It seems to me that the only reason Tank is least played is because it takes learning a specific type of skill to get to the fun factor.
The amount of times I’ve heard players say things like “I don’t want to play Tank and hold a shield up all day for my DPS to try and kill the enemy team” and my first thought is “why are you holding up your shield all day?”.
I mean, I guess I can’t harp too much because at one time, I used to think playing Tank was boring… but the moment you realize how to be impactful and learn how to read the fight and what to do, it became just as fun as playing the other roles. In fact at times, it was more fun than the other roles.
The problem is most players are in metal ranks and most of those players don’t think through what is actually happening. It’s just “I see an enemy so I shoot at them until one of us dies”. They aren’t tracking enemy cool downs to know when they are weak. They aren’t going after punishable targets and have any target priority in general. They don’t know if they are even winning the fight or not until everyone on one of the teams is dead.
They don’t know when they have the advantage and can be more aggressive or when they have to stabilize and poke or flat out retreat.
So when you are playing DPS, you just shoot at stuff until one team wins. If it wasn’t your team, you flame your teammates in random toxicity and move on.
If you are playing support, you just healbot and pat yourself on the back for doing something.
But Tanks don’t really get that same luxury as the other roles of feeling like they are doing a lot when in reality, it’s because they really aren’t doing anything.
Either they aren’t doing well and they feel that because they blow up or they are doing well and they are getting direct value, but the problem is, a lot of lower skilled players are merely guessing at what they should be doing. If you don’t know when to push the advantage, you probably aren’t ever doing it except by accident because it happen to be the time that you decided to march in on the enemy. If you don’t know that you should be stabilizing and you decide to march in, you die.
If you don’t know you should be retreating and you march in, you die.
So if you don’t know when you should do what, you only have a 33% chance of doing the right thing at the right time when you decide to march in no matter what (and even then, it’s probably less than 33% chance because things happen quickly in moments and if you miss those short timed advantages and go in 5 seconds too late, you might be on the side dying instead).
It’s a shame because tanking is fun and would be far more popular if it wasn’t for the fact that a specific skill that is valuable across all roles, wasn’t ignored, but it’s a skill set that Tank players must get down to have any success where as other roles can get away with feeling like they are doing more than they are when they also don’t have that skill.