landing a good nade, kiriko cleansing a friendly pharah right as she ults. a dps getting opening picks on the enemy supports.
in the last example, those 2 kills are more important then the 3 kills that followed because they would not of gotten those 3 kills without your first 2.
yes sometimes ppl on your team will make life hard but that also happens on the enemy team.
long term this doesnt effect your ability to climb. the only thing that can effect how you climb is your own skill level.
If this is true then climbing comes down to luck of the draw in Blizzard’s matchmaker system.
no it comes down to how well you can carry. if you can push your team to win more often then you lose then you will climb.
Lol, “carrying” was a thing in OW1, much less of a thing in OW2, by design.
no its very much exists in ow2, if you think otherwise its a clear sign of a skill issue. play better and stop blaming your teammates
I can read the stats and see when I’m “carrying”. Already pulling out the “skill issue” default eh?
There are many many many posts on these forums showing examples where carrying via stats means nothing for W or L and also means nothing for your MMR. If you “carry” as DPS with amazing K/D ratio, 12k+ damage, or as support if you have 18k heals… you still can lose and that “carry” meant nothing, even though you were better in that role than your counterparts on the other team.
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Source - “trust me” I guess? from a random guy making his first post on the forums?
Up to diamond your MMR can be affected by your “stats” and wins and losses.
Diamond and above it’s all dictated by wins and losses only.
stats dont matter, winning team fights does.
the reason this is default is because its how it works. you being bad doesnt change how climbing works. if you belong higher you climb
what matters is that you win matches. if you have a neutral effect on the match (meaning you belong in that rank) you will win 50% of the time. but if you belong higher you will win over 50% and that is all you need to climb.
you arnt carrying if you lose.
you need to understand and absorb that fact, carrying is playing well and winning. everything else is irrelevent
as i said already to another guy.
stop focusing on stats and focus on winning the team fights, and if you can win more team fights then you lose. you’ll win more matches and climb
I mean, OW’s competitive mode has never had any real meaning due to Blizzard refusing to actually do anything about things like deranking/cheating/boosting/smurfing/etc. Even if MMR was accurate to your own level, the overall MMR pool is so corrupted that it’s not going to be very accurate.
It sucks, but as long as Blizzard doesn’t care, rankings are borderline meaningless. Unless you grind for a long time to nullify any entropy caused by the matchmaker, your ranking will never be truly “accurate”. And even then, being good on ladder and being good in organized play are two very separate things.
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You can’t be serious; you’re just contradicting yourself at this point.
One player can not win a team fight. You’re saying you carry by your team winning the team fight. Think about that for a moment.
supposedly this isnt true anymore. blizzard came out in a blog post and said that “performance” no longer effects your mmr/sr gains.
yes they can.
a 5v5 that becomes a 5v4 is a won team fight if you kill the right person.
the issue is that metal rank players will kill like a torb but miss every shot on the supports and eventually the enemy tank kills your teams supports and they lose the team fight and go “GG BAD TEAM” instead of realizing that target priority is king.
i can tell off top that your at best plat. probably not even high plat, id pee myself if you were above plat 3 because you know just enough that you think you know it all but you dont know enough to actually climb which is text book plat.
take my advice, focus less on stats, more on target priority and you will climb with lower stats but more wins.
When was that?
How are they suppose to boost smurfs to where they belong now?
Bro I could show you countless replays where I pick off both enemy supports in one fight, but meanwhile my team was folded because of a tank diff or a new healer. So what more can a DPS do?
Sorry but you’re basically describing OW1 when you could carry in this way. This does not occur as much in OW2.
Q: So you don’t take the number of eliminations, damage dealt, healing provided, or any other scoreboard stats to adjust my MMR after each match?
A: In Overwatch 2, your MMR adjustment after every match is not impacted by your performance in each match (regardless of your skill tier). This is for a few reasons. We don’t want players to be focused on doing things other than trying to focus on the objectives and win the match. Dealing the most damage or getting kills won’t help your team if your actions don’t help them push the payload or capture a control point. Also, for some heroes, especially those in the support role, it can be challenging to determine if the numbers they produce reflect their skill.
its based on win streaks mostly.
awkward did a bap unranked to gm recently in season 4 and went 15-0 and did unranked to GM1. so clearly it works at boosting smurfs, weather or not there is something else in the background is hard to say.
GM players can’t even carry quickplay games with a pick advantage against silvers. No idea why homie expects plats to solo win teamfights in ranked when, hypothetically, the rest of the lobby is at a similar rank.
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