Mercy nerf out of place

Nerfing Mercy because she is popular is not a good strategy.

It is mathematically incorrect to patch for political reasons and not for actual fairness, but there is more to the topic:

Lately the balance patches have damaged the game’s reputation and the latest hero releases didn’t help much either.

Mercy is not overpowered, all other healers are clearly underpowered.
They all do “something” but certainly don’t heal properly.
It would be fine if there were “some” supports that only do part-time healing, but Mercy is the only support who’s focusing on healing.
Ana and Moira have strong healing power, but are still no alternative to Mercy.

Ana has no aim, you often don’t hit the target you want to hit, simply because she’s projectile based.
If she was at least hit scan as Widow is, then she’d be more viable, but she’s not.
Furthermore Ana has hitbox problems: When the hitbox of a large hero encompasses her or at least is where her projectiles or her grenade are emitted from, then she sometimes hits targets behind her.
Furthermore Ana’s heals can be blocked, Mercy’s can’t which already makes her less fun than Mercy because you feel useless when someone needs heal and you can’t provide it, because there is a 5hp shield bubble in the way, or too many heroes between you and the target.
Uncertainty at healing is a clear no-go for any healing class in any game.

Moira is forced to be a part-time healer, putting herself on the front-line at risk, because she needs to charge up her healing resource.
To wrap it up quickly: she can’t do what she wants, when she wants.
And to top it off one heal is ranged but has a hefty cool-down, the other is purely melee and cone projectile based. Highly unreliable.

Zenyatta has a HoT that runs out when line-of-sight is broken, which is already a downside, since the only thing that would make him viable - healing flankers - doesn’t work because flankers usually aren’t where Zenyatta would go.
Furthermore he really has been turned into a damage dealer and therefore can’t be given a strong heal. He is not really a healer.

Now look at Mercy:
She doesn’t deal any significant damage, she loses every 1 on 1 battle, unless there is a skill gap which is to be removed from the equation, since it has no meaning.
The only 2 things she can do is heal someone with a reliable healing beam or buff their DPS a little bit.
Now the damage buff has already been nerfed and doesn’t make up for the DPS of a Zenyatta, therefore it is only reasonable that her character forcus should be at healing, if you see the others as constants.
But now we also realize she is the only healer you can pick, simply because she is reliable; and of course that might be the reasoning behind the nerf; but this just makes the game worse.
The other healers aren’t fun to heal with. Or at least aren’t “as much” fun.
Simply because they’re bad at it, they never save a life, except for Ana when she occasionally actually hits her target and that’s a big question-mark, since the enemy team has control over her healing power through shields and body blocking.

So nerfing mercy doesn’t make the game better, it makes the game worse.
Even if you would counter me with “it is mathematically actually correct”, which is the only thing I can’t tell because I don’t see your equations, it is still a bad idea to “reduce” the capabilities of a hero to balance them.
It’s not fun to feel useless when a team mate dies in front of you despite you trying everything to heal them.
It’s okay if you have to choose whom to save and maybe manage to save more than one by managing your powers wisely, but it is not fun if healers are just damage dealers with a little twist. You can do that with one or two heroes for diversity, but not make them all the same.

I’d highly recommend to increase the healing power and reliability of a few heroes instead.

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Agreed. I made my own thread like this, with far less info, but it really sucks to see a character I’ve enjoyed for such a long time be sabotaged for what seems to be stubborn-ness on behalf of the developers.

Healers should have high utility so nerfing them into the ground makes gameplay kind of a slog.

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I honestly agree. Ive put around 300 hours into mercy and around 100 combined hours into other supports.
Every other support has the option to do damage while still healing their team.
Ana shoots, if it hits her team, great it heals, if it doesnt and it hits an enemy it damages.
Lucio spits out healing in a radius around him, so hes again free to do damage.
Zen gives out orbs and is, yup free to damage.
Same with Moira where a simple left or right click or one of her orbs can heal while shes free to damage.

Mercy is the only healer that while healing, is forced into ONLY healing. She cannot put her wand away and use it and still heal her team in anyway.

At this point in time im slowly moving away from mercy because she’s no fun anymore.

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I find it mostly a good idea to find a “positive” approach on an issue rather than a destructive one.

You can either nerf all heroes every time they deal too much damage, have too many HP, or heal to much, OR you can increase someone’s HP, damage or heal.

What is more fun?

“I now heal almost nothing and people die while I’m power-healing and they didn’t even do burst damage on them.”

or

“Yay from now on, when ever I want to play healer, I have 5 heroes to choose from!”

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Apologies if I came across as negative, the problem with text is it doesnt convey tone :stuck_out_tongue:

I simply meant that as mercy is, i dont find her overpowered.
As the only healer locked into either healing or shooting, I think her healing is fair.
If a mercy gets backed into a corner, 9/10 she will die. Or if she is being targeted in a team fight she has to choose to heal her team and hope THEY defend her, or take out her gun and save herself while letting her team suffer the lack of healing.

I agree that many of the other supports need a buff in some way or another.

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I guarantee you this is not because Mercy won a popularity contest. It is absolutely, 100% because Mercy is a strong hero. It has nothing to do with popularity, other than the fact that Mercy gets picked in almost every game – which is because she’s too good. I don’t think it’s right to misrepresent Blizzard’s efforts here, they’re not nerfing Mercy because she’s too loved by fans and they need to tick off their fanbase again, they’re doing it for the sake of balance in the game.

The fact is, Mercy is too good, and their pursuits to balancing the support category is by making her slightly less effective in her total HPS, while other supports get a few tweaks to make them more effective. There’s clearly more going on here to fix the support role than just making Mercy feel worse.

And when all is said and done, Mercy will still have a very good place in Overwatch. She’s still the most accessible hero in the game, she still has the most consistent healing in the game, and she still has damage boost and Resurrect, which are her two most powerful abilities. Blizzard’s take on Mercy seems to be that her mid-game is really strong, and she doesn’t need to have that power on top of having a very good healing output with how consistent it is. After all, part of why her healing output was allowed to be so good was because her kit elsewhere was lacking. Healing was all she did realistically, and now that’s changed quite a bit.

I don’t think it’s far to try to frame this like Blizzard is only interested in balancing the game for the sake of… popularity. I mean, that doesn’t make sense when you think about it. What does Jeff get from making Mercy weaker and angering fans, if it’s because of popularity? There’s literally no benefit in making balance changes just because a character is “popular.” However, there IS value in balancing a hero if that character is “popular” because their kit is so strong, it’s a must-have for any composition. It’s not an issue about how well-liked Mercy is, it’s an issue with how much value her abilities have.

I’m not opposed to Blizzard’s approach here. They’re meeting demands halfway – most of the other supports get some nice buffs, and Mercy gets a straightforward nerf. These changes are manageable and like I said, I highly doubt this is going to kill Mercy considering just how valuable the security of Resurrect can be just by itself. Ideally, Mercy becomes picked for specific purposes, like countering one-shot heroes or providing consistent sustained healing, rather than just being the go-to healer because she’s the least likely to screw up.

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You need to read further into the text, the counter arguments to that are stated there.

The problem at hand being that except for mercy none of the support heroes are actually support heroes.
They’re damage dealers with a twist.

Lucio is a damage dealer with AoE Buff/Heal
Zenyatta is damage dealer with a HoT
Moira is damage dealer with burst heal potential
Ana is just too unreliable to be anything in particular
Symmetra doesn’t heal

That leaves only Mercy and that makes her popular on the logical side.
You don’t go into a battle with an unreliable healer who can’t heal when you really need it.
You go in with someone who can reliably do their job when they have to.

And by that the nerf on mercy doesn’t help at all.
It makes the only viable healer less fun, but doesn’t solve the actual problem that there is no other hero to choose from.

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Look, people play what is powerful.

You absolutely see that in DPS. Hanzo was almost completely absent in comp, and now he’s almost completely obligatory in comp. People want to win. They play what they think will make them win, almost always (and it gets even more so the higher they go).

Mercy’s almost obligatory status means that the vast majority of the playerbase thinks she’s better than the other healers, at least for the situation. And there are pretty good reasons to think she’s better in any situation. That’s overpowered. You nerf overpowered, because if only one healer is any good, what’s even the point of having more?

You explain the weaknesses of the other heroes, but the thing is, Mercy doesn’t have any weakness, not really. And she does better than they do. It’s not fair, it’s not balanced, and it’s time to fix that.

Either she needs a weakness, or she just has to generally do worse. It looks like they’re going the second route.

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Or the others do better.

Because I’ve been a support player for quite a while.
In Blizzard games since WoW Classic.
I like playing support.

And if they now nerf Mercy more, I will simply stop playing support.

I will not pick Zenyatta, I will not pick Ana, I will not pick Moira and I will not pick Lucio.
Period.

They aren’t just no fun, they are redundant.

So my approach is not “just” that Mercy needs balancing, but that the balancing goes into the wrong direction.
You can make Mercy redundant too, but then you’ll just have NO healers instead of one healer.

So the approach is that they should balance the other healers towards healing, and not to make the last remaining healer even less fun.

And weaknesses?
Mercy is a glass cannon that heals.
It is very easy to find a weakness in her, it’s her HP bar and the fact that her only movement skill is limited to the friendly targets she sees.
So you can absolutely predict her movements and you can easily take her down if there are no targets for her to go to.

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Yeah, it’s amazing how one extremely overpowered hero just kind of makes the others pointless?

We don’t need to have crazy power creep in the supports. Supports are fine. Mercy is simply OP, and needs to not be OP. It’s so simple.

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She doesn’t “feel” OP to me.
Is that a subjective or objective opinion?

Because if you’re simply not getting the hang of the team-strategy or how to get rid of a mercy, then that’s less of a balancing issue and more something for you to learn for and train to do well.

And don’t get me wrong:
I occasionally pick some random hero, including the other support heroes on quick play, just for a change or to learn more about them.
And what I felt when I was playing them was …

That my heals as Zen were simply not what I should focus on, since they were simply too weak.
I would never have fun healing with Zenyatta, simply because he’s a damage dealer with a little healing gimmick.
And he’s definitely not a healer with a little damage gimmick.

Ana is a strong healer but she’s highly unreliable.
Your team mates will move in a way to dodge bullets, but you shoot bullets yourself, so you miss just as much as the enemy does.
More often than not players spam “I need healing” while dodging every single heal I throw and shoot at them.
And even if you’d say I’m just bad at aiming, this still doesn’t change the fact that her healing can be hard countered by dropping Winston’s bubble on her, or simply by putting yourself between her and the player you’re attacking.
So you can pick off heroes while she’s rendered completely pointless even if she’s out of your reach.

Moira’s healing is also way too unreliable; I’d rather play her when I want to play a tricky damage dealer, but not necessarily to be a healer.

I don’t really see it as a healthy mentality to completely block yourself off from an entire hero category just because one hero in the category got a well-deserved nerf.

That’s… not how it works. The other healers are redundant compared to Mercy, they are redundant because of Mercy. She has literally become the measuring stick of the power of other main healers. It’s best not to blow healing-creep out of proportion and further cement Widow’s and Hanzo’s mandatory status.

This is not something unique to Mercy. Ana is even worse off when she’s confronted, and Zenyatta is built like an egg so he can conveniently soak up all the bullets in a spread (something that Mercy holds over him, due to her slender figure and upright posture).

Her HP is still the same as Lucio, Zenyatta, Ana, and Moira. Her movement skill is also on an incredibly low CD, allowing her to effortlessly escape confrontation so long as she doesn’t head into the enemy team with a single pocket or by herself like a total dingus.

Yeah, but that also involves killing every hero in her LoS before killing Mercy herself. Other healers just have to except immediate death if targeted, even when their teammates are in LoS.

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Mercy isn’t getting nerfed due to her popularity, she’s getting nerfed because she’s doing more healing than the other supports by a huge margin.

She launched with 50 HPS. This is technically a revert. Ironically, she was buffed to 60 to keep up with Ana, who was dominating the meta back then.

Losing 10 HPS is totally warranted because she is the best healer, period. Instead of nerfing her to the ground or over-buffing Ana and Moira, they are making small adjustments to all three.

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I mean, it should be obvious.

The reason the other healers feel weak, flawed, and bad is because the one you’re used to is way better than them. Well, except Zenyatta, but he’s sort of special.

You’ve gotten used to an overpowered hero and you can’t stand the strength of a regular one.

You’ll just have to get used to it. It’s better for you anyway.

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But the other heroes are capable of fighting back …

In the same breath you say Mercy should be healing as much as Ana while Ana has full fighting potential while Mercy has a little useless sidearm.

I don’t believe most of the people actually wanted a game where every hero is so utterly unique that nobody knows what they’re actually doing.

You’d think the game consists of tanks, heals and DDs, but that is no longer the case.
Everything’s now a DD.
And the question that arises is now “what makes Overwatch different from CoD or Battlefield or CS:GO?”.
Because super symmetry is not very good at creating diversity.

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Mercy is op and a must pick for almost a year now , she deserve this nerf

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what about the other nerfs? don’t forget she was nerfed plenty of times this year. did she not “deserve” the other nerfs? blizzard seems to be nerfing mercy for fun in my opinion. they still don’t listen to what the mercy MAINS have to say about her.

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If I had a dollar every time said “But the other healers can deal damage!!!”…

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And no other healer can really heal…

I’m playing the game with other heroes including tanks and DDs too and don’t think Mercy is OP.
I’m killing her more often than she gets something done.

I believe the perception of what she’s allowed to achieve and what she isn’t is hard to be put into an objective perspective.
She doesn’t kill other players (usually), so what she does is make team mates kill other players.
It’s easy to think “oh that’s op, i couldn’t kill that tracer because she was healed”, but it wasn’t just a heal, it was a 2nd hero fighting alongside tracer.
You’d never say “I didn’t manage to kill Tracer, because Genji contributed to the damage I received”
(and yes it’s a hobby of mine to kill Tracers - cheers love laughs maniacally)

That’s because Mercy is manipulating fights, not fighting them herself.

But when it comes to winning and losing I’d never say it was only due to Mercy.
Hell the last matches I played I had no trouble at all getting rid of the Mercy.
Temple of a-noob.biz on attack -> mercy is in the crowd at the elevated area, my team goes in from the left and as soon as they look towards them, I jump in as winston or D.Va and blast the Mercy off.

Mercy has a very high deathrate already and rezzing is really easier said then done.
And people won matches with mercy still having mass rezz with invincibility buff for both her and the team mate.

If she is OP now, then how in the world did anyone manage to get any kills in the 2nd or 3rd season?
Well … because she’s mortal and you just have to get around her abilities.

Sure you won’t have a safe strategy to kill her, but that applies for every hero.
Blizzard even patches exactly for that reason: one-hitting or 100%-chance-killing players if at all possible should be a display of skill.
And when you dive into an enemy team as Winson you better do it at the right time with the right strategy and mechanical skill, because it’s 6 VS 1 and you want to get a kill. You don’ get that for free.

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What does that even mean???

Ana can heal
Moira can heal
Lúcio can heal
Brigitte and Zenyatta can heal too

Just because Mercy does it better and easier DOES NOT mean the other healers “can’t really heal”

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