Making a thread about this so I don’t have to keep posting it repeatedly. Many people here are under the impression that Blizzard just cancelled the PvE and is now doing a scaled down version called Story Missions. This isn’t the case.
In 2019, Blizz announced two different PvE modes for OW2: Story Missions, the flagship PvE mode that includes new maps and cinematics which tell a present day story, and Hero Missions, a “highly replayable” collection of individual missions with talent trees.
Sadly the Hero Missions mode was cancelled. However the Story Missions, the actual mode that I believe most players are anticipating, is still intact. The first ‘episode’ (for lack of a better term) of the Story Missions releases in August.
True. With the removal of talent trees, Story Missions are most likely going to be Archive Missions, but with cinematic cutscenes and “better” graphics.
I don’t think many people are going to listen to you OP. While I understand what was scrapped was something people looked forward to, people around here are also exceptionally excited to be upset over… anything. You’re not likely to get reasonable acknowledgement of this.
The campaign story mode was never the main part of pve. That was always the window dressing that you would play once or twice and be done with very quickly.
The main core pve gameplay was always the hero missions and skill tree progression. Where you would grind for 6-8 hours, level up your rein to level 15, get firestrikes that freeze, multi pin and get his new aoe shatter.
You and your 3 friends would all group up at 11 at night to take on the null sector mega-onmic raid. You would all take your level 50 heroes at max level with the best hero builds and try and beat the boss which could drop rare rewards.
That was the point of pve. Not some poxy story mission that you play and forget. Id have taken no campaign for a fully fleshed out pve system with skill tree and mastery systems