(ML7) Future Supports Need Mobility

Video i clipped of GM streamer opinion of what future releases of supports need.
Also ironic to me that in OW2 the DPS are slated to get role passive movement speed increases, instead of supports who are going to spend half the match walking back from spawn.

Im also making this post to show why supports may have such a low player base.

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Blizzard is in love with DPS. Makes you wonder why they don’t make everyone a DPS and just turn the game into 5v5 death match.

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well obviously. if people

  • want to cull cc,
  • don’t want supports to be as good as dps at damaging
    • I don’t necessarily mean in terms of burst or dps potential but also as in more capable of securing damage with more lenient aim tools
  • don’t want supports to have enough sustain
  • don’t want more lenient aim tools overall

then clearly the only option left is to mobility creep them to have more independent escapes to deal with hypermobile threats (and also to catch up with allies because not every support with have ana’s range).

but will we get it or get the sufficient levels of that? no. because how do you want say ana or zen or brig to have that level of mobility?

heck there’s more mobility creep with tanks and dps in OW2 and whether they’d nerf hypermobility is honestly highly doubtful, i.e. how likely are they even going to give sufficient mobility to supports to deal with all of that? I have big doubts.

not to mention the same crowd calling for all the anti anti-dive changes will also further complain “eeeeermergheerd cAn’T kIlL anYthInG BeCaUsE eVeRYOnE tELePerTinG EvERyWheRe cAn’T CaTcH uP”

OW is basically slowly learning the lessons that Paladins, Battlerite and Gundam Evolution devs learnt from day 0 in designing their respect games and character kits.

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I watched this earlier today. I was inclined to agree with his point of DLC heroes having bloated kits, making OG heroes obsolete. I think adding heroes to the game with really cool kits that are over the top is actually fine, as long as they revamp the old ones to be more in line with that too. The problem is that they don’t do that.

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Didn’t watch the video, but not just supps, I think basic sprint and exo boots-like(but not too annoying way) vertical movement for all characters are a good step forward.

Individual survivability should be better than now when tanks become more attack-focused and supps more utility-focused. Higher HP could be a solution but it would make the game slower and clunky. Some more mobility options for all characters could do the job.(It could also diminish the value of some hypermobile characters.)

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“Supports need more mobility” - the dude who almost exclusively plays the slowest heroes in the role.

Don’t get me wrong, I like ML7, but this is a weird and probably out of context take from him.

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Not that blizzard ever listens to hero suggestions, even well thought out ones with concept art and the like to really flesh them out.

But I felt for a while now could use a support that gives out mobility to other hero’s more than anything. Currently all we have is Lucio’s speed boost and Sym’s Teleporters. Both very situational and some what under whelming.

Especially since speed boost often comes at the cost of healing your team. But say a support who could give another hero Jump boost for 10 seconds or maybe some mechanic of speed boost. It also helps with another issue has plagued OW for years.

Lack of overlapping abilities for heros. It’s why the hero ban didn’t work that well, many hero’s are the only hero to provide a function, and act as the only real counter to another hero. Ana is the only anti heal, Lucio only speed boost and so on.

Bit more over lap, if done right would help a lot.

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I would love to slap Tracer-like mobility on every support just for the satisfaction of going “Well, just shoot um. You should have no problem if you got gud.”

It would be like eating the best chocolate you’ve ever had.

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I disagree.
even looking outside of “dealing with hypermobile threat capabilities”, it’s not really a weird take tbqh.
like the thing about dps getting mobility creep and tanks getting mobility creep (remember, for them to be more yolo aggro they need to be able to actually gap close and get in their faces more), it means that players are defs playing more spread out and likely going around corner a lot more often.

and so this brings in a problem of “can less mobile supports keep up”? even for supports with range, it’s likely they need more mobility to keep up with all extra the corner turning people are going to do.

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Whatever as long as it’s not CC.

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Ana has a sleep, anti, 0 fall off and the best ultimate in the game. She’s flawless besides her mobility.

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You supports are always welcome to lock dps, always like some freelo. Support kits are way overtuned besides Zen, Lucio, Moira.

So many support players are two ranks higher than their dps. You’ll have diamond support players who are gold on dps. Or masters supports who are plat on dps lmao.

“Another support is the hero Overwatch deserves, but it’s not the one it needs right now.”
-Blizz devs at some point

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Sojourns cooler, lets be honest.

I kind of agree except with the bloated kits on dlc heroes, I mean, ever since they reworked Mercy she’s been one of the most versatile heroes, you want to talk about bloated kits? Mercy’s the support with the most buttons available and 2 passives…

that said, supports healing need to come with a cost, currently it’s their survivability but if they increase lethality I would agree that supports need to be either more lethal themselves or simply have more tools to survive

currently I think we’re at a good middle ground where supports aren’t easy kills (outside certain matchups like sombra zen or Doomfist zen… poor zen) but the truth is that people have optimized dps heroes to extremes that are honestly unnatural, like, I’d think devs never thought that anyone could play Tracer effectively but here we are

Haha. I have no problems with Sojourn. I would really like to see another support though. It was the first role I played in this game. It’s close to my heart. Another tank wouldn’t be bad either. I think moving DF to tank is a really lame way of saying “We have a new tank!”

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boy if you think thats overtuned youre gonna love when i tell you about tracer ashe and echo

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Immortality, rez on cooldown Mercy pocket, nano are way more oppressive.

in all fairness Tracer’s kit is pretty straight forward, blink and shoot, rewind is just so that being 150 hp isn’t a death sentence and her bomb is particularly close ranged

Ashe… well, outside of bob she’s also pretty straight forward, just shoot shoot

Echo… sigh, yeah I have to agree here, she needs to lose the stickies or the beam and her ult is just… too much

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you mean ana right?
like ana’s got more utility that’s actually applicable in any given moment compared to mercy and overall has a lot more effects to dish out in comparison.
like sure, mercy has 2 passives, but mercy still can’t do much i.e. what she’s contributing is still only 1 of heal, boost, res or pistol at any given time and realistically it only heal or boost for very much most of the match time.

unlike ana who can burst heal, death sentence with anti or sleep, cancel key abilities with sleep, damage, boost with nano, and all more evenly distributed in frequency compared to mercy’s contributions whilst also being able to provide such value more asynchronously if not in parallel.

on top of the fact that she actually heals enough to be a main healer, plus being a main healer that works in spread out comps means she can work in about any comp.

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