Mercy is the dominant healer, and for a very simple reason. She’s the best one. She’s incredibly consistent, has powerful vertical mobility on the shortest cooldown in the game, heals herself, and has immense utility, even in her “nerfed” state. However, nerfing her any more isn’t going to solve the problem. The current Mercy could be the gold standard for how powerful a main support should be. Any more nerfs to Mercy will only succeed in giving us three undertuned main healers instead of two. Moira and especially Ana need buffs to compete with Mercy.
Ana’s problem is that she needs a babysitter to get any value, and her healing is inconsistent. She has no way to heal the team while defending herself. In fact, defending herself lowers the healing her team gets, since her shots and grenade are not going to her teammates. Ana needs self-sustain. She already has a multitude of weaknesses, that being long cooldowns, a long TTK, a high aim requirement for every single ability, and zero mobility. Self-sustain doesn’t need to be on that list, especially since Ana’s lore paints her as a survivor, somebody who can take a bullet to the face and continue fighting for what’s right.
If Ana could heal herself with something other than her grenade, she could stay further back from her teammates and actually fill the role of sniper, she could devote more grenades to healing allies rather than herself, and she wouldn’t hold her teammates back with needing them to protect her as much.
Something like:
Self-Injection
- Bound to reload (press and hold)
- After a 1-second channel, Ana injects herself with one of her darts, healing herself for 75 HP.
- 6-second cooldown
She wouldn’t have the greatest self-sustain in the world, but it would be something. She could use this ability to deal with poke damage and dip out for a quick pick-me-up, while keeping her grenade in reserve for emergencies, for burst-healing allies, and for making plays with the heal block. It’s a tragedy to use Biotic Grenade for self-healing when it has the potential for so much value elsewhere.
Moira is close to balanced. Her issue is that, although her healing is very strong, it doesn’t do well with mobile teammates. Moira is incredibly situational, and only really sees play on tank-heavy comps. Increasing the speed of her Orbs when unattached would give her more effective range, able to support her teammates from afar more consistently. Right now, Moira can spray her healing for 9 seconds, and every second she spends draining enemies regenerates ~11% of her meter. Increasing that regen to ~15% would let her spend more time during a match healing, rather than dealing damage.