Mercy mains, stop it

I dunno if this is just a me problem…but I default to holding down left trigger (on PS4) so that I’ll always be gliding…but then if someone dies next to me I immediately start rezzing them because left trigger is also the Rez button :cry:

It’s pretty bad most of the time but I can’t seem to break this habit. I want to know why the button input for rez happens automatically, no matter when the trigger was touched. I feel like if I already have the trigger down I should have to release it, then press it again to activate rez.

Oh well, guess I’ll suck forever. And have teammates rage out at me lol.

How do we know these are Mercy mains? :’)

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I don’t know man, it’s a mystery :thinking:

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I often end up dying to boop a res lol. I love the idea of the Mercy player on the other side, just going “ARGH NOOO” when a random Lucio comes in a mach 6 to JUST get the boop off before Mcree flash fth’s him.

Worth. At this point I just exist to tilt Mercy mains, especially on either Lucio or Zarya (solo grav). Its just entertaining.

People will try to make BS arguments for dumb rezzes but the real reasons for it boil down to:

  1. My game sense is poopy in that moment
  2. I just wanna show off my superjump rez
  3. Padding stats
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Why go for a safe rez when a risky one exists? That is my philosophy in QP, and it works some of the time. The sheer audacity of the move suprises them and lets me get it off.

Lol, the usual Mercy hate. Other players are entitled to waste their ults and their cooldowns, but not Mercy mains. :smiley:

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Pad the enemies stats

I expect you to suffer because you died and left me alone with the enemy team. I thought it was obvious.

fff sometimes I go for suicde rezzes on Rein when I know he feels like swapping. NO you will stay this hero even if it kills you a hundred times!

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How about next time… don’t die?

But seriously, I actually do this because I don’t want to be staggered if there’s no one left alive. I’m hoping that everyone will target me and then kill me quickly.

In other situations, I do it if I believe the fallen ally is worth the risk. Depends on the Mercy and her thought process really.

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Risky resses often have the most impact in the match when actually pulled off. Safe resses aren’t much else but faster travel from spawn back into the fight, but risky ress is the play which can turn around a lost fight. It’s kind of fun and satisfying to get a ress in front or even behind the enemy team and for that to end up being an impactful ress, because you outsmarted the enemy as mercy with superior game sense.

Shanghai dragons doing a flank ress on volskaya onto their pharah to win a point comes to mind.

A mercy has to judge in a blink of an eye if the resurrection is actually worth it or not or even possible to pull off. It’s not an easy call to make when you need to take account so many factors and sometimes even rely on non-verbal coordination from your teammates when you might not know if they have an eye on you or not or even cooldowns like bubbles anymore to help.

The only reason I go for hail mary resses is if there’s nothing else I can do anymore and we need someone to contest the objective asap or we lost an important player early during the last fight and if I don’t get the ress off, realistically we’ll just lose.

https://gfycat.com/competentagreeablecoati

Inb4 people complain that the Hanzo I ressed got graved anyway…

“Why are you ressing me when I’m just going to die anyway?” The hanzo player might ask.

Well, enemy is at 99% and if we stop contesting even for a moment, we’ll lose, but we cannot realistically win anymore with just 3 people left on the point. So we need to throw bodies at the point for as long as we can muster.

Ofc, I could have also played it safer and banked on our doom and lucio to stay alive and just valked and contested and prayed that we could get some value out of valk, but I was 2% away from valk and had to make the executive decision right there before enemy pushed me from around the corner (during which my lucio and doom actually came into los). Hindsight is 20/20 as they put it.

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I don’t. Then get yelled at for not rezzing. Make up your minds. lol

To be fair though, I will only rez if I know I can pull it off without dying in the process. Or if we are in overtime and I want one of our tanks back online, I will take risk. It has payed off, and it also can fail sometimes.

Unfortunately, its up to your Mercy player whom to rez and when. If they consistently make bad rez choices, well… *shrug

I watch many replays of my games and I will watch other Mercy players. Especially those that seemed to have done very well and those that did very bad. I out-healed a Mercy last night as Zen. WITH ONLY 4500 heals on Volskskya.

That was bad.

But anyway. Its all about knowing when. If we are down more than half the team, I won’t use it, I will instead peel. If we lost one player in the heat of battle and the rest of my team is decent health wise, I might attempt it, if I can initiate and rotate to cover.

(I do that a lot. Get a line of sight, start it, and get behind cover like from behind an object or corner)

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There’s this thing called a win-condition
If the fight is unfavourable because your team is down then it’s usually worth trying to do a Res, especially if it’s a tank because if you pull it off it may be the only thing that’ll turn the fight into your favour, if you die, well your team was already unfavoured

Obviously there are times where Mercy players will risk their life stupidly but other times they’re doing it because it’s the only win-condition your team has

In a situation like that, I would probably run, unless we are in overtime and it means the game if we don’t.

Rezzing a tank and effectively having 2 team members facing 4-6 enemy team means we just fed them 2 kills, especially if the rest of our team is still going to be a bit from spawn.

Better to die and feed less and run in those situations, but as always circumstances are different for some scenarios.

Same goes if you are healing a tank that is constantly taking damage, you are essentially feeding the enemy team ults. For example, healing Hog that refuses to take cover and absorbs a lot of damage, causing their Hanzo or McCree to have ult in less than 30-60 seconds.

Don’t enable feeders and don’t rez feeders. You have to be smart.

Avenge meeeee!

Honestly though, it happens. Same as you blowing your ult. Or not noticing your support is in trouble. Or catching bullets with your face because you didn’t see the Widow/Ashe/Mcree. Or standing in front of a perfectly good shield only to die. Or dropping your shield to swing, and miss, only to get someone killed behind you. On and on and on. It happens. Your game is not flawless. Nor is Mercy’s.

And…have you honestly never been rezzed and made an awesome play off of it? Ever? Or just had a rez that saved you the long run back from spawn, and got you back in the fight sooner? Why not come onto the forums and post thanks for those?

If I go for a risky rez, it’s because I have enough confidence in your ability, that I want it back online, right, now, and I’m willing to risk things to make it happen. Or I’ll trade my death, for your life, because you have ult, I don’t, and our other support has things covered.

Or maybe I’ll do it, because rezzing on top of an enemy Hog’s head, in the middle of a fight, is a laugh riot, and your just my plaything in that moment…and if you’re worth your salt, the ensuing fight is going to rock.

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You entitled this post “mercy mains…” When actually, I don’t think many mercy mains would do this… only inexperienced ones. Unless you’re below mid diamond. Then… well… get used to it. Everyone messes up in lower Elo’s. She’s probably thinking you are brain dead at some point bc you go out of the line of sight to get healed.

If I do that to you, you bet that it’s because I probably dislike you and I just want to see you die a second time :laughing: jk jk
/xoxo

Start positioning properly?

Avenge me or die trying >:v

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