The title might sound like a conspiracy to some but after reading a lot of posts, reflecting on the game and its strange Matchmaker, its becoming more clear. Its a breakthrough for my own understanding and now everything kinda makes sense. For those that are smart enough to already know, great but i am sure many don’t so i figure its important to post. This is not exclusive to ranked, a lot of what i observed was from casual.
The game literally prevents players from playing and succeeding at certain roles even if they are skilled at it where as it rewards or at-least gives a better experience at roles they might even be weak at without their consent in any way.
This post is not arguing against the natural variability in performance caused by a player’s obvious differences in skills,play-styles at certain roles nor because of balance of power differences between roles.
However this is arguing for the point that even if a player improves a lot on each role they can get vastly different almost reverse of expected performance of their given skill.
‘How is that possible?’ ‘What are you even talking about?’
Good questions. I will try to explain through practical examples by how matches play out.
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Tank Role:
In many games i push, apply pressure even if i create all the space its often useless because of the MatchMaker giving me teams that literally stay behind the whole match. MM is actively prohibiting me from tanking by giving me the worst teams to work with as a tank, passive,campy, ‘waiting for a shooting gallery to pop up’ types. It does not matter how much i changed or improved my play.
I dont consider myself a great tank but if i am honest i think i am at-least average or a bit above now but some other player with half my skill might have double the impact as a Tank. ‘How?’ Simple, they actually get great teams to work with as a tank, the one’s that follow, that dive, and want to attack.
For all i know that rare actually ‘Carries as a Tank’ player might just be pressing forward key and getting wins where as others like me are beyond frustrated and forced to give up the role even tho they like, understand it and want to play it.
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Damage Role:
Also known as the carry role but not for me anymore. WHY? '‘Of-course its because you suck at it, cant aim or clutch’ an answer that would normally suffice but i will explain why not at-least not for everyone.
I used to carry as a DPS, i was rewarded for every little bit of skill improvement atleast in performance if not by more wins.My aim more correctly effective hitrate, Damage Output PerSecond is almost doubled than before in just the last few months (i am 100% sure of improvement because of the exact same testing grounds, strafing enemies workshop), Positioning,Awareness is better than ever was (can actually hear directional sounds of enemies after a certain setup tweaks, whereas before basically couldn’t hear a thing)
Despite that my performance on DPS is the worst it has ever been! Even more than when i used to miss on turrets and standing still Reins! ‘How is that Possible?’, ‘You are surely insane or lying hard’. Nope i can explain with a simple but accurate answer. The MM is giving me far higher skilled enemy DPS players that shut me down hard. Instead of being rewarded like i used to or naturally expecting to be performing far higher than before the MM actually prevents me the DPS role now by giving super skilled enemy DPS players that basically dont allow me to do anything by insta killing me. Even the Tanks actively hunt for me.
Skill really doesnt matter when the Matchmaker can make the most Carry Role into a Feeding,Frustrating Role for you when it wants,if it wants. It always has more power over you than you could imagine. It leads to an overall false perception of a role’s capabilities and flawed reasoning for some players which i dont entirely blame.The strongest Role could be weakest for some not necessarily because of lack of skill or practice but because of downright evil manipulation of the matchmaker.
DPS is still the best role if you have been chosen as the TOP DOG in a match. Its the most efficient and fun if you outskill the enemy team especially out dueling the enemy DPS but if you are unfortunate enough to be chosen as the Underdog, its suffocating and useless. -
Support Role:
Undeniably the weakest role for those that understand the match-ups between different classes. Not Tanky or Beasty like Tanks in a 1v1 or 2 nor having high DamagePerSecond,poke or team wiping ults of DPS.
Its a very team dependent role probably the most both in terms of kills and for not being free food for any hungry enemy Tank or DPS. A solo Support is nothing by design in Overwatch.
Yet Despite that i have the most impact on my matches as a Support these days. Is it because i am a great Support or so good at team work?l No. My solo skills arent great by anymeans but without a doubt my teamwork is at a much lower level it really does not come naturally to me at all.Again ‘How’??’ i really hope you are not answering with ‘itz cuz supports are so OP in the game’ lol.
Its actually because i am getting passive,campy,sniper teams the one’s that you dont want as a Tank but work great for as a Support. Easy healing & staying alive behind, near my team, pocket the Carry DPS and get an alright maybe even a good match.
In a way opposite of the DPS role. Not great and potentially a waste of a slot if you are the strongest in a match but for a weaker player in a given match its a good role, if you cant carry at-least don’t feed.
Lucky for me i actually like healing tho sometimes i wish i could carry again but it still bothers me that i got horrible teams as a Tank and never got to see the improvement,the impact i should have. Maybe tanks actually are indeed the strongest role for those that actually get the right type of teams for them to work. -
Closing Thoughts:
Whether you agree with or not the matchmaker consciously denying certain roles to a given player, the end result is still the same. Players getting counterintuitive experiences on roles because of the way matchmaker arranges matches sometimes.
Even tho the premise of the post seems rather negative i think overall i can end on a positive note by saying that if you find the hidden role the matchmaker wants you to play even if its your weak one, you will have a much better time where as on other end be prepared for a lot of pain if you chose the reverse role for a given match even if its your highest skilled & overall the strongest role in the game.
This should explain the frustrations of RoleQueue for some players. I would try OpenQueue more if players actually half tried but sadly so far its playerbase seems to treat it even more casual than other modes.