Mercy is a fairly passive hero, aside from maybe taking out a widowmaker, a lot of her kit is reactionary and dependent on her team. The biggest thing to do as mercy is stay alive and pump out massive heals/damage boost and rez when you can. It can have a lot of impact, but because her raw healing power has been really cut from the DPS passive, I feel it relies on damage boost and rezzes which can be hard because it takes so long to heal, no time for damage boost, and rez is on a long cooldown that can be cancelled and get you killed.
Comparing her to someone like lifeweaver, which I think is her most similar counterpart, maybe Moira too, they can make plays a bit more indecently and have a lot more safety when making their own plays (higher hp, mobility, and self-healing not reliant on healing their team). LWâs abilities is also more active, rather than reactive, to set up plays and get the timing right.
I considered what could maybe help mercy be more of a decision maker is instead of rezzing dead allies, she places like a âprotection buffâ on one team mate that lets them revive with half hp on death. Itâs safer and she doesnât need her team to die in order to get value.
Another could be making her ultimate more active, instead of a massive chain healbot. You could swap her ult for her e and make her ult a team wide revive on death buff which lasts a few seconds.
Iâm not sure changing her healing values will help as it can easily push her into being too strong so I think focusing on her e and ult and allowing mercy players to make choices instead of reacting to what has happened and trying to undo it.
TLDR; Make mercy more independent on her E and/or ult. Idea 1: Replace her E with a ârevive on death buffâ which she casts and lasts a few seconds and when an ally dies they revive with half hp. Idea 2: make her ult her e and make her ult into a ârevive on death buffâ for all allies that lasts a few seconds, and again, they revive with half hp.