If that was really the case. Then Mercy wouldn’t die as often as she does. Genji and Tracer mains consider hunting Mercy easy, with low risk and high rewards. Free kill. Where’s if you hunt a Brigitte or Moira. They will bite back hard and kill their attackers. They have great defensive capabilities, Mercy does not.
Like you said. Mercy mobility in the game is good long as she plays with her team. It’s not top mobility when it’s codependent or highly flawed. Mercy’s beam telegrams and tells the enemy where she is going and tells where her team is for enemies to easily line up their shots.
Mercy does require line of sight to heal, people forget it does because Mercy’s beam keeps her on a tight leash.
Mercy’s escape is only as good as her teammates positions. So if they are packed like sardines, too far away, or wiped. It’s no good.
Where’s Moira’s fade is super dependable. No teammates require. Her fade is god mode and literally untouchable.
Lucio is the King of Mobility with no draw backs. He cover a map in an instant with tons of exploits to help win the game.
https://www.reddit.com/r/LucioRollouts/
Roadhog has the best self sustain in the game. He has triple the HP pool of Mercy at 600, his Take a Breather gives him 300 hp with Dmg. reduction 50%
Roadhog can eat a D.VA bomb and Reinhardt charge and shrug it off. As well a combo squishes to death in 1 second with hook. He can stop ULT.
Yup, there are other non-Mercy characters that can average high wins and pick rate than her across many different game modes.
I just want to say, mercy is the support that dies the least (overbuff). Granted the difference isn’t huge by any standard but to say she dies so often isn’t really correct.
While I agree with Ana at the self healing part (btw she could have 100 HP 100 shield or 75/125, 125/75, something like that) but how the hell is Moira undertuned when she can solo kill a flying pharmercy because of the 20m long biotic grasp and can easily get 4-5 gold medals in a match?!
That’s a good point, but I did mention “Then Mercy wouldn’t die as often as she does.” not the least to debunk Kazper claim that Mercy has great defense or top mobility. Objectively to evaluate Mercy’s kit or balance. One has to look how she plays and succeeds/fails in the different game modes of Overwatch to be fair. Not just cherry pick comps to exaggerate her success to get her excessively nerfed.
As other have notice, there are lot of exaggerated examples of Mercy that overshadow her obvious flaws and balances in place.
I’m pretty sure Mercy has the lowest deaths in the support category. Master Overwatch seems to confirm that.
Guardian angel doesn’t require you to hold m1 as well, but alright
After you lock on to your healing target you never have to look at them again and they still continue to get healed. That’s not line of sight. You are not keeping a person in your line of sight while you actively heal them.
Lucio’s kit depends on his mobility, and his strengths are designed into mobility. He doesn’t also have the best ability or the best healing, for instance. Moira’s fade is on a 6 second cooldown. If her escape doesn’t work the first time, she dies.
Let’s be real, that’s all roadhog has going for him these days. His hook combo isn’t even reliable anymore in most cases. He’s also a tank, so having sustain is kind of his job.
Well comp IS the regular game mode and the one that should dictate balance. Ana couldn’t ult in DM, now she can, that doesn’t make her any better in comp or qp
Eventually people will understand that problem starts from Lucio’s rework.
Eventually people will stop seeing how healers perform individually and start seeing that the DUO SYNERGY BETWEEN SUPPORTS is what makes them really powerful first, their strength second.
Like honestly, what’s so difficult to realize that Mercy and Zenyatta share the same high pick rates because they have the best synergy in game ?
How do you pair the rest of healers with each other to bring the same result as Mercy and Zenyatta do ?
Lucio is in the F-tier because he hardly synergizes with other healers anymore unless you play him as a sitting duck near a Moira, which is wrong gameplay.
Moira can’t help Ana or Lucio or Zen, she belongs in the front lines along with tanks while having limited range on her healing ( which is projectile of all things ).
Ana is in the same fate as Moira, she is supposed to be on the back, unless Zenyatta throws an orb at her which is slow healing, she has no regeneration to speed it up.
So do tell me, how in the world you create competition for Zen/Mercy synergy while the rest of healers can’t even synergize perfectly with each other and above all, can’t even bring the amount of utility these two bring together in the game ?
It is not just a matter of buffs and nerfs, it is the fact that the developers failed to make the healers compatible with each other like Mercy and Zenyatta are.
Lucio could use some love, but he still synergises well enough with both Moira and Ana. The problem is it’s not worth running Moira or Ana in most cases, Mercy just does everything better.
Hehe, Mercy’s kit is also depends on her mobility too and her chance to get close enough to heal are design around it. Just with more strings attached depending on their teammates position.
Of course any character who screws up their “panic button” to escape can end up dying. That’s not just exclusive to Moira.
Okay so it’s fair to say there are many other characters that can self sustain better than Mercy and she isn’t the Top one.
I think OWL/Comps can be awesome. It can feel forced or dictated. It drives fans away when it’s panders too much to e-sports/OWL/top 1% player. OWL is the minority. One of most popular modes in Overwatch is Mystery Heroes.
People unfairly push a false narrative on Mercy to exaggerate her success to place excessive nerfs on her by just cherry picking Comp data. When in reality across the board Mercy has the weakest offense/defense capabilities and low pick rate a lot in duels/deathmatch and many other modes. Mercy is top heavy on support to balance because she has nothing else.
As far as I recall, Lucio was ‘pre-buffs’ during the tank meta, which allowed him to speed boost and heal Ana through very respectable distance, she didn’t always need to be really close to the fight.
Nowdays with this limited ring/whatever they call it for healing, either he has to be close to her or Ana risk and stay closer to the team a.k.a fights instead.
Different times, different heroes. Both Ana and Lucio were far different back then and they did work together because of how they used to be. A lot of things changed until now which to me at least, feel like working against the synergy of this duo.
Honestly, I cannot think of a better healer duo or even a competition to Mercy/Zen.
That’s a good point. Ana is pretty good as sniper healer on long range. But most of the maps are (Close quarter combat) And people refuse to stay in line of sight of Ana or not to disturb her sleep dart at the wrong time. It’s not her kit’s fault, as much as play style, synergy, or teammates who don’t cooperate.
if there’s no synergy/blizzard struggles with an idea, spam can fix it. Revamp Ana. They can always make her the junkrat of support and have her spam heals that ricochet around corners. Make her bullets the sizes of tennis balls.
They made Hanzo Spam Arrows with no drawbacks, look how popular he is now. Top DPS.
Ana was overnerfed, never compensated, and has been underperforming compared to all the supports for many, many seasons now. Moira is balanced currently but will be crippled once the PTR fixes go live. That in no way makes Mercy fine though.
The Mercy rework removed all of her weaknesses. Extreme mobility, self-sustain, consistent strong team healing that is realistically unlimited by range and unrestrained by barriers, and incredibly good utility, there’s zero trade-off with Mercy now.
Moira? She sacrifices all utility for strong short range healing (that soon will be hard-countered by barriers) and survivability. Ana? Strong long ranged healing and utility but requires extremely good aim while having the weaknesses of zero mobility and self-sustain. Zen and Lucio’s downsides are clear too, there’s an obvious outlier here.
Maps aside, no other healer can move so fast to the back lines without giving something in return except Mercy.
Moira gives either a 300 hp ball ( which doesn’t even stick to the teammate to begin with ), that has 10 second cooldown and has travel time. By the time it reaches, the chances of landing too late are not slim. Or she either leaves the tanks alone, which should be her spot just to try and heal the support in the back. With the nerf, a flanker like Winston makes the synergy impossible.
Lucio is in the same fate, speeding to the back lines just to slowly heal the teammate, which also might not be enough.
In Zen/Mercy synergy ? Even if Zen dies, she can bring him back with a dps or tank following her. She can fly in no time or just lock the beam on him in 15 meters range, she can help him charge his ultimate faster ( which is crucial as hell in this meta ) by boosting his damage.
So tell me, why pick any other synergy while you can pick Mercy/Zen which not only has more chances of surivival in fights with little drawbacks while also offering the team the best utility which is discord/mass healing/mass damage boosting.
The only different things the other healers can give are anti-healing and speed, which hardly do impact right now and the support duos don’t even synergize well right now.
In all honestly, not picking Mercy/Zen equals to lowkey throwing the game.
I agree mercy’s kit does depend on her mobility, and that in itself isn’t an issue. What is an issue is how Mercy has her mobility on such a low cooldown, while also providing the most consistent healing that can go through barriers and doesn’t need line of sight, while she GA’s from team mate to team mate, on top of having 30% damage boost without cooldown, and an ultimate on 30 seconds.
Her kit is just bloated and her biggest weakness is just the fundamental’s of Overwatch. You can nit pick each thing Mercy has is balanced, and to an extent I would agree with you, if she didn’t have all of it with no draw backs.
1.5 seconds. + Bunny hop.
Yeah sure, you got me. Mercy does not have the best self sustain in the game, next to Roadhog. She’s still has the best self sustain among healers.
You’re so set on Mercy getting a nerf you can’t even think straight. You literally just come into these threads to declare she needs a nerf and anyone that disagree’s is unreasonable.