Thatâs your opinion. Honestly, I found it balanced, albeit in need of a few tweaks.
I would, simply because Overwatch isnât just a shooter. There are many elements of this game that arenât traditionally found in shooters. So I wouldnât agree with the statement of âthis doesnât belong in this gameâ in the world where rolling hamsters, gorilla scientists with tesla cannons, and cybernetic âstreet fightersâ exist.
I agree with her being referred to an anker healer, I think thatâs a good way to put it. While I do understand how one would see those negative aspects of âhidingâ, Iâm not sure if Iâm on board with that conceptually. I say this because at the end of the day, Mercy mains still need to hide in order to rez successfully, with the only difference being that itâs now every 30 seconds as opposed to one big event. The timing may be different, but the basic mechanics are still very much there. There are many other heroes that hide in order to ult as well, even to this day. So I donât see Mercy as a special case in this instance. I think âHide and Ultingâ in general is a bad practice that everyone who mains any hero has been responsible for at one time or another, and that includes Mercy mains, so in hindsight, those were very much âif caseâ scenarios.
Iâd rather not this thread be a discussion solely on mass rez, since this is specifically talking about Mercy mains and the common misconceptions, but since youâve also asked how I would solve the âhide and res issueâ, Iâll give my opinion on what I would have done to mitigate it. Note how I say âmitigateâ here, because no matter what anyone does in this game, âhide and ultingâ happens no matter what hero you play. Itâs not exclusive to Mercy and is a strategy many people use (though not a very good one imo). These changes would have the goal of making it harder for Mercy mains to do when ressing specifically.
In my opinion, there are multiple ways. One way it can be fixed is by simply giving her something similar to the checks her E move res has now, with a few QoL tweaks. A Line of Sight (similar to now), 30% damage reduction instead of invincibility (instead of what she had back then) but cancelled when hit by CC (like now), a small 1.25s cast time (Instead of a 1.75 cast she has currently), and the same AOE sheâs had before with perhaps a 5-10m decrease in range (giving her the distance she needs to rez multiple people, but still has to be close enough to the souls for her to be countered.
I believe the issue with Mercyâs mass rez back then was both the instant cast and the lack of line of sight. Those two issues, coupled with her lacking any defensive capabilities to focus fire while going for the res, promoted gameplay that was more defensive rather than offensive. I think the devs saw this when they gave her the invincibility on her res, which helped solve the âhidingâ part. However since it was instant, it didnât address the issue a lot of people had with having to stop it proactively instead of reactively. Thatâs where the cast time comes in. Giving people a chance to stop it. To compensate for that, Mercy will have 30% damage reduction, which will keep her vulnerable to being killed by focus fire and burst damage at close range, but still enough to not be completely obliterated by mere poke damage.
Since, you could already cancel her rez now with a stun or other CC, I think this would be a fair compromise. I think Mercy should have the ability to cancel her ult as well to give them a chance to escape in an emergency. Rebuilding that ult again and risk staggering would be the cost of the possibility of running away alive, and it would be a great way to punish bad Mercy players who try to go for ballsy resses, only to realize that it was a mistake, cancel it, try to run, and getting killed - this wasted time would act as a stagger, kind of similar to how D.vaâs demech mechanic burns respawn time when they decide to overextend.
LoS is self-explanatory. She wonât be able to rez through walls, floors or ceilings etc. which will force her to be more engaged in the fight, and a middle ground between a smaller AOE range than what she had previously and a larger range than she has now would also be something I think would help curb this behavior, to compensate for more risk associated with bringing back more souls.
Thereâs many other suggestions from other people as well that have something similar to this concept (Titaniumâs kit is another popular solution) or something like giving her res charges that she would need to earn through healing / dmg boosting etc. that are exclusively used only when she ults. I make similar suggestions in my other thread here as well:
All in all, I think it would be beneficial to have something that would encourage mercy players to engage in the battle rather than sit idly and wait for the ult. Those are just some of my thoughts on the many ways that Mass res could have been tweaked to prevent âhide nâ resâ behavior while still making her impactful, fun, and engaging to play.
~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls