Name:
Dr. Angela Ziegler.
Class:
Support.
Health:
200 Base.
Primary Fire, Heal Beam:
Mercy can use her Caduceus Staff to fire a healing beam that locks onto teammates. It can also chain heal to nearby allies, but with reduced healing.
Secondary Fire, Damage-Boost Beam:
Mercy can super-charge her beam, temporarily boosting the damage of all targets affected by her healing beam for several seconds, before undergoing a cooldown.
Alternate Fire, Caduceus Blaster:
Mercy can switch out her staff for a gun.
Primary Ability, Guardian Angel:
Mercy can lock onto and glide towards an ally, giving herself temporary free-flight, as well as increasing healing from all sources for both players.
Secondary Ability, Resurrection:
This is a Mini-Ult, functioning just like a regular Ultimate, except itâs quicker to charge, can stack and is individually weaker than an actual Ultimate. Mercy can pull up a UI with âEâ and can continue pressing âEâ to cycle between how many charges she wants to use at once, between 1-3. Using 1 Charge is a regular revive, that can also revive Mercy herself. Using 2 charges can revive multiple teammates in a cone in front of Mercy, even applying a de-buff resistance for several seconds. Using 3 charges will instantly revive all dead teammates within LoS, granting each temporary invincibility, even if Mercy herself is dead.
Passive Ability, Regeneration:
Mercy slowly recovers health after not taking damage.
Passive Ability, Angelic Decent:
By holding Space, Mercy can slowly glide downwards.
Ultimate Ability, Valkyrie:
Upon activation, Mercy cleanses all nearby allies, grants temporary immunity to stuns, gains free flight and bypasses the healing fall-off between connected targets.
Description:
A slight rework of Mercy, making her a bit more dynamic.