That’s why lol I’m plat our hitscans cant shoot the broad side of barn.
Maybe not but they have also said they like her current kit and that they dont an to make significant changes to it which is kinda the same thing as saying no mass rez really. They are probably just scared to outright say it because it’s such a requested thing from mercy players.
you had to make a tough choice whether to tempo rez or wait for a 4-5 man rez,as WHEN you rezzed ,you wont have it back for 1-2 minutes. This was the thrill of playing mercy,making tough choices. Assessing when using your ult was best
Sometimes i didnt even use it once in a match
Current rez is easy
Just use it when you can and get the timer going This stops snowballing and is very valuable and strong. If you die ,you’ll get it back for free anyway when returning from spawn.
Numerical value does not translate into actual value when using Resurrect. The fact that I need to tell you that is embarrassing.
Out of my 394 hours with Mercy 1.x, I pulled off 8 five-man Resurrections. Of those 8 five-mans, at least 3 of them resulted in a lost teamfight.
Now, tell me: How often does a pentakill result in a lost teamfight?
Because there are situations in which a tempo-resurrection is insufficient; for example, suppose the enemy used Nano-Blade. Bringing back 2 players while that is active as asking to lose more allies immediately afterwards.
No, Blizzard clearly didn’t think that deep about it, because if they thought that much about it they would have realized that the optimal use of Resurrect varies from fight to fight.
In one fight, bringing back Reinhardt might be all that is needed; in that case, a one-man Resurrection is the best way to go, as it is sufficient for victory and it doesn’t bring the other risks associated with a mass-Resurrect.
In the next, you might have that Nano-Blade mentioned before, so the team requires more numerical value out of Resurrect to stand a fighting chance.
The proposal makes it so that Resurrect is safest and most effective when used to revive 1-3 players. Considering that the most common use of Resurrect from Mercy 1.x was to revive two players, the proposal doesn’t change much in numerical value for each use.
As for the burst heal… a back in season 3, people considered Biotic Grenade to basically be an ultimate ability with how much it did, and how good it was at doing what it did.
Biotic Grenade healed (and still heals) for 100 HP over a 4 meter radius.
Resurrect takes that much further; it heals for 150 HP over a 15 meter radius. Instantly healing DPS from critical to full isn’t insignificant.
We have Mercy 2.x because Blizzard has no idea what they are doing. That becomes clear when you look at the patch history to see the actions, or lack thereof, towards certain heroes.
Well, she still could. GA. just not freely. But flying doesn’t mean you are impactful, nor does it mean its fun. A hero is fun when it’s challenging/engaging. Valk is like spectator mode. Not engaging, not challenging
You’re right! The whole Mercy debate has 100% been all about opinion. Blizzard makes their decisions based on facts, and statistics that only they have access to. So I guess that means we need to trust their judgement since they’re the only ones not basing things on feelings
Yo, I didn’t shove three of my teammates into an enemy ult. They did that themselves. People die no matter what. And the biggest complaint about mass rez back in the day other than “it undid my super hard work Q” was lack of counterplay, both of which an LOS check and cast time would provide. But hey, let’s just ignore that.