i’ll be honest and say her whole kit is great minus rez and its not becuase im the salty reaper that got sniped in the head from trying to teleport and want that rez but it just waters down mercy from being a stable healer to being rez bot and its the sole reason she’s picked too much and why there’s so many nerf mercy threads
I think overall her kit is great but I think she needs some nerfs or another rework just because she feels too big compared to the other healers. Then again I think Ana and Lucio need buffs, and Moira needs to heal through shields. Zens really strong just because he’s the only counter to Zarya/Hanzo meta.
Yeah I can see where you’re coming from. It doesn’t help that she has strong single-target healing as well as strong aoe-healing behind a fast charging ult.
don’t get me wrong she does require skill…but in terms of game sense not anything mechanical and this is coming from a moira main so i know about low mechanical costs. I’d say blizz needs to go proverbial ham on the other healers with new cool downs/abilities to make them more enticing
As someone who plays Mercy a lot, I can live without resurrect.
When the dev’s first mentioned a rework I didn;t care about mass rez going, I was just hoping for a new ability. I was beyond disappointed that they just made rez her ability.
Valkyrie was fun at first, it was nice being able to fly without latching onto a Pharah. But the dev’s stripped nearly everything out of Valkyrie to counterbalance resurrects power.
they reduced her movement speed.
they removed infinite ammo
they removed the increased fire rate
they shortened her healing radius
they removed GA reset
And it still wasn’t enough to counterbalance resurrect, so then they started nerfing it directly.
They added a 30 second cooldown
They reduced the radius so she has to be standing practically on top of the target
they reduced her movement speed by 75%
I believe she’s been nerfed like 11 times in a row now or something.
She’s not balanced having Resurrect and Damageboost both being in her base kit.
Resurrect needs to stay as an ultimate because the utility the two bring together along with her healing is just too much to pass up on giving Mercy the best support base kit in the game.
The ultimate Valkyrie basically covers Mercy’s weaknesses for a long period of time. Giving her whole team a free Mercy pocket for 15 seconds.
Mercy needs to go back to the drawing board and I hope we will be seeing another rework in the near future
balanced in a way yes. By design she does her job perfectly.
Single target healing that is constant and not impacted by randomness or aim.
If your team isnt in need of healing she can still contribute by boostign a allies damage output.
however valk is cancerous on her as it forces her into group healing that lowers lucio/zen/moira’s usefulness.
Rez CAN be balanced (as an ult suepr easily, but on E it will be harder as u have to getr a perfect balance of uptime to value to downtime.
(and imho rez is not as godly as ppl claim…there are usually 2 or more enemy with team wiping ults and mercy can bring ONE person back…how about you start makign sure u KILL the mercy? i mean it is a smart move…but what do I know I am just a mercy main )
casue zen cant heal, dmg boost on a target, and deal dmg himself all at same time
you are in for a disappointment
Devs have stated they have no plans to change her any time soon.
Res is just too good of an ability. No other support has an ability as overpowered as res, not even ult, and mercy’s kit is already really good on its own. Damage boost and chained healing are unique to mercy, no other support can provide pocketing as she can, not to mention she has the most insane mobility of any healer. If you remove res entirely or replace her e by a regular utility ability that isn’t bs like res, she is still a viable support. Valk is also a great ult on its own (without res), it’s like moira ult, but much better.
There’s two ways they can balance her: they nerf the hell out of res, and also slightly nerf other parts of her kit including damage boost/healing/mobility, or as I said, they completely get rid of the concept of res and give her a normal e ability along the lines of what every other support has. As long as the concept of res resides, mercy will always be broken and conflicting.
Also, the fact that she is the healer with the lowest skill cap doesn’t help any of this. You know the character is broken if she is the easiest to play and still overshadows all other healers by a long margin.
I think she’s relatively unbalanced. Keyword “relatively” - i’d rather see underperforming supports like Lucio and Ana buffed to the level. Moira is allright.
she isn’t balanced, she’s too strong, not particularly OP or mandatory
her kit’s power is alright but the ease of use is what gives her too much of an advantage, every time you pick mercy it’s as if you were playing any support at the utmost optimal level which is pretty crazy
Easy characters are fine to have around but their ease of use shouldn’t be the part that defines their power level, more importantly, Mercy has almost everything on her kit already gated by skill except for one thing, her healing beam, Rez is pretty hard to pull off on it’s own, GA can kill you if you ignore your positioning in correlation to your target, Valk can be completely useless if you have bad timing and can’t predict fight flow
but her healing beams require no input other than clicking, same for dmg boost and as such that should be the target for nerfs, her healing is a 100% uptime heal, even if it healed 10 hps but had a ton more range it would still be incredible valuable, there has to be a sweet spot number wise that could achieve a more balanced feel of the character who brings you back to the fight on the spot
Hey there, I’m a GM/Top 500 player (cyx#11780), and I’ll give you my reasoning why Mercy is a bit overtuned: Resurrect. Being able to undo a pick right from the get-go is so valuable. With double sniper in the meta, this makes Resurrect a must pick (it was a must pick even before this). Resurrect also makes backline picks redundant, because the backline is generally a safe area to Resurrect. If the enemy team is a bit over-extended, and your team gets a pick, you kinda have to just camp their dead body awkwardly… I believe Resurrect is balance-able, but it should be moved to Valkyrie only. Damage boost: This is already being looked at, but Blizzard is handeling it in a very bad way. Damage boost doesn’t affect Hanzo’s ultimate, which will make Transcendence an even more important ultimate (basically reinforces the meta). I’m not sure how I would balance damage boost, but this isn’t the right way.
That’s pretty much about it, I think Resurrect and Damage Boost are the two most broken abilities in her kit.
Lmao no. Zen’s Harmony orb requires zero aim as well, has no cooldown, and the range is twice as long as Mercy’s beam. It heals 30 HPS. He also has discord orb (Which is better than damage boost) and it’s just as easy to use as his healing. Mercy’s healing is fine, it’s never been too strong. Actually, it was too weak when it was 50 HPS, so they buffed it to 60HPS. They will not be nerfing her healing. If anything, they will remove rez.
And she was buffed back then not because her healing was too low but because rez was on a longer cooldown because it was an ult and realistically it took her almost three times as long as she currently needs to get it but now not only do you get to rez a single teammate every 30 seconds but you can also heal in AoE and have crazy good survivability by movement
So yeah, she might has been buffed under other circumstances before but considering where she is now she deserves less healing per second
It’s not a joke. Discord orb is 30% DMG boost for the ENTIRE TEAM, Mercy’s DMG boost is 30% for ONE person. Any pro player can tell you that discord orb is marginally better. Zenyatta has been the strongest support in the game for a long time, for many many more seasons than Mercy has. Zen/Lucio and Zen/Ana were the meta until Mercy was reworked, and Zen has stayed meta ever since too.
Zen and Mercy both require the same amount of LOS. Zen can apply orbs in LOS and then if he leaves LOS, the orbs last for a second or two and then go away. If he re-enters LOS, the orb stays up. Mercy’s beams are the same, they last for a second out of LOS and then break, or they stay up if she re-enters LOS. Both can also heal through shields. So no, Zen doesn’t “require line of sight” any differently than Mercy does.
No, she doesn’t… Let me get you a quote from Jeff Kaplan from when he gave rez a cast time:
“We are very intentionally trying to bring the power level of resurrect down. We want the top two things you notice about Mercy to be, “Oh my God, she’s an amazing throughput healer,” and “Wow, look at that mobility, she’s just flowing back and forth through the map.” And we don’t want her to be the resurrect bot that’s just erasing kills.”
They WANT her healing to be VERY STRONG, and they WANT her mobility to be VERY STRONG. They DON’T want rez to be very strong, which it is currently. If they nerf Mercy, they will be nerfing rez, not her healing/mobility.
Unbalanced. Way too much utility outside of her ultimate backed up with consistent healing. I honestly think reverting her back to 50HPS among other things would really help her balance.
Or they could, you know, remove the overpowered ability known as Rez? Mercy’s 60 HPS was never an issue until she got rez in her kit, it’s too strong and too easy to use. It makes other supports seem obsolete and removes the important of first picks during teamfights.
People who suggest nerfing her HPS to 50 make my brain hurt from how inept they are on the concept of game balance.
My only complaint is finding a use for Valkyrie. Besides a temporary speed boost and harassing the enemy team, I can’t really say there are many situations where something goes down in a game and I’m like “this is the perfect time to use Valkyrie.”