You keep missing the point. Any good Zen or Ana can survive by themselves even if they are at a disadvantage. On the other hand, Mercy can’t survive by herself most of the time even when she has an advantage… Duel or not. Also, it could be that Mercy’s entire team died but they got 5 picks and the Mercy survived. the last person alive is an Ana. Who do you think will win?
Most of this is opinion and is getting off-topic so I think I’ll just end this conversation here.
But when they are put in that situation where they are by themselves…
Key-phrase is, “by herself”
The question was who would win between a Mercy and Ana. I’m going to take your answer as Ana in which case, my point stands, Mercy is almost incapable of surviving by herself, unlike the other supports.
Ana:50% Damage, 50% Healing
Moira:60% Damage, 40% Healing
Zen:65% Damage, 35% Healing [Trans not included]
Lucio:40% Damage, 60% Healing
Briggite:Not entirely sure as I do not play her.
Mercy:1% Damage, 85% Healing, 14% Damage Boosting
Please don’t respond as the thread is going off-topic which is unfair for the OP. Have a good one.
Take a breather essentially boosts Roadhog’s health up to 1200 for its duration, plus another 300 as he heals himself. So you’re talking about a character with effectively 1500 Health for 1 second.
Mercy would be an immobile 300 HP character, alone, who can only self-heal if nobody’s shooting at her.
She might as well spin around and yell “LIVE, LIVE, LIVE!”.
If the cast time is short I don’t really thing the 300HP would even matter. She was getting picked even before invulnerability so i don’t see why short cast time and damage resistance would make her too bad.
The chance isn’t much higher to survive than Mercy.
A team mate can stand 30 meters away from you.
That’s what i consider ‘‘by herself’’
If nobody stands 30 meters near you, then you probably deserve to die anyway, and would have died on Ana and Zen too.
Ana has a maximum dps of 84 with her rifle.
Mercy has a maximum dps of 200 with her pistol.
Don’t pretend that Mercy is incapable of duelling at all.
Mercy gets punished for a bad play, just like any other support. The fact that Zen and Ana get one chance to clutch themselves out of a bad spot doesn’t mean that Mercy is weak and defenseless. She has the best mobility in the support roster. She does not have to duel anyone.
If you find yourself stuck by yourself as any support, You should have died. Because that means you were out of position. Especially with Mercy, who should be glued to a team mate at all times.
So no, Mercy ‘‘being weak by herself’’ is not a hardwired weakness. Even if you think it is, Zen and Ana are much worse off because when they do get out of position, they lack the mobility to quikly get back into position.
Mercy only has 1% damage because she can avoid duels all together. Mercy’s damage output on average isn’t low because her damage is bad, it’s because she doesn’t have to use it. All the others have to deal damage. The others are stuck in engagements at all times minus Lucio and Moira. But they deal damage because one is an off healer, and the other needs to keep her resource meter up.
The forums are made for discussions.
The discussion hasn’t gone off topic as we’re still talking about Mercy.
Ana’s does 70 damage per shot with 14 shots maximum until she has to reload [Can do 980 Damage with one round]. Mercy, on the other hand, does 20 damage per shot with 20 shots maximum until she has to reload [Can do 400 Damage with one round] Mercy is capable of duelling but the odds are extremely against her in comparison to the other supports.
Mercy is not in LoS with her teammates. That is what I consider her being by herself and let’s not act like buildings and corners don’t exist which intentionally limit LoS with teammates.
Again, when she is put in that situation, she’s basically garbage in comparison to other supports.
I tell you that… Overall most Mercy players would be more than okay with a cast time on Mass Res and without invencibility. The thing is… just doing that is, making the game better and thats the thing everyone wants, but it would also make Mercy very weak, so an E has to come with it and in best case she is still able to move during the cast, forcing better timing. Some other stuff on top of that and you have a very well balanced hero.
I suggest that E ability (At 3.3) and change to Resurrect (3.1):
Months ago, I suggested that she get an ability to “Overheal” people before she Rezzes them. She attaches her beam to the target’s “soul” and heals them as if they’re alive, but only to a fixed amount. Like, maybe 20% of the target’s health. Or a fixed amount, like 100 HP. Then, that Overhealing would decay until she pressed Q (decay rate adjustable for balance).
This would encourage Mercy to stay in a fight where her teammate died. Because if she can Overheal some, or even just one of them, she can Rez with a significant advantage. It would raise her skill cap AND give her Ult more utility.
If it’s too powerful to add on top of the old multi-Rez, then maybe reduce the amount of base health her teammates come back with. That way, she’ll be FORCED to stay in the fight if she wants her Rez to be worth it.
Sorry but healing dead teammates is very pointless. At that point res would be so unviable that you would just forget it.
It’s not really a good idea. Just think about that:
Why should i heal that dead 76 if my Reinhardt is making a play right now, but needs help to succeed?
regardless if its something she can barely ever use itll be fine…chief complaint ive seen on here is that its free every 30 secs which is faster than what you had before…there are MANY things you could do with any ability really
i guarantee you if you nerf the cooldown it would fall in line…dont care how strong it is
btw im not suggesting doing this cause frankly i dont have much of a problem with it…im just talking about how there seems to be only 1 possible fix that people like to throw around on here…its NOT the only option
I would be just the next level of a bad designed ability on Mercy. As gameplay interrupting as E res, but way weaker and more frustrating for the Mercy player.
I see no way in which that could work properly. Don’t take that offensive or so, but i thought about that a lot already and it really is not workeble after my analysis.
Not even close. It doesn’t lock Mercy in place. It doesn’t proclude her from using any other abilities. She can cancel it at any time. And if she pulls it off successfully, her Rez is going to be THICC as hell.