Mercy Rework Concept:

Name:
Dr. Angela Ziegler.

Class:
Support.

Health:
200 Base.

Primary Fire, Heal Beam:
Mercy can use her Caduceus Staff to fire a healing beam that locks onto teammates. It can also chain heal to nearby allies, but with reduced healing.

Secondary Fire, Damage-Boost Beam:
Mercy can super-charge her beam, temporarily boosting the damage of all targets affected by her healing beam for several seconds, before undergoing a cooldown.

Alternate Fire, Caduceus Blaster:
Mercy can switch out her staff for a gun.

Primary Ability, Guardian Angel:
Mercy can lock onto and glide towards an ally, giving herself temporary free-flight, as well as increasing healing from all sources for both players.

Secondary Ability, Resurrection:
This is a Mini-Ult, functioning just like a regular Ultimate, except it’s quicker to charge, can stack and is individually weaker than an actual Ultimate. Mercy can pull up a UI with ‘E’ and can continue pressing ‘E’ to cycle between how many charges she wants to use at once, between 1-3. Using 1 Charge is a regular revive, that can also revive Mercy herself. Using 2 charges can revive multiple teammates in a cone in front of Mercy, even applying a de-buff resistance for several seconds. Using 3 charges will instantly revive all dead teammates within LoS, granting each temporary invincibility, even if Mercy herself is dead.

Passive Ability, Regeneration:
Mercy slowly recovers health after not taking damage.

Passive Ability, Angelic Decent:
By holding Space, Mercy can slowly glide downwards.

Ultimate Ability, Valkyrie:
Upon activation, Mercy cleanses all nearby allies, grants temporary immunity to stuns, gains free flight and bypasses the healing fall-off between connected targets.

Description:
A slight rework of Mercy, making her a bit more dynamic.

That rez though. Zombie moth

As much as I love Mercy, this just feels like a ‘I want Mercy to be busted again so let’s overload her kit with stuff’. I mean, a self revival?

I’m all for seeing proper changes to Mercy, as her kit, despite what people on here will tell you, doesn’t fit the environment of OW2, but these just make her busted for the sake of it.

Like that’s stopped Blizzard?

I just think there should be more to her than some pathetic single-target, auto-aim beam and a second, different beam, that is only good for making the DPS even gooderer at shooting stuff dead.

2 Likes

as a primary no.

you dont want to suddenly lose healing casue soem1 randomly got too close and casue ur target to die

personally Valk should get a smart version of it.

make it a smart heal (wont target full hp allies) with higher healing to your primary and each branch gets less healing (so primary always gets full % but the more branches get less meaning you have to target who needs it more andn ot just afk mb1)

so u want to make Mercy even more of a heal bot by putting her support on cd?

please no.

increased healing is like anti. shouldnt have too many in game as it makes harder balance healing.
also free flight doesnt fit GA.
a guardian angel protects the target. so makes sense you go towards them andn ot flying randomly

this would casue SOOO much hate and issues in game (im a mercy main and dont want this as it is screaming nerfs)

doesnt actually really benefit her mroe than her current one (and its trash)

clease all nearby targets? mercys generally not by a lot of her team to ebenfit much.

immunity to stuns? all stuns in game now are nearly instant (meaning you’d need inhuman reaction speed to get it off)

and again the healing reduction on priamry is way to problamatic so wouldnt make sense to have either.

exactly.

Moth meta sucked.

Us mercy mains still feel the fallout from that today (yrs later)

We want balanced and fun not broken and to be hated.

No. Lets say you Heal your main target for 80HPS. All nearby targets get 50% of that, but the main target doesn’t lose any healing if someone else is nearby.

This 50% fall-off applies to Mercy’s Damage-Boost too. Bare in mind this is a Super-Charger on a Cool-down.

She glides towards her target as normal, but then enters free-flight when she would normally Super-Jump.

Fair, but an Ultimate Charge is a lot more dynamic than a fixed 30 second cool-down, because the player’s ability actually affects how often they can revive teammates. It can also be better fine-tuned, especially since there are 3 parts to it.

Even just a self-revive with no other changes could be pretty cool IMO.

And again, all targets, both main and other, will receive the full power of Mercy’s Healing and Damage-Boost.

again Mercy is 1st and foremost a ST support.

Giving this aoe primary to mercy is basically giving finger to Moira (aoe healing is literally only thing she has goign for her atm) and Lucio/Bap

again putting her support ability on a cd is making her a heal bot more than ever.

we don’t need this.
Supports arent picked for their healing but the support they bring.

again a guardian angel is specific.

thematically makes no sense (why do we need echo’s ability on mercy when she has flight during ult)

yes I agree. Rez shouldnt be a static cd based thing however Rez shouldnt itself be a non ultimate at all.
Reviving someone is strong at times.
Revivign yourself? thats not wise for a support as means enemy has to kill you twice (or more as it has stacks)and also worry about anyone else beign revived.
also lead to snowballing on defense.

cool yes, but not balanced in current state of game (would be a neat mechanic for a new hero though when u die you return for a bit and if u can kill who killed you in a time period u revive?)

you missing issue with the primary/amp.

Mercy is already seen as a simple hero (which is fair shes simple to use).

knowing when/who to heal and/or to amp is part of the limited skill we learn using her. (and you will notice the improvement)

forcing her to be a 100% heal bot makes her into a braindead hero (which lots of ppl think she is but isnt)

Valk was a bad design to begin with.
it removes thought/choice.

ur not “playing” game if the game does everything for you and u just hold a mouse buttom and sometime or other mouse button.

a healthy rework fit for ow2 would be something like (example not 1st time its been stated probably every change anyoen has is soemwhere in mercy megathread)

primary back to 60

amp doesnt change (though i’d personally disable it effecting any ultimates dmg as they dont need the help)

Rez back to ult with some changes (should reward a good mercy with more uptime) so its an ultimate again & not reduce a hyper mobility support to a snail crawl on using it.

GA should get a toggle in settings if u even want to use SJ (this way those who like normal slingshot of ow1 dont get screwed by the change) and wouldnt be hard to code in.

Valk swaps to her E ability as a short duration, moderate cd (akin to nades) that gives her branching healing beam (could even limit branches to the target and closest 1, 2, or 3 players) that heals for a bit less than main target (so again she has to know who to target for best results)

this keeps kit similar to now but makes her a better support w/o being broken.

also allows specific kit tuning if soemthing does happen to be too strong or too weak w/o nerfing/buffing everything at once and doing too big a nerf/buff.

Just chatting here…

I don’t want to be anywhere near my allies in a fight. I want to always be on the edge of it. In fact, I love that my beam length gets longer in Valk, so I purposely can stay farther away and still heal or boost if I need to.

cept the monkey.
i find monkeys tend to be good meat shields :grin:

Yep yep, jump in his bubble and get out. I love that guy.

I don’t want to be standing next him though when he’s zapzapping everyone though. No way. I dance around the team circle, I don’t play in the middle of it. =)

1 Like

Mercy’s DPS, including what is added by Damage boost, is the lowest on the entire roster. Dead last. Out of everyone. So putting a cooldown on it would only lower her output even further.

It’d only be like a 5 second cool-down, plus she can Damage-Boost her entire team.

I think a Self Revive for Mercy would be cool – but I don’t really like it on E

If they ever decided to rework Res out of Mercy’s kit, then I’d want to see something like Destiny 1 had: “Mercy’s Q also revives her”

  • Mercy bringing herself back to life and entering Valk would be great! Especially if she gets a new/fun E ability and Valkyrie itself feels good. (bonus points if she could reposition herself while dead)
  • I would also love it if her “infinite pistol” during Valk changed into a golden beam (longer range than normal).

Other than that, I like the idea of “sacrificing ult charges”. I think it is a cool direction for Q abilities, especially if we move away from “big bang/fight winning” ults to “strong quick abilities”.

Ex.

  • Pilot DVA: Can use a chunk of her ult charge to fire a ‘big beam’ instead (like in HotS). It could leave a burn trail for area denial or just do good damage but the goal is that DVA in her most vulnerable state could play risky for extra power
  • Genji: Instead of a full blade ult, Genji would cut his ult by a hefty chunk to release a faster single slash. Less of a “team combo kill” and more of a finisher for a single target

valk already extends range?

if dva was as good in ow2 as in hots…baby dva would be worth using.

hots baby diva gun is strong as heck.

thats his dash.

I said pistol haha

Change pistol projectiles into a long golden beam. Thematically, it would feel like Mercy is swelling with golden light during Valk, amplifying everything she does. (And since beam doesn’t have flight time and bypasses DM/grasp/deflect/etc, it would be very rewarding for sharpshooting mercy players)

And yes, I think it would be a fun direction for DVA! I want MEKA/Pilot modes to both feel like heroes – having a reason to risk staying in that state a little longer would be interesting, whether it is offensive utility or maybe even defensive.

True, Dash is a perfect finisher already. I suppose I would use it as an opener instead - at 110 damage, Genji could pounce with blade, combo a shot into their gut and then dash through for a quick execution. I think it fits more if OW moves from everyone saving ults for the big team fight and more to settling things in smaller duels/skirmishes