Micro stutter since March 7th patch

Good day,

Since yesterday’s patch (March 7th), my game seems to micro stutter randomly. It’s more present when there are many enemies.

My framerate is capped at 300fps and it will drop in the low 100s for a fraction of a second thus creating a micro stutter rendering the gameplay not fluid.

I did not change anything. I was playing in the morning and it was fine. When the update dropped, it started happening.

Does anyone have the same issue?

3 Likes

Yes, same here, I’m having the same exact issue. Doesn’t matter what graphic setting I choose; ultra, high, low. Tried Fullscreen, windowed, etc…

I can literally sit still in practice mode, not move the mouse/camera, and get the same exact stuttering problem. Doesn’t matter what I do.

Scanning and repairing the game files did nothing. Power plan is set to performance.

Game has always run fine in the past. Haven’t played since season one, mainly because I disagree with the monetization model they’ve imposed on us. Came back to give it another shot and the game experience is pretty bad. Funny to me that you guys want charge us all this money now and yet I’ve never experienced the game running as badly as it did today.

i9-12900k, 4090. There’s no reason I should be stuttering to 100 fps all the time, even when sitting still. Other games and programs run fine.

Same issue here since latest patch. Constant micro stutters make in impossible to enjoy the game as of late. Hopefully it gets fixed relatively soon or someone knows a solution. Ive tried every fix I can think of with no luck. :confused:

Sounds like the same issue I’m having. Very unstable FPS with very high CPU usage.

nvidia update 531.18 added 7-10 fps stutters throughout entire matches
the hotfix update 531.26 claims to have fixed heavy cpu usage problems after “closing” programs.
I didn’t see any improvement
I went back to 528.49 and seemed to be doing alright for about 30 matches.

Edit: Nevermind after 2-3 more sessions the problem is back. forced the game to 30 fps, GPU doesn’t break 48C and I still get huge drops.

Sounds like what I’m experiencing right now. Screen stuttering and what feels like visual lag spikes.

It gets worse when I’m playing characters like Hanzo, storm arrows causes major stuttering, climbing walls while holding a charged arrow completely cancels the charged shot, even though the animation still shows a charged arrow. Playing Tracer is unbearable, as blinks and recalls cause major stuttering.

Game is pretty much unplayable for me.

If you’re using an Intel system try disabling Hyper-Threading in the BIOS, if you’re using an AMD system try disabling simultaneous multithreading (SMT) in the BIOS.

Alternatively you can use a program called Process Lasso to disable Hyper-Threading/simultaneous multithreading (SMT) for just the Overwatch process but on my Ryzen 5 3600 this doesn’t work as well as disabling simultaneous multithreading (SMT) in the BIOS.

I’m running a Ryzen 5 3600 with PBO enabled, 16GB of CL17 3600MHz RAM and a Sapphire RX 6600.

I was getting very bad stutter despite CPU and GPU utilisation being well below 100%.

1080p capped @144fps low settings with drops as low as the 70’s reported via the game and MSI Afterburner but actual fps drops and stutter was far worse, felt/looked like 5-10fps.

I tried using the --tank_WorkerThreadCount 6 command line option to limit the game to 6 threads and I noticed the shaders compiled more quickly and the stutters mostly went away so I suspected it was simultaneous multithreading (SMT) that was causing the issue.

I disabled SMT in my BIOS and my fps are now rock solid @1080p low settings with 270+ fps in intense team fights and 300+ fps when not engaged in team fights.

If you disable SMT on Ryzen systems the S3 state is disabled so you will not be able to put the system to sleep and will have to turn it off when not in use if you want to save power, this is a design limitation of Ryzen and cannot be removed with a BIOS update.

Just a guess on my part but I think shaders are not compiling correctly with Hyper-Threading/simultaneous multithreading (SMT) enabled so the game tries to compile shaders on the fly during gameplay which causes the fps drops.

EDIT: I have to have SMT disabled in the BIOS and use the command option --tank_WorkerThreadCount 6 otherwise the stutters return.

2 Likes

Thank you kind sir! This really worked! The game for me wasn’t just lagging, but was reseting my entire PC and now that I disabled the Hyper-Threading, it works even better than before. Its sad that the game support team didn’t even try to help us with this problem, but it’s really good to see that we have a great supportive player base.
If anyone from blizzard really does read this forum, it would be great for them to study this problem and add this solution to the freeze “solutions” that we receive when issuing a ticket.
Thanks again, n1cholas! And may you help even more people with your posts!

I have the same problem. The game was running fine until the One Punch patch now I’m getting stutters… I have reinstalled the game, tried every possible option in the menus, and given the game and bnet app admin rights, still stutters. I am up to date with windows and my graphic card driver. My other games works fine, from Atomic Hearth to Destiny 2.

I have also experienced this but much earlier than the current Patch.

Testing your bios setting and the command line setting soon
specs:
rtx 3080 10gb
ryzen 9 5900x
64gb ddr4 ram

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