But you see that my problem with Valk, its positioning and chain beams are very forgiving. Sure you LoS play a factor and the range of every time since people dont always group up, but I feel why its forgiving is because of flight and GA combined covers this weakness.
Depends on how preemptive rez is balanced, Megadodo made a thread before with that talks about that changes like that, called Ingivorate. You can look it up if you want.
I feel like the simplicity of her gameplay is more directed to how mechanically shes is; she mainly relies on positioning. Well with how stubborn the devs are, ofc im more open to options because even if they made a mistake they could potentially go back on and correct it, they dont.
I would even be okay with Valk if you just made it a powerful single beam/ make rez faster/insant during Valk/ give at least an extra rez charge during it, cant stack like how it worked before. Note its not all, just suggestions. Imo, Rez is way better balanced if it was stuck to an ult, it doesnt mean its always has to be Mass Rez.
EDIT: Found the link to Megadodo thread.