Because 5 man was not something common at all. And people who played back then remember that. 5 man Res was a hard achievement to get. Normally, the most common use of Res were 2 man rezzes. Tempo rezzes. So ressing in the middle of the battle (of course analysing your positionment) with a cast time would be possible. As I said, a cast time would make ressing after the battle harder, because the enemies would notice you easier since there is nobody but you around them.
Current 2.0 has less rezzes because of how destroyed she was. 11 nerfs clearly shows that is not a good option for the character. Emphasis on the Res part. It feels clunky to use, and you don’t feel like you’re actually being impactful at all.
Yes, my bad she is 4th now. She was second yesterday. Point still stands, she is being one of the weakest heroes now. Doesn’t deliver much dmg, her healeing is outperformed by almost all other supports (AMP is better than valk by numbers, really) in both healing and utility (mobility, yet again lucio).
There is no point in picking her when other supports are way better and are fun
Hmm, I see her as particularly balanced with this rework suggestion. Guess it is just opinion after all. We won’t truly know unless we get to try it out. If she needs buff, they can just give her buffs when necessary.
That’s my point. If it annoyed people so much, then they should be more rare. Harder to execute. We saw with the last seasons that tempo rezzes could be the most powerful use of Mercy 1.0’s res. Because it was turned into a regular skill. It would continue the fight. This as an ultimate was pretty good, because you’d need to gain your ult and use it in a way which would help your team in the fight, restarting one could not be the best option. But as a regular skill, you don’t have the effort to obtain Res. It’s not great to use either.
My point is to make Res part of Mercy’s ultimate again. This could be 5 men rezzes with cast time, LOS and stuff (I actually thought of removing invulnerability. Instead, her HP would be restored)? Yes, because it would incentivate ressing in the middle of the fight. But if we keep with Valkyrie, we could balance it. Valkyrie has potential to be a good ult in terms of value and fun. I think the most important change Mercy 2.0 needs is to remove Res on cooldown. But incorporate Res in Valkyrie. Like the old Valkyrie, but not as OP as. Give her 2-3 charges. Remove OP regen. Instead of AoE healing, make her heal or boost a single target 10% more (single target healer). And make it like 10-12 seconds. These are changes that could fix her Res and Valk problem, IMO.
Res being given to the player is just a horrible idea.
Yeah, because they’re playing Mercy at the wrong times. She isn’t OP anymore. You can’t play her all the time.
I guess this is all pointless then considering they said they won’t do it.
You literally just asked for her to be a noob stomper. Sounds pretty disheartening to me.
And if anything, that kind of design will just boost players. Gold players couldn’t deal with her so all the Mercy mains will move up to Platinum even if they’re not actually good enough at any other hero to be Platinum.
Somebody’s got to be the weakest. If her winrate is not meaningfully lower than others (realistically more than 50% of the roster is within 2 percentage points) I think it’s ok. I also expect her winrate to rebound a little when people stop treating her as a must pick and only play her into situations she’s good at.
That being said I am starting to consider that she might have been over-nerfed. If she falls off the roster entirely I will support buffing her back up to 55 hp/s.
Insanely OP. Old Resurrect could only be used on people who died in the same area within 10s of each other. That would literally just be a better version of Mass Resurrect with the added bonus of being invuln for 15s with better beams.