Now more so than ever. It’s literally to the point where if she exists, and you do not kill her, there is 0 point in trying to kill anyone else. She can pump out so much healing and Rez that it just off-sets any value you could possibly get from any other hero. God forbid the enemy team gets an Orisa going and it’s basically GG.
The biggest culprit is probably her Cadence Staff that heals and damage boosts. I’ve said before and i’ll say again, this is an EASY fix while still making it useful:
Start by making the beam require a “Charge up” to reach full healing potential. Once it’s fully charged, it stays that way until you swap to Damage Boost. Then, the beam has to “Re Charge” back up to it’s full potential again. Every time you swap it’s functionality, re-charge it back up.
Boom. Easy fix.
With her Rez, this is also stupidly simple to fix:
Make it part of her Ultimate Kit. Remove her AoE mass healing/damage boost (or her Flying ability), and instead give her Rez as an Ultimate ability. In her Ultimate, she can Rez as often as she wants, but only ONE HERO AT A TIME. To balance it out, she can only Rez while holding still.
I don’t understand why Designers are struggling so hard to balance out Mercy and others. The solutions are fairly simple.
Over the course of a match she can do alot of healing, but in fight, 55 HPS is low compared to the amount of damage that is output. That and being single target makes he one of the weakest healers in the game.
And that would make mercy more of a healbot pocket as why should she switch modes if it needs to charge up
I feel like rez should have stayed a ultimate, mass rez with how it worked was bad. But ya it should be moved to ult again somehow
Another counterpoint is that Mercy does very poorly if the person she pockets doesn’t do well. She is suboptimal in being a versatile healer- although she has uses being able to heal through barriers. Doesn’t feel great playing as or against Mercy, but doubt she will ever be reworked since she is easy to get into.
Yeah, but you are outraged by a hero that is perfectly fine, maybe even a bit underpowered while there are other heroes in the same role who are blatantly overpowered.
Except she is definitely too strong. Her Rez alone is game changing during a fight. Her ability to zip around nearly untouchable with passive healing, damage boosting or healing allies quickly.
Yeah, she needs a change. Is she as broken as Ana? No. That doesn’t mean she’s not strong.
She’s not. You perceive her that way, but statistically she’s not.
It’s also actually quite difficult to pull off a lot of the time and happens far less frequently than you probably realize.
Is actually a bit worse than it’s ever been right now. The cooldown if you bunny hop is ridiculous compared with OW1 or early OW2. Heck, just get rid of superjump and give us the old cool down back.
This is literally all she does. She’s a triage healer. And it’s only 55hps so it isn’t THAT quick. There’s far more effective burst healing and utility in the game.
She’s not even in the top 5. Ana, Bap, Illari, even Brig and LifeWeaver are all more broken than Mercy is by any measure.
He wasn’t statistically weak. He was in every freaking game. He was the meta tank at that time and the primary reason they originally buffed Orisa so she could counter him.
Rez is not the same. It’s not even close to the same. She rez’s about 4 players every 10 minutes on average. But she doesn’t even kill 2 players on average in 10 minutes. it’s the lowest elims / 10 min of any hero. That’s the trade off.
Frankly, I don’t believe you. Dragonblade does 110 damage per strike and you can get in a swing in a little under a second. So, unless you have over 120 healing / second you can’t outheal dragon strike. Mercy does 55 hps on a target. So you’d need 2 healers or a cleanse or immortality field or something else for what you are saying to happen to happen.
I never claimed she had a low win rate. I said she wasn’t statistically strong. It is below 50% at GM though. There’s actually 5 support characters at GM with a higher win rate than her.
It’s been in the game for 7 years and honestly if you can’t deal with it then you are bad. Git Gud.
Winrate is all that matters, it’s how OW is balanced.
If you’re not talking about winrate I have no idea what you’re talking about.
Any sources still?
I think we’ve now uncovered the reality. You have no sources, no logic behind your arguments. This is why these discussions go nowhere because people like you refuse to engage in logical reasoning.
Rez should be removed just like Road’s one shot was removed, both of these abilities fundamentally break OW.
So your argument for Mercy being OP is that you hit her with a 300dps ability, and she ignored it? Obviously she didn’t ignore it, she ran away from it, right? The massively slow ultimate that everyone in the game just walks away from anyways. That one? You solo ult’d a Mercy with an ally close by with Hanzo, an ultimate with a long voice line warning everyone that it’s coming, that moves extremely slowly, that everyone in the game is aware of and ready to move away from, and you are upset that she got away.
I mean, why not complain about normal walk speed at this point. It sounds like a bad decision on your part, not something special about Mercy.
Your main issue as many people is she’s simply too common. There are numerous heroes we all hate fighting that haven’t been touched because they are balanced, but no one really cares because they aren’t played to a high degree.
You just find Mercy annoying to play against rather than her being anything extra powerful. If you do find her too powerful, its because you play at an ELO or play heroes that take too much effort to get things done and refuse to play any of the easier heroes in the game.
A Mercy isn’t going to stop me from pummeling Winston int he ground as Reaper.
She’s not going to stop me checking a Pharah on S76.
Its not going to stop me from punishing this aggro JQ with Mei wall and snuffing out her life.