Midtown Defense is the most miserable map

Aside from the underpass, this map so heavily favors the offense that it’s absurd. It’s easy as hell to rush the capture point because there’s no consistent defensible spots in the first third. The “choke” is too wide with too much cover for the offense. It’s impossible for the defense to push into the point once pushed off because of how tight the doors they have to use are. The final third is flat out impossible to properly defense. There’s no defensive vantages between the spawn and the final stretch, Offense has the better and easier to access high ground, and the final stretch ends laughably early compared to other Payload maps. It says a lot that the best tactic for Defense is to hold the Offense close to their spawn. If you’re on Offense you can play any Hero and there’s some avenue of that works for you. If you’re on Defense, the best avenue is to leave the game.

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I hate that third feels similar to esperanca’s third.

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They should just stop adding maps and make us play on the OW1 maps for the next ten years.

Midtown is one of my favorite new maps. I love it and it’s design.

Use the high ground for point A and B. I know that is a foreign concept to many Overwatch players, but it works.

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Most of Point A’s high ground leaves you very disconnected from defending the point. The small section of stairs on the defense side of the train is hard to defend and most tanks can easily space it out or ignore completely due to all the cover if the offense goes left through the choke. The high ground on the offense side is not particularly defensible either. It’s great for offense, but the topic is about the issue that the entire map helps the offense run over the defense. Point B’s high ground is good though. Controlling it is the most fun part of the map. I like the Point B section of the map in general. My complain is mostly Point A and C.