Mercy super jump is NOT a bug

No, but it DOES mean that the superjump input isn’t the root cause.

By presenting it as native to superjump you’ve spread all of this misinformation that people are parroting verbatim instead of investigating it themselves.

It’s not native to superjump. It’s native to ANY crouched activation of GA. The way you’ve implied it, patching out superjump will fix the clipping issue… but it won’t. It’s native to crouch, superjump is completely irrelevant. Superjump or not, it will STILL happen because crouched GAs will still exist.

Also, superjump also isn’t a crouch exploit.

Yes you can, the target doesn’t ever have to be on same elevation as the mercy is. With crouch GA mercy goes below the targeted Y-axis because she flies in a straight line and then can use the bunnyhop mechanic to use the same bounce to accelerate from the bounce upwards, since game treats mercy as being below the target. You can do this to a target who is lower than you on ground or higher.

Clipping through the floor is not the requirement for superjump to work however, it’s a side occurence of Crouch GA as it pushes mercy lower on the y-axis initially and then her model clips into the ground at the beginning of the animation since there is apparently no animation for it even though you’re able to crouch GA, but mechanically it makes no difference in superjumping if mercy clips or doesn’t clip through the floor during the beginning animation of crouch GA, if you could actually crouch in the air you could perform superjumping from flying position too.

It’s honestly like Lucio’s model hilariously stretching every time he wall skims.

You would definitely be able to superjump from a ledge to someone without any clipping. Clipping occurs without game mechanic bugs too, like rein can clip through walls simply because his model is so big. Junkrat tires have clipped through thin walls as well.

Besides, they could fix crouch GA so it doesn’t actually clip through the ground and then make mercy able to GA in crouch normally and you’d still be able to perform superjump. Torb turret was shooting through walls and they fixed that.

Basically this.

what? where did I say that patching superjump was even possible? I did say that the root cause was queuing the crouch release input, by patching THAT they’ll patch out superjump which REQUIRES you to clip through the floor in order to activate if you are trying to do the L shape movement

exactly, this is the visual bug, I haven’t said it isn’t

What I’m getting from this is that you would be OK if they removed the crouch glide thing which would removed superjump as everyone understand it (the L shape movement ONLY) no one cares if you bunnyhop from a pharrah up, that’s not the issue that people are using XQC as an excuse to rant about

oh and before I forget, stop with the strawman arguments here, just because you can crouch glide from an upper ledge, doesn’t mean you don’t clip all the way through when you are at the same level of your target which I specifically made bold font for you to read

This involves a secondary animation starting state for Guardian Angel where she GA’s from a crouched position, and while it would fix clips when you’re hard-crouching (holding it and activating GA while holding)… this won’t even necessarily fix the clipping into the ground because crouching states are instant.

Animations and camera motions be damned, the time it takes to go to a crouched/uncrouched state is 1 tick. Since states are the main driver of animation trees, all a player would have to do is to crouch, let go of crouch, and immediately (while the animation for uncrouching is playing) activate GA, and it’d still clip into the ground.

At that point, you’re not in a crouched state, so you’d be using standing animations, and the animation tree would default back to the standing GA animation (the one that clips into the ground).

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OWL commissioner saying something is fine to air doesn’t make it less of an exploit :woman_shrugging:

They could also just give it proper animation or make it possible to crouch GA normally, so there wouldn’t be this weird clipping animation at the beginning.

Mobile char like mercy should have superjump, since every other mobile char can freeroam around. It’s not like she has anything else going for her.

But that’s when you don’t clip, you only clip at the beginning of the crouch GA animation because mercy bounces up at the end of her GA, regardless of crouching or not.

There’s prolly tons of characters who also clip if they do an ability and we just haven’t found them. And other kinds of model weirdness to be found in animations.

It’s not an exploit.

Not going to change my mind :woman_shrugging:

Just because you don’t fully understand what is happening doesn’t mean you get to call it an exploit.

https://gfycat.com/shoddyquarrelsomeamericanavocet

You can do this without the input, you know?

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which is what I said on my initial post, if they want to fix superjump (L shape) they would need to rewrite crouch as a whole

sorry but no, Mercy doesn’t always bounce up at the end because if that was the case you’d have a small frame where you could superjump upwards and there isn’t, unless you crouch+GA you cannot superjump (L shape)

Either way you clip and that’s the visual bug, doesn’t matter if you sometimes don’t or if your hitbox doesn’t, her model clips through the floor and that is a bug, it cannot be fixed for the reasons styli said but it’s unintended behavior

Okay, but that’s not native to superjump.

You keep saying that’s native to superjump when it isn’t.

I do understand what is happening, thanks. If you would actually read the entire thread before commenting, you would see that I made a very clear distinction between the INTENDED super jump, the GIF you linked, and the bugged super jump which glitches you into the ground.

No one gives a rats ash about your gif because it isn’t the problematic exploit of Crouch + GA super jump.

and what you keep saying is that superjump is what the community knows as bunnyhop, again, the L shape is what people call superjump, the other is regular GA

On Hoshizora’s video, where he teaches how to do superjump, he doesn’t tells you that you can “superjump” if a target is above you, because that’s not what the community calls this interaction, that’s regular bunnyhopping

Everyone should just stop replying to PezLex, he’s kind of a troll. This is also the guy who thinks Mercy shouldn’t be able to heal or damage boost while she is in the air and has made several threads asking for this, which would butcher the hero and her gameplay. He just hates Mercy, ignore him and move on, ROFL.

For reference, this is his idea to balance Mercy:

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Question. How long has she had this bug?

I have never seen people complain about it until xqc did so is this a recent thing?

Answer: Since October 2017. When her ACTUAL bug was removed in the 2017 Halloween update, they added this bunny hop/super jump feature intentionally on PTR a week after in October 2017 and it’s been there ever since.

It only just became “popularized” when Animetic posted a guide on twitter many months ago and Hoshizora began making videos teaching it, but it was always there since Oct 2017.

Yes, that is two years.

technically it was possible since the rework though no one knew back then, after Hoshizora made the video it spread out quite a bit though but people were catching on before it was public

That is his opinion mate, the forums are for discussing these things, as long as you take what he says with a grain of salt and don’t stress out for what someone is saying I don’t think avoiding replies is the way to go

It has been around for two years and people are now just noticing this?

Did this not they kbow then or only until more people figured it out since xqc outed it did it break out largley?

If only superjump was actually problematic enough for people to complain about it.

The only problem seems to be mercy doing a tiny clip into the ground for few frames because you can press crouch and ga. Superjump itself is not problematic maneuver that gives mercy gamebreaking advantages like being impossible to hit. You can also still hit the mercy even during the few frames of clipping animation, headshot her even since her whole body doesn’t disappear.

Ado just ran half through the payload on gibraltar but I don’t think a minor clipping issue like that is really problematic.

I’m a troll because I don’t agree with you? Neat, never knew.

1 serious thread where I obviously recognized I was wrong after talking to a few people. And a few trollish suggestions to forum friends and obv troll threads.

I don’t actually hate mercy, just frustrated. There is a difference.

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