Please remove stadium skills that give you ultimate ability whitout using ultimate, like soldiers aimbot for 1 sec is very annoying. genjis blade aswell after deflect. and the other and never add something like that again. very stupid decision.
You meant Reaperâs death blossom after teleport?
Mercy and Zarya as well. And I donât think baby Bob counts but I have to say it.
Thatâs why survival perks exist. If you find something annoying, and canât deal with it then you build armor/shields/overhealth.
The survival section is full of mostly useless items though lol
It takes like 3 survival items to equal the value of 1 dmg item. Thats why everyone is picking dmg builds cus survival items dont scale well
You just get into late game with a tonne of health but you cant actually kill anything whilst the enemy who have been building full dmg can 2 just tap you
If they want people to take the survival items they have to make them equal in value to dmg items. Whether that means buffing survival items or nerfing dmg items. At the moment there is 0 reason to build survival when dmg items scale the way they currently do. The only correct way to play is build dmg and kill them before they kill you
+25 shields or armor on a survival item isnt going to cut it when a hero like cass can still 2 tap you on 600 hp or each firestrike doing 300+ dmg
I tried to do a juno torpedo build but instead of dmg focus like everyone is doing i tried to make it more about healing and survival. She has a item that whenever you use torpedoes you get overhealth equal to 50% of your shields. So i stacked a load of shield items, converted 100 health into shield etc. so everytime i used torpedoes i got like 500+hp. Didnt matter. Cass just 2 tapped me through it.
I sold it all and went the standard torpedos exploding, ability dmg etc. we immediately started winning cus killing things wins games.
Yeah but these âmini ult perksâ seem so tacked on and last minute⌠there has to be something else they can do if they give it more thought.
I mean this is the first iteration of Stadium with a small pool of heroes. As they iterate on it more and the design philosophy evolves, we might see more interesting and unique concepts that donât involve âSoldier fires his helix rocket and gets 1 second of aimbot.â
Yeah thatâs what Iâm counting on itâs just kind of lame to have to wait for that to happen.
I wish they wouldâve let the player base at large test it more before they fully released it. I wouldnât have had a problem waiting longer if it meant we all had a little input and were helping shape what it would eventually become.
But to just release it like âhere you go! Here is this new game mode, hope you like it!â as if itâs a finished product doesnât excite me given the current issues.
Itâs like seeing a new release on steam, but youâre like âno way Iâm paying full price for that⌠guess Iâll wait a year or so until there is a nice saleâ.
Genjiâs does half the damage of a normal blade, plus requires melee range, unless you go for the projectile - which also does half damage.
Zaryaâs isnât really Gravity Surge, itâs basically a low powered Disruptor Shot.
Still very effective, though.
Sorta.
The healing powers that get stacked with Weapon or Ability power end up healing so much damage, that thereâs not much one can do if they didnât similarly stack that. With Moira able to toss out 4 Biotic Healing Orbs of 300 + 100 + 100 + 100 capacity, youâre easily needing to pump out more than 600 damage; and thereâs just no damaging ability that can do that, even with stacked power.
Highest itâll go is 240. Still enough for a near one-shot, but yeah.
Itâs actually .75. And that gets you an additional 120-ish damage⌠or basically another Helix Rocketâs worth of damage.
The real problem is when you stack it with Weapon Power and Fire rate, then you can get up to 250 damage per mini-Visorâs worth of damage.
They did test it for a solid month before they released.
They largely tested with long-time pros and players who understand the game, not with players who donât really get how Overwatch actually works. Which is a problem into itself, since the game doesnât really communicate it that well.
Absolutely. Certain team comps lead to enemy builds where it feels like thereâs generally nothing you can do about it, like a one-shot Ashe build when you have a Junker Queen. If sheâs popping off with shots, you canât even approach her or peek without getting your head blasted off. With no shield or defense matrix, it feels like you canât really engage with her and I hope these little things are sanded down and addressed more down the line.
Some of it would be better if the survival branch was better. If they ever add Widow, theyâre really going to need a legendary perk thatâs like âIf you have full health, any incoming damage that would eliminate you reduces your health to 1 instead. Cooldown 20 seconds.â or something would alleviate some of these.
What im getting from this isâŚyou tried to do a torpedo build. Failed one waym tried another torpedo build and it worked
Which parts of the shop are unique to each hero, is it just the 8 abilities across the top?
Heroes have their own unique powers. Each hero also has a selection of unique and generic perks per branch. The unique ones have a portrait of some kind while the generics are just an icon.
No. I tried something that isnt the default way everyone is playing to see
- If some other build on juno other than that 1 dmg torpedo build works
- If not going full dmg was viable
My results is no to both. If you play juno the only way to build is dmg torpedoes because its the only viable strat. Building anything but dmg is pointless cus no amount of survival items stops the level of dmg that can be outputted
wouldnât it depend how the opponents play?
Another issue with the mode. The imbalance between heroes
Some heroes have. Others do not have any unique options.
Ana for instance has no unique weapon items. She only gets the generic basic items. So going for a only weapon build on ana has a very low value ceiling cus you dont have those top tier options like other heroes
Really big oversight from the devs
As well juno infinite flying is ridiculous broken, should be removed.
I would like to say my favorite mini ult is Mei blizzard. Boulder go brrr
This is definitely something that will change with time. They even said they plan to update heroes each season with new stuff to shake the mode up. Just because Ana doesnât have any unique weapon perks now doesnât mean she wonât in the future.
Just think its a pretty poor launch state
Every hero at launch should have released in an equal state with equal build opportunity but things like this heavily restrict a heroes viability in the mode